IceFracture

Citizen
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  1. I want to make my character softcapped to range but have decent recharge so I can lay down the hurt with AOEs. I have been trying with mids but I just can't seem to achieve the goal I want. Any help would be greatly appreciated.

    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Hydro Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Empty
    Level 2: Water Burst
    • (A) Force Feedback - Chance for +Recharge
    • (7) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 6: Whirlpool
    • (A) Ragnarok - Damage
    • (13) Ragnarok - Damage/Recharge
    • (15) Ragnarok - Accuracy/Damage/Recharge
    • (15) Ragnarok - Chance for Knockdown
    • (17) Ragnarok - Damage/Endurance
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 8: Tidal Forces
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Dehydrate
    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Damage/Endurance
    • (23) Thunderstrike - Damage/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (25) Thunderstrike - Damage/Endurance/Recharge
    Level 14: Boxing
    • (A) Empty
    Level 16: Tough
    • (A) Impervious Skin - Status Resistance
    • (27) Impervious Skin - Resistance/Endurance
    • (37) Impervious Skin - Resistance/Recharge
    • (39) Impervious Skin - Resistance/Endurance/Recharge
    • (39) Impervious Skin - Endurance/Recharge
    • (39) Steadfast Protection - Knockback Protection
    Level 18: Water Jet
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    Level 22: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Recharge Speed
    Level 24: Super Jump
    • (A) Empty
    Level 26: Steam Spray
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    Level 32: Geyser
    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (36) Superior Blaster's Wrath - Damage/Recharge
    • (36) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
    Level 35: Boost Range
    • (A) Recharge Reduction IO
    Level 38: Total Focus
    • (A) Mako's Bite - Accuracy/Damage
    • (45) Mako's Bite - Damage/Endurance
    • (46) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Bonfire
    • (A) Overwhelming Force - Accuracy/Damage
    • (42) Positron's Blast - Chance of Damage(Energy)
    • (42) Overwhelming Force - Accuracy/Damage/Endurance
    • (42) Overwhelming Force - Damage/Endurance/Recharge
    • (43) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 44: Fire Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Steadfast Protection - Knockback Protection
    • (45) Gladiator's Armor - TP Protection +3% Def (All)
    Level 47: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod/Recharge
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Agility Core Paragon
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Clarion Core Epiphany
    Level 50: Pyronic Radial Final Judgement
    ------------



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  2. Thanks for all the advice. I just went after the Kraken by myself just to see what would happen. Ninjas beat him up pretty good. All I have is a tier 1 musculature equipped. I'm still working on my incarnate content. He constantly ran around which made it kinda annoying. Took a couple footstomps to the face but aid self took care of that. All in all I'm pretty pleased
  3. As far as my incarnate powers. I was going to choose musculature and reactive for ever more damage. Not sure what to choose for Lore or Destiny (perhaps barrier) Wasn't sure if the heal +HP would benefit ninjas.
  4. Thanks for the reply! Here are the changes I made from your suggestions. I hope this is ok. Would you think I could maybe take on a pylon/GM? Searching across the forums I read several posts that your Ninja/FF Could handle such. I'm so glad you commented on my build and I could get your insight. Anyway here is the build!

