Spines/Ice Help


IceFracture

 

Posted

I usually play support toons and this is the first time I've messed with anything in Melee. I chose spines/ice all for theme. Below is a build I put together. Any feedback would be greatly appreciated.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

BitterToxic: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge
Level 1: Hide
  • (A) Kismet - Accuracy +6%
Level 2: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
Level 4: Hoarfrost
  • (A) Miracle - Heal/Endurance/Recharge
  • (7) Miracle - Endurance/Recharge
  • (13) Harmonized Healing - Heal
  • (17) Harmonized Healing - Heal/Endurance/Recharge
  • (46) Numina's Convalescence - Heal/Endurance/Recharge
  • (48) Numina's Convalescence - Endurance/Recharge
Level 6: Assassin's Impaler
  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (7) Superior Stalker's Guile - Damage/Recharge
  • (11) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (15) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (37) Superior Stalker's Guile - Recharge/Chance to Hide
  • (40) Hecatomb - Chance of Damage(Negative)
Level 8: Build Up
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Wet Ice
  • (A) Endurance Reduction IO
Level 12: Placate
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Chilling Embrace
  • (A) Endurance Reduction IO
Level 18: Tough
  • (A) Aegis - Resistance
  • (19) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Recharge
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
Level 22: Spine Burst
  • (A) Cleaving Blow - Accuracy/Damage
  • (23) Cleaving Blow - Damage/Endurance
  • (23) Cleaving Blow - Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Recharge
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Eradication - Chance for Energy Damage
Level 24: Permafrost
  • (A) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 26: Ripper
  • (A) Cleaving Blow - Accuracy/Damage
  • (27) Cleaving Blow - Damage/Endurance
  • (27) Cleaving Blow - Damage/Recharge
  • (31) Eradication - Damage
  • (37) Eradication - Accuracy/Recharge
  • (46) Eradication - Damage/Recharge
Level 28: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 32: Throw Spines
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
Level 35: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Endurance/Recharge
Level 38: Icy Bastion
  • (A) Aegis - Resistance/Recharge
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Aegis - Endurance/Recharge
  • (39) Impervium Armor - Resistance/Recharge
  • (40) Impervium Armor - Resistance/Endurance/Recharge
Level 41: Dark Blast
  • (A) Maelstrom's Fury - Damage/Recharge
  • (42) Maelstrom's Fury - Damage/Endurance
  • (42) Maelstrom's Fury - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Recharge Reduction IO
Level 47: Combat Jumping
  • (A) Defense Buff IO
Level 49: Super Jump
  • (A) Jumping
Level 1: Assassination
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Accuracy
  • (3) Performance Shifter - EndMod
------------



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Posted

This is a great first melee build - it can be improved, IMO, but it looks like you have hit all the major points; softcap to s/l with 1 foe in EA, natural softcap to e/n, high recharge in powers that need it. It'd be functional, and is a good place to start.

Here are some suggestions to consider:

--Is skipping Impale a personal choice? I'd advise against skipping it, as its the one power you can get a decent reliable crit on out of hide, other than your AS. And is a part of the best ST chain that spines can muster. Yep, the animation is goofy, and it's slow, but it's what we have.

--Permafrost is an easy skip. Put a -slow IO into Combat Jumping or Super Jump instead, and you'll still be at 100% -rech res, and take Impale instead.

--Steadfast 3% def can go into Hoarfrost, great place for it. It'll always be on even if Hoarfrost isn't active.

--Hoarfrost is overslotted; 5 piece Doctored Wounds + Steadfast 3% def is my go-to slotting.

--Icy Bastion gives a massive regen bonus, make the most of it and slot it for both heal and res.

--You put some effort into f/c defense; IMO not really necessary, since many fire attacks have s/l components, and you have Hoarfrost and Icy Bastion and insps in a pinch.

--I'd use the Eradications you used in Spine Burst for Ripper as well.

--Stealth IO in sprint isn't needed for pve, useful in pvp but this doesn't look like a pvp build.


Here's what I'm planning for the spine/ice i've been running (and having a lot of fun with) for comparison; icap s/l, and just barely under e/n with saturated EA and Agility core, still debating whether to take Placate or Assault...leaning towards Assault, as i've gotten to 41 without Placate and been just fine. Much more spendy, but I'm curious how it'll turn out. I'm open to suggestions as well.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lunge -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dmg(5), ImpSwft-Dam%(46)
Level 1: Hide -- Ksmt-ToHit+(A)
Level 2: Spine Burst -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Acc/Dmg/Rchg(7), C'ngBlow-Acc/Dmg(9), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Dmg/Rchg(46)
Level 4: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 6: Assassin's Impaler -- SStalkersG-Dmg/Rchg(A), SStalkersG-Rchg/Hide%(13), SStalkersG-Acc/Dmg/Rchg(13), SStalkersG-Dmg/EndRdx/Rchg(15), SStalkersG-Acc/Dmg/EndRdx/Rchg(15), Hectmb-Dam%(17)
Level 8: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(45), Dct'dW-Rchg(46), S'fstPrt-ResDam/Def+(48)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 16: Chilling Embrace -- EndRdx-I(A)
Level 18: Impale -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25), Apoc-Dam%(27), ImpSwft-Dam%(42)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GA-3defTpProc(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29), RctvArm-EndRdx(29)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 26: Ripper -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(33), FotG-ResDeb%(42)
Level 28: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 30: Combat Jumping -- Winter-ResSlow(A), DefBuff-I(43)
Level 32: Throw Spines -- Ragnrk-Dmg/Rchg(A), Posi-Dam%(34), Ragnrk-Acc/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Dmg/EndRdx(39), Ragnrk-Knock%(39)
Level 35: Energy Absorption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(39), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def/Rchg(50)
Level 38: Icy Bastion -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40), Numna-Heal/Rchg(42), Dct'dW-Heal/Rchg(43), Heal-I(43)
Level 41: Dark Blast -- Thundr-Acc/Dmg/EndRdx(A)
Level 44: Shadow Meld -- RedFtn-Def/Rchg(A), LkGmblr-Def/Rchg(45), S'dpty-Def/Rchg(45)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50)
Level 49: Assault -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Degenerative Radial Flawless Interface
Level 50: Agility Core Paragon
------------



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