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Posts
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Joined
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I want to make my character softcapped to range but have decent recharge so I can lay down the hurt with AOEs. I have been trying with mids but I just can't seem to achieve the goal I want. Any help would be greatly appreciated.
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Hydro Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Empty
- (A) Force Feedback - Chance for +Recharge
- (7) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Ragnarok - Damage
- (13) Ragnarok - Damage/Recharge
- (15) Ragnarok - Accuracy/Damage/Recharge
- (15) Ragnarok - Chance for Knockdown
- (17) Ragnarok - Damage/Endurance
- (17) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Endurance/Recharge
- (A) Empty
- (A) Impervious Skin - Status Resistance
- (27) Impervious Skin - Resistance/Endurance
- (37) Impervious Skin - Resistance/Recharge
- (39) Impervious Skin - Resistance/Endurance/Recharge
- (39) Impervious Skin - Endurance/Recharge
- (39) Steadfast Protection - Knockback Protection
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (A) Superior Blaster's Wrath - Accuracy/Damage
- (36) Superior Blaster's Wrath - Damage/Recharge
- (36) Superior Blaster's Wrath - Accuracy/Damage/Recharge
- (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance
- (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
- (A) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Overwhelming Force - Accuracy/Damage
- (42) Positron's Blast - Chance of Damage(Energy)
- (42) Overwhelming Force - Accuracy/Damage/Endurance
- (42) Overwhelming Force - Damage/Endurance/Recharge
- (43) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod/Recharge
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Pyronic Radial Final Judgement
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;674;1348;HEX;| |78DA65944B6F125114C76760B0D2160BE54DA1E5D16A5B7084B6D1A589DAD62A248| |D5DB8249332C2281D264013BB74E117D08589DA568DDAD6851B9F0B377E03173E3E| |82BAF0B1768387397FA06126C0EFDCFFB9F79C73CFC950B87961F8E5F2ADB382E83| |A5F551A8DE239FA6DAA754741296BEB42FB19A06F0472F18AA297D5927C55692F4C| |31D571AD6D1A46ADDE941775B55EDE2A16145D3336AB4A53ABE99E15BDA2D655BD2| |9778CC1D55AAD2AAF19AA5A7299E69256AE3435BD3C6CAEF2AA62D062A4B328A9F5| |46453346170D6D5D5EAA2A1B2AC56F67DD0A517519FA2EA5043C2D87B04DC849826| |D07DC654A8FC0C7CC234F981B42F72C7DE81196299A287234F1B68D77BFE2DD475F| |836F98836FC177CC1AC18E4AEC4FF9ECF033E689E7E01EB8CF9C3D605EA4BC0E9C7| |5CCE1EC3CF3D8027886E93E0D7E247A256125C5B3A2B3E2409A6B190593E470B2CF| |E6ECF3F9C04B747E08B987D0411F3A18400703E860081D0CA18322C577A1832EB38| |3765246D0C191181931498884999311E6F1283806869897A9120F2AF1A092082A89| |A292282A194725E3A8244079BDE882D72FB2CFCD94C8E7E79A443FB438F604C917C| |40D82E60DF254459815298CD9C731FB04669FC0EC13987D8330862863E8AB8722C7| |50510CD9E2C85EA01C13B8E9C47DBBA9A51E800FC16DE6E40EB8CB6CD2A92472259| |16B9330857853D758CB9499272BA0065E67E66E30F728EC34CE4E7FE21C33EFD937| |D35983B37D3C20A4B9B3B67490A798C1343373BC679F20737CBBFCD966FA4E7D01B| |F82DF982F686F1677CBE26E51A9FF2D4DB415CEDA9AB578B316256751E62DCA8245| |C95B9455096949114DC5E9EEBEF3AD5F83DDFF0E78FF5894DF16E56F4FB18977F8C| |DCEDD03EF32BF07BA95B47E1CB27F1EB2FF919D434F3E787BF6C1213BE5EBD9FF01| |5CBA0F34| |-------------------------------------------------------------------|
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Thanks for all the advice. I just went after the Kraken by myself just to see what would happen. Ninjas beat him up pretty good. All I have is a tier 1 musculature equipped. I'm still working on my incarnate content. He constantly ran around which made it kinda annoying. Took a couple footstomps to the face but aid self took care of that. All in all I'm pretty pleased
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As far as my incarnate powers. I was going to choose musculature and reactive for ever more damage. Not sure what to choose for Lore or Destiny (perhaps barrier) Wasn't sure if the heal +HP would benefit ninjas.