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ninja / FF: Level 50 Technology Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Force Field
    Power Pool: Medicine
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Genin
    • (A) Blood Mandate - Damage/Endurance
    • (3) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Damage
    • (5) Soulbound Allegiance - Chance for Build Up
    • (7) Edict of the Master - Defense Bonus
    Level 1: Force Bolt
    • (A) Explosive Strike - Accuracy/Knockback
    • (7) Explosive Strike - Chance for Smashing Damage
    Level 2: Deflection Shield
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Defense
    • (34) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance
    Level 4: Insulation Shield
    • (A) Red Fortune - Endurance
    • (9) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    Level 6: Train Ninjas
    • (A) Endurance Reduction IO
    Level 8: Aid Other
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Interrupt Reduction IO
    • (37) Interrupt Reduction IO
    Level 10: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 12: Call Jounin
    • (A) Achilles' Heel - Chance for Res Debuff
    • (13) Touch of Lady Grey - Chance for Negative Damage
    • (13) Blood Mandate - Accuracy/Endurance
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Blood Mandate - Accuracy
    • (17) Blood Mandate - Damage
    Level 14: Boxing
    • (A) Empty
    Level 16: Aid Self
    • (A) Harmonized Healing - Heal/Endurance
    • (17) Harmonized Healing - Heal
    • (19) Harmonized Healing - Heal/Endurance/Recharge
    • (21) Harmonized Healing - Heal/Recharge
    • (23) Interrupt Reduction IO
    Level 18: Smoke Flash
    • (A) Recharge Reduction IO
    • (19) Endurance Reduction IO
    Level 20: Dispersion Bubble
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 22: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Oni
    • (A) Sovereign Right - Resistance Bonus
    • (27) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Damage/Endurance
    • (29) Blood Mandate - Accuracy/Endurance
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (31) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Impervium Armor - Resistance/Endurance
    • (43) Impervium Armor - Resistance
    Level 30: Tactics
    • (A) Endurance Reduction IO
    Level 32: Kuji In Zen
    • (A) Endurance Reduction IO
    Level 35: Repulsion Bomb
    • (A) Stupefy - Accuracy/Recharge
    • (39) Stupefy - Accuracy/Stun/Recharge
    • (40) Razzle Dazzle - Chance of Immobilize
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    Level 41: Web Envelope
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (42) Trap of the Hunter - Endurance/Immobilize
    • (42) Trap of the Hunter - Accuracy/Endurance
    • (42) Trap of the Hunter - Immobilize/Accuracy
    • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (43) Trap of the Hunter - Chance of Damage(Lethal)
    Level 44: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 47: Web Cocoon
    • (A) Lockdown - Accuracy/Hold
    • (48) Lockdown - Accuracy/Recharge
    • (48) Lockdown - Recharge/Hold
    • (48) Lockdown - Endurance/Recharge/Hold
    • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (39) Endurance Modification IO
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Run Speed IO
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 0: Task Force Commander
    Level 50: Nerve Total Radial Revamp
    ------------



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  5. Below is a build I'm currently running right now. The ninjas seem pretty stout...I however am not. I'm finding it hard to try and get good damage from my ninjas without sacrificing my survivability. Does anyone have a decent build they would like to share or have a better idea on how to slot my powers? Thanks in advance.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi C-21 (team build): Level 50 Technology Mastermind
    Primary Power Set: Ninjas
    Secondary Power Set: Force Field
    Power Pool: Medicine
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Genin
    • (A) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (3) Command of the Mastermind - Damage/Endurance/Recharge
    • (3) Command of the Mastermind - Accuracy/Damage
    • (5) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    • (5) Soulbound Allegiance - Chance for Build Up
    • (7) Edict of the Master - Defense Bonus
    Level 1: Force Bolt
    • (A) Explosive Strike - Accuracy/Knockback
    • (7) Explosive Strike - Chance for Smashing Damage
    Level 2: Deflection Shield
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Defense/Recharge
    • (21) Red Fortune - Defense
    • (34) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance
    Level 4: Insulation Shield
    • (A) Red Fortune - Endurance
    • (9) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    Level 6: Train Ninjas
    • (A) Endurance Reduction IO
    Level 8: Aid Other
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Interrupt Reduction IO
    • (37) Interrupt Reduction IO
    Level 10: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 12: Call Jounin
    • (A) Achilles' Heel - Chance for Res Debuff
    • (13) Touch of Lady Grey - Chance for Negative Damage
    • (13) Blood Mandate - Accuracy/Endurance
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Blood Mandate - Accuracy
    • (17) Blood Mandate - Damage
    Level 14: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Aid Self
    • (A) Harmonized Healing - Heal/Endurance
    • (17) Harmonized Healing - Heal
    • (19) Harmonized Healing - Heal/Endurance/Recharge
    • (21) Harmonized Healing - Heal/Recharge
    • (23) Interrupt Reduction IO
    Level 18: Smoke Flash
    • (A) Recharge Reduction IO
    Level 20: Dispersion Bubble
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 22: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Oni
    • (A) Sovereign Right - Resistance Bonus
    • (27) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Damage/Endurance
    • (29) Blood Mandate - Accuracy/Endurance
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (31) Blood Mandate - Accuracy
    Level 28: Stealth
    • (A) Gift of the Ancients - Defense/Endurance
    • (33) Gift of the Ancients - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Recharge Speed
    Level 30: Tactics
    • (A) Endurance Reduction IO
    Level 32: Kuji In Zen
    • (A) Endurance Reduction IO
    Level 35: Repulsion Bomb
    • (A) Stupefy - Accuracy/Recharge
    • (39) Stupefy - Accuracy/Stun/Recharge
    • (40) Razzle Dazzle - Chance of Immobilize
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    Level 41: Web Envelope
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (42) Trap of the Hunter - Endurance/Immobilize
    • (42) Trap of the Hunter - Accuracy/Endurance
    • (42) Trap of the Hunter - Immobilize/Accuracy
    • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (43) Trap of the Hunter - Chance of Damage(Lethal)
    Level 44: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 47: Web Cocoon
    • (A) Lockdown - Accuracy/Hold
    • (48) Lockdown - Accuracy/Recharge
    • (48) Lockdown - Recharge/Hold
    • (48) Lockdown - Endurance/Recharge/Hold
    • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (39) Endurance Modification IO
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Run Speed IO
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 0: Task Force Commander
    Level 50: Nerve Total Radial Revamp
    ------------



