DM/Regen Scrap build needs good criticism


Blue_Centurion

 

Posted

Okay ive made my first build ever and to be truthfully honest i had no idea what i was doing( just played around). I know i was supposed to have a high percentage of regen but i really dont know what else. If you could tell me what is wrong with it and what could be done to make it better that would be appreciated. I will be using the char for mostly team play and sometimes soloing.

http://www.cohplanner.com/mids/downl...4AFE013CEEDAB0


 

Posted

I've never run a Regen, but right off the bat I would say get your S/L def up higher. 4 slotting reactive armors to replace Impervium is an idea. But you need more than that. I would really poke around for ways to get more S/L, but not sure your budget for this build.


 

Posted

For /regen you need moar recharge, as close to perma hasten as possible. More defense is helpful, but you can get defense from inspirations. Regen relies on clickies to live, and if the clickies arent recharged then you die.

The regenerative tissue proc should go in an auto power like health or fast healing, not reconstruction.
Slotting moment of glory for more defense doesnt help, you should slot that for recharge.
Some of your attacks are way overslotted for damage, and some are way underslotted for other things. Look at the enhancement values and you can see that 40% of your damage is capped off.

I think you should at the very least adjust the slotting on your attacks, then see where you get to.


 

Posted

okay i tried to remake it but it still seems low on the recharge... and i dont know what else to slot.

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Posted

You can only have 5 of the same set bonus, and 5 LotG + recharge procs (Click View active sets to see if anything is over). Still your hasten is only 9 seconds off perma, less if you go with the spiritual alpha slot (get the spiritual alpha, seriously). I moved some things around for a little defense so you are 2 purple insps from the softcap to s/l, and dropped grant invis because it was the 6th LotG. I grabbed char because I like to hold annoying mobs, but you could pick up anything else instead.
That is my $.02


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Something to note: instant healing is up 50% of the time, and when dull pain is on you would heal at 156 hp/sec. In the 90 seconds that instant healing is down with moment of glory, reconstruction, and dull pain, regen is actually not as bad as some people might think.


 

Posted

okay so instead of char and grant invis. i switched them out with dark blast and shadow meld for a little more def buff. there is a little less recharge(not much though) i dont know if its significant enough for it make a big difference on the overall recharge. i dont see having to wait a few more seconds for an ability to be that much of a problem. look at it and tell me what you think.

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Posted

I don't have access to Mids right now, but if you need slotting ideas and what Regen is good at and not good at, look at my guide in my sig...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Here is the build for my main, who is DM/Regen/Soul. I am very happy with it...plenty of layered mitigation, solid attack chain, and a few fun toys as well. It's expensive, but inf. is pretty easy to come by these days.

The highlights, if you don't care to look over the whole build:
Perma-Hasten and DP
750% regen
230% Recovery
33.8% S/L Def and 31.6% S/L Resist (could split up Scrapper set to get more, but it's fine as is, IME)
170+% Recharge


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Xyzor: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/Rchg(9), P'ngS'Fest-Acc/Dmg(9)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), RgnTis-Regen+(11)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(5), Dct'dW-Heal(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Acc(15)
Level 6: Fly -- Winter-ResSlow(A)
Level 8: Siphon Life -- Hectmb-Dam%(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19), Dct'dW-Heal/EndRdx(21)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Hover -- Srng-EndRdx/Fly(A), LkGmblr-Rchg+(43)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(27)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(29), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(43)
Level 20: Resilience -- ResDam-I(A), ResDam-I(40)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), GA-3defTpProc(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(36), Numna-Heal/Rchg(36)
Level 30: Touch of Fear -- Abys-Fear/Rng(A), Abys-Acc/Fear/Rchg(42), Abys-EndRdx/Fear(45), Abys-Acc/EndRdx(48), Abys-Dam%(48)
Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(37), SScrappersS-Acc/Dmg/Rchg(37), SScrappersS-Dmg/EndRdx/Rchg(39), SScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Rchg/+Crit(39)
Level 35: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Dmg/EndRdx(40), Apoc-Acc/Rchg(40), Apoc-Dam%(42), Apoc-Acc/Dmg/Rchg(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(43)
Level 41: Shadow Meld -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
Level 44: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(50)
Level 49: Revive -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Spiritual Core Paragon
Level 50: Void Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Knock%(34), KntkC'bat-Dmg/Rchg(36)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server