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Thanks for the reply! Here are the changes I made from your suggestions. I hope this is ok. Would you think I could maybe take on a pylon/GM? Searching across the forums I read several posts that your Ninja/FF Could handle such. I'm so glad you commented on my build and I could get your insight. Anyway here is the build!
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ninja / FF: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Force Field
Power Pool: Medicine
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin- (A) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Damage
- (5) Soulbound Allegiance - Chance for Build Up
- (7) Edict of the Master - Defense Bonus
- (A) Explosive Strike - Accuracy/Knockback
- (7) Explosive Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (9) Red Fortune - Defense/Recharge
- (21) Red Fortune - Defense
- (34) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance
- (A) Red Fortune - Endurance
- (9) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (37) Interrupt Reduction IO
- (37) Interrupt Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (13) Touch of Lady Grey - Chance for Negative Damage
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
- (A) Empty
- (A) Harmonized Healing - Heal/Endurance
- (17) Harmonized Healing - Heal
- (19) Harmonized Healing - Heal/Endurance/Recharge
- (21) Harmonized Healing - Heal/Recharge
- (23) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (19) Endurance Reduction IO
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (A) Sovereign Right - Resistance Bonus
- (27) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (29) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (39) Stupefy - Accuracy/Stun/Recharge
- (40) Razzle Dazzle - Chance of Immobilize
- (A) Endurance Reduction IO
- (A) Trap of the Hunter - Accuracy/Recharge
- (42) Trap of the Hunter - Endurance/Immobilize
- (42) Trap of the Hunter - Accuracy/Endurance
- (42) Trap of the Hunter - Immobilize/Accuracy
- (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (43) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Lockdown - Accuracy/Hold
- (48) Lockdown - Accuracy/Recharge
- (48) Lockdown - Recharge/Hold
- (48) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Endurance Modification IO
- (39) Endurance Modification IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 50: Nerve Total Radial Revamp
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;691;1382;HEX;| |78DA6D53DB6E1251143DC345CA00E5D60BE552A0A505A14C4BF4BDB1548CB1344DF| |45924302D636068A04D687C30C67FF0FA0F26C6A88D6F7E803FA05FE0A5D4977A7B| |C1CDEC45C120095933EBECB5CFDA6BCE2976369D2FAE3D581792275F2FB7DBA562B| |97DA0B61A9A5E956FA9959ADEAC37F78ECC4208795BD3EF9663ABB142C146AF8161| |61E9E661A3D1D415A3A01D1A59D838DCDD550ACD56452D1534B55EF55ED76B6A4BD| |50F94C1836BA7D9AC2B45B5AA55345D75186F85BAB657C34AA1FFA8E97B6EE36D4B| |2D57D556BBA6ED87AFEE6B156564AB629936E1F7A300F94BD2FFA555E0D7B38AAF0| |4398B307D019E305A4E81799381173EF7C51671DB72AE954487D6FCB476C458A235| |097D25593274130EC6A949C6B89371D1C5B8E266BC435A33B4667013E821A3870CE| |DF2408B9EAF681E1EA927AC71F61DA18F61433FDB0DECB90DDC624C148121F10FDA| |4968C78CF68F3CFFFC27C6D7B491037D1DEF796EE7075E737E63FD24329CEC327A9| |0A5447D5DF0E9EAD14F448971336371AF4B46C29E3CA36F8371EA0AE30CDCBD2107| |5EB8F36698F361EA0AA5E897D89D1FE9CD23BD18D28B21BDF8E08B206D2F7999867| |61ADA196803D006A04D429B84D647DA59D68A5978794B3EE790D4DC1973419CB220| |4E5D18898591D8FC3DB38166EA17E27EA650BF71847C2718D329CEC34F3511A419C| |19EC7B467145C149C4A992C30675AB88F13F410FE3BDC73976A96A05B1AF8272B29| |F84F3DE2FA8B8F814F804F19D3CF80CF198F499B41961964B9822CB3C8328B2CB3C| |832872CDF9156C1BECA199FACD51FC09FC05F8CB9DFC03F8C5DA7106B98630D6723| |3CBCB1420499DB1AE5B2CCED0C6FAF90A02DF6EB788E9EDD737E437B2732D1F8DED| |222D77647B91473A7A35C82B9EF434E9262CC2D03D7467D1937243DC6E4C698CBFF| |99E6D2585559369E0DFF9B7E2AC25C7F0177F6E00F| |-------------------------------------------------------------------|
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Below is a build I'm currently running right now. The ninjas seem pretty stout...I however am not. I'm finding it hard to try and get good damage from my ninjas without sacrificing my survivability. Does anyone have a decent build they would like to share or have a better idea on how to slot my powers? Thanks in advance.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Kunoichi C-21 (team build): Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Force Field
Power Pool: Medicine
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin- (A) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (3) Command of the Mastermind - Damage/Endurance/Recharge