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  6. IceFracture

    Spines/Ice Help

    I usually play support toons and this is the first time I've messed with anything in Melee. I chose spines/ice all for theme. Below is a build I put together. Any feedback would be greatly appreciated.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    BitterToxic: Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Ice Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Lunge
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (37) Hecatomb - Damage
    • (40) Hecatomb - Damage/Recharge
    Level 1: Hide
    • (A) Kismet - Accuracy +6%
    Level 2: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    Level 4: Hoarfrost
    • (A) Miracle - Heal/Endurance/Recharge
    • (7) Miracle - Endurance/Recharge
    • (13) Harmonized Healing - Heal
    • (17) Harmonized Healing - Heal/Endurance/Recharge
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Endurance/Recharge
    Level 6: Assassin's Impaler
    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (7) Superior Stalker's Guile - Damage/Recharge
    • (11) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (15) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (37) Superior Stalker's Guile - Recharge/Chance to Hide
    • (40) Hecatomb - Chance of Damage(Negative)
    Level 8: Build Up
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Wet Ice
    • (A) Endurance Reduction IO
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Chilling Embrace
    • (A) Endurance Reduction IO
    Level 18: Tough
    • (A) Aegis - Resistance
    • (19) Aegis - Resistance/Endurance
    • (19) Aegis - Resistance/Recharge
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Recharge
    Level 22: Spine Burst
    • (A) Cleaving Blow - Accuracy/Damage
    • (23) Cleaving Blow - Damage/Endurance
    • (23) Cleaving Blow - Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Recharge
    • (43) Eradication - Accuracy/Damage/Endurance/Recharge
    • (46) Eradication - Chance for Energy Damage
    Level 24: Permafrost
    • (A) Aegis - Psionic/Status Resistance
    • (48) Aegis - Resistance
    • (48) Aegis - Resistance/Endurance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 26: Ripper
    • (A) Cleaving Blow - Accuracy/Damage
    • (27) Cleaving Blow - Damage/Endurance
    • (27) Cleaving Blow - Damage/Recharge
    • (31) Eradication - Damage
    • (37) Eradication - Accuracy/Recharge
    • (46) Eradication - Damage/Recharge
    Level 28: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 32: Throw Spines
    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    Level 35: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Recharge
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Endurance/Recharge
    Level 38: Icy Bastion
    • (A) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Endurance/Recharge
    • (39) Impervium Armor - Resistance/Recharge
    • (40) Impervium Armor - Resistance/Endurance/Recharge
    Level 41: Dark Blast
    • (A) Maelstrom's Fury - Damage/Recharge
    • (42) Maelstrom's Fury - Damage/Endurance
    • (42) Maelstrom's Fury - Damage/Endurance/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Recharge Reduction IO
    Level 47: Combat Jumping
    • (A) Defense Buff IO
    Level 49: Super Jump
    • (A) Jumping
    Level 1: Assassination
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Accuracy
    • (3) Performance Shifter - EndMod
    ------------



