What made Paragon do this?


Blood Red Arachnid

 

Posted

I've been looking at a lot of the new MMO things that are coming out, and something interesting (note, irritates me) is that a lot of them don't have Mac compatibility. Through the continuous debates about it on other forums I have learned all sorts of things, like how the games are designed for DirectX and to make it mac compatible will require an OpenGL conversion, which is supposedly such a big expenditure that most gaming companies won't do it let alone attempt to maximize game processes for a new format to allow equal-ish game quality on both machines.

Except this one... somewhere along the way someone went "Hey, lets make CoH Mac compatible!" and so it was done. This is just out of curiosity, but what exactly went down here to make the mac compatible version that didn't happen in most of the other big MMOs out there? Was there someone who did it as a hobby, or were the systems not as incompatible as others are currently making them? Or was Paragon Studios just edgy enough to risk it with the mac market?



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Posted

Blizzard has also always been good about releasing Mac clients for their games.


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