- (3) Command of the Mastermind - Accuracy/Damage
- (5) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (5) Soulbound Allegiance - Chance for Build Up
- (7) Edict of the Master - Defense Bonus
- (A) Explosive Strike - Accuracy/Knockback
- (7) Explosive Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (9) Red Fortune - Defense/Recharge
- (21) Red Fortune - Defense
- (34) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance
- (A) Red Fortune - Endurance
- (9) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (37) Interrupt Reduction IO
- (37) Interrupt Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (13) Touch of Lady Grey - Chance for Negative Damage
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Harmonized Healing - Heal/Endurance
- (17) Harmonized Healing - Heal
- (19) Harmonized Healing - Heal/Endurance/Recharge
- (21) Harmonized Healing - Heal/Recharge
- (23) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (A) Sovereign Right - Resistance Bonus
- (27) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (29) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
- (A) Gift of the Ancients - Defense/Endurance
- (33) Gift of the Ancients - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (39) Stupefy - Accuracy/Stun/Recharge
- (40) Razzle Dazzle - Chance of Immobilize
- (A) Endurance Reduction IO
- (A) Trap of the Hunter - Accuracy/Recharge
- (42) Trap of the Hunter - Endurance/Immobilize
- (42) Trap of the Hunter - Accuracy/Endurance
- (42) Trap of the Hunter - Immobilize/Accuracy
- (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (43) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Lockdown - Accuracy/Hold
- (48) Lockdown - Accuracy/Recharge
- (48) Lockdown - Recharge/Hold
- (48) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Endurance Modification IO
- (39) Endurance Modification IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 50: Nerve Total Radial Revamp
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;717;1434;HEX;| |78DA6D94D94E135118C7CFC0D4D28DB694A5D01686BD2CAD54BD2752C4102821D16| |BEBD00EF49876867421542F8CF11D5CDFC1C4189578E703F802FA042E8037B8DDD4| |8FF9FEA5353849F39BF9CEF97FCB7FCE34B3BFEC7D71FDC1A25002E9A25EA964337| |AA56A944BD2CCBB6F1AB9826915AD9D7AA7106268AD665A3257905A3A7129A5C5AB| |865ED2B66AB2989F71D272B825CCDEA8954A9699DC90E61DBD12695B58AA6D6F275| |7AC72CEC8AE48A3980FAE9A05A36C98D564F3C6B76959C564C6C8CB9C340D8FFDB4| |52943B85AADFBE5F37F4BC51AE14E46ED07E5E35F764456EC9A2ACD6A3D776652ED| |9562EA353217EAE87A9C769FABD74085C0D87B84B83A554D15107F798EA3D30DD61| |F3C2E753B12A6EA9675A45ECD35A88D6EACC2CAD29C8ABB8155BD7E561F6763347B| |DCC711F73DECFBC4DDA4E683B11EB420E3772B8A19D6A6A91F315CDC32335846354| |D8B118BD1027F239D75073035C674E64C088F8871E12BA30A3EB23CF3FFC89F99A0| |A7990D7F39EE7F67EE035EF37D6771F8247CCC031D345797D0AE7F5216F0FF28ED0| |9A9FF3AAFE45C5F63A9066F62C317BAF32FBD1E71BEA2588B983731CCB918F21AEE| |108C1BF61F8A7C13F0DFE8D36DF09FC0E520F7DD0F641DB0F6D18DA30B4D3D04E43| |DB43DA01D68A01BC83B7D4DF20BC1A3CE1D8D017F02B330ACFA2F06C189EF9285F8| |4B51D1195E7D69CCCD93EAE19A23D31D48C9DD6A47771403547E0C908FA30C89331| |E41ABB8F33F410FDEF1363AAD8A63D93D04D36FBA7031947FFF147BC7FE631F8047| |CCA9C7D063E671E90760E5ECEC1CB797899809709789980972978F98EB449D44D9E| |F0F9B8F803FC09FE62A67E837F98475E211630C702CE44B4F5CDD27F18C7D6DB630| |98E6DB6BE5FA1409B39DDC773345C81B36FB471E8A630BC57C679EF517B2CCEB1E3| |F6D804C7BEB7628AA2716C0A5C68EFAB4197983D17499D8B5CF9CF3497CFEDD2DDF| |6BDDDFF72883661AEBF73DAE3CE| |-------------------------------------------------------------------|
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I usually play support toons and this is the first time I've messed with anything in Melee. I chose spines/ice all for theme. Below is a build I put together. Any feedback would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
BitterToxic: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lunge- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (37) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (A) Kismet - Accuracy +6%
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (A) Miracle - Heal/Endurance/Recharge
- (7) Miracle - Endurance/Recharge
- (13) Harmonized Healing - Heal
- (17) Harmonized Healing - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Numina's Convalescence - Endurance/Recharge
- (A) Superior Stalker's Guile - Accuracy/Damage
- (7) Superior Stalker's Guile - Damage/Recharge
- (11) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (15) Superior Stalker's Guile - Damage/Endurance/Recharge
- (37) Superior Stalker's Guile - Recharge/Chance to Hide
- (40) Hecatomb - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Aegis - Resistance
- (19) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (A) Cleaving Blow - Accuracy/Damage