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  7. Thanks for the reply! I will take fireblast into consideration Local Man. Thank you!
  8. I have a level 40 gravity/TA controller I'd like to start messing around with since the new changes to gravity are coming out. I was looking to build something with good ranged defense and a bit of recharge so I could do the whole wormhole+oil slick quite often. I do have this build I created on MIDS. I am by no means an expert with IOs and such. I believe with flash arrow this could cap ranged. Probably will choose spiritual alpha to help with the recharge..or Agility maybe with the rchg and def boost. Any help getting the best out of this combo would be greatly appreciated!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Trick Arrow
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(46)
    Level 1: Entangling Arrow -- Empty(A)
    Level 2: Flash Arrow -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(33)
    Level 4: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(7)
    Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 8: Crushing Field -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(15), TotHntr-Dam%(15), TotHntr-Acc/Immob/Rchg(17)
    Level 10: Ice Arrow -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/Rchg(17), Lock-Acc/Hold(21), Lock-Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
    Level 12: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(50)
    Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31)
    Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-%Hold(21), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46)
    Level 20: Acid Arrow -- Achilles-ResDeb%(A), Achilles-DefDeb/Rchg(45)
    Level 22: Stealth -- LkGmblr-Rchg+(A)
    Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Stpfy-KB%(31)
    Level 28: Disruption Arrow -- RechRdx-I(A)
    Level 30: Dimension Shift -- EndRdx-I(A)
    Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Acc(43), BldM'dt-Dmg(45)
    Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(37), RechRdx-I(37)
    Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
    Level 47: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(48), P'ngTtl-Acc/EndRdx(48), P'ngTtl-Rng/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(50), P'ngTtl--Rchg%(50)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  9. I have a level 40 Gravity/Trick Arrow controller that has been collecting dust for a while. I'm kinda interested in the new changes to Gravity coming and would like a build capable of using a wormhole on a group and then burning the mess out of them. So far I kinda have the powers selected (I have never used mids creating my own build before) This is what I have:
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Trick Arrow
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Lift -- Empty(A)
    Level 1: Entangling Arrow -- Empty(A)
    Level 2: Gravity Distortion -- Empty(A)
    Level 4: Flash Arrow -- Empty(A)
    Level 6: Propel -- Empty(A)
    Level 8: Crushing Field -- Empty(A)
    Level 10: Ice Arrow -- Empty(A)
    Level 12: Hasten -- Empty(A)
    Level 14: Super Speed -- Empty(A)
    Level 16: Hover -- Empty(A)
    Level 18: Gravity Distortion Field -- Empty(A)
    Level 20: Acid Arrow -- Empty(A)
    Level 22: Stealth -- Empty(A)
    Level 24: Grant Invisibility -- Empty(A)
    Level 26: Wormhole -- Empty(A)
    Level 28: Disruption Arrow -- Empty(A)
    Level 30: Maneuvers -- Empty(A)
    Level 32: Singularity -- Empty(A)
    Level 35: Oil Slick Arrow -- Empty(A)
    Level 38: EMP Arrow -- Empty(A)
    Level 41: Fire Ball -- Empty(A)
    Level 44: Fire Shield -- Empty(A)
    Level 47: Glue Arrow -- Empty(A)
    Level 49: Dimension Shift -- Empty(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

    I just pasted all this jargon....I hope it shows up ok. Any Help on maybe how I could slot to achieve ranged defense along with some recharge would be greatly appreciated. Or maybe ranged defense isn't the way to go? I have no idea. Help~!