- (23) Cleaving Blow - Damage/Endurance
- (23) Cleaving Blow - Damage/Recharge
- (25) Eradication - Accuracy/Damage/Recharge
- (43) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Eradication - Chance for Energy Damage
- (A) Aegis - Psionic/Status Resistance
- (48) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Cleaving Blow - Accuracy/Damage
- (27) Cleaving Blow - Damage/Endurance
- (27) Cleaving Blow - Damage/Recharge
- (31) Eradication - Damage
- (37) Eradication - Accuracy/Recharge
- (46) Eradication - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (A) Aegis - Resistance/Recharge
- (39) Aegis - Resistance/Endurance/Recharge
- (39) Aegis - Endurance/Recharge
- (39) Impervium Armor - Resistance/Recharge
- (40) Impervium Armor - Resistance/Endurance/Recharge
- (A) Maelstrom's Fury - Damage/Recharge
- (42) Maelstrom's Fury - Damage/Endurance
- (42) Maelstrom's Fury - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Jumping
Level 1: Brawl- (A) Accuracy IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Accuracy
- (3) Performance Shifter - EndMod
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Thanks for the reply! I will take fireblast into consideration Local Man. Thank you!
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I have a level 40 gravity/TA controller I'd like to start messing around with since the new changes to gravity are coming out. I was looking to build something with good ranged defense and a bit of recharge so I could do the whole wormhole+oil slick quite often. I do have this build I created on MIDS. I am by no means an expert with IOs and such. I believe with flash arrow this could cap ranged. Probably will choose spiritual alpha to help with the recharge..or Agility maybe with the rchg and def boost. Any help getting the best out of this combo would be greatly appreciated!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Flash Arrow -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(33)
Level 4: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(7)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 8: Crushing Field -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(15), TotHntr-Dam%(15), TotHntr-Acc/Immob/Rchg(17)
Level 10: Ice Arrow -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/Rchg(17), Lock-Acc/Hold(21), Lock-Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 12: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(50)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-%Hold(21), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46)
Level 20: Acid Arrow -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(45)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Stpfy-KB%(31)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Dimension Shift -- EndRdx-I(A)
Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Acc(43), BldM'dt-Dmg(45)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(37), RechRdx-I(37)
Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
Level 47: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(48), P'ngTtl-Acc/EndRdx(48), P'ngTtl-Rng/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(50), P'ngTtl--Rchg%(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I have a level 40 Gravity/Trick Arrow controller that has been collecting dust for a while. I'm kinda interested in the new changes to Gravity coming and would like a build capable of using a wormhole on a group and then burning the mess out of them. So far I kinda have the powers selected (I have never used mids creating my own build before) This is what I have:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Lift -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Gravity Distortion -- Empty(A)
Level 4: Flash Arrow -- Empty(A)
Level 6: Propel -- Empty(A)
Level 8: Crushing Field -- Empty(A)
Level 10: Ice Arrow -- Empty(A)
Level 12: Hasten -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Hover -- Empty(A)
Level 18: Gravity Distortion Field -- Empty(A)
Level 20: Acid Arrow -- Empty(A)
Level 22: Stealth -- Empty(A)
Level 24: Grant Invisibility -- Empty(A)
Level 26: Wormhole -- Empty(A)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Maneuvers -- Empty(A)
Level 32: Singularity -- Empty(A)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: EMP Arrow -- Empty(A)
Level 41: Fire Ball -- Empty(A)
Level 44: Fire Shield -- Empty(A)
Level 47: Glue Arrow -- Empty(A)
Level 49: Dimension Shift -- Empty(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
I just pasted all this jargon....I hope it shows up ok. Any Help on maybe how I could slot to achieve ranged defense along with some recharge would be greatly appreciated. Or maybe ranged defense isn't the way to go? I have no idea. Help~!