New Support Powerset Suggestion: Tactical Command


BenRGamer

 

Posted

I had an idea for a natural support powerset, since there weren't too many that could be natural, so maybe something based on Leadership maybe.

Rally - Click PBAoE, Team Heal (Minor), +Regen
You inspire your allies to keep fighting, this inspiration heals them slightly and gives them a moderate boost to their regeneration rate for awhile.

Reprimand - Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)
You shout at your ally, clearing their head of any status effect currently affecting them and leave them resistant to such effects for a long while.

Tactical Maneuvers - PBAoE Toggle, +Def(All) (7.5%)
Essentially Tactical Training: Maneuvers

Tactical Assault - PBAoE Toggle, +DMG (15%), +Res(Taunt, Placate)
Essentially Tactical Training: Assault

Tactical Leadership - PBAoE Toggle, +ToHit, +Perception, +Res(Confuse, Terrorize)
Essentially Tactical Training: Leadership

Intimidation - Click PBAoE, Foe Fear
You shout a powerful warcry, intimidating any enemy that happens to be standing near you.

Tactical Analysis - Opens up two PBAoE Toggles, only one can be used at a time
You can push your allies to either fight more carefully, increasing defenses at the cost of reduced damage and accuracy, or more recklessly, gaining increased accuracy and damage but allowing enemies to hit you easier.
Aggressive Tactics - +DMG (15%), +ToHit (10%), -Def(All) (10%)
Defensive Tactics - +Def(All) (10%), -ToHit (10%), -DMG (15%)

Forced March - PBAoE Toggle, +Rech, +RunSpeed, -Regen
You push your allies to fight faster, longer, and harder than they normally would, though the strain this puts on yourself and your allies is painful. You and your allies have increased recharge and run speed, at the cost of a reduced regeneration rate.

Decoy - Summon Decoy, Superior DMG(Fire/Lethal)
Summons a Decoy that taunts all enemies, upon destruction, it deals Superior damage to allies and enemies alike nearby.

Last Stand - Click PBAoE, +Res(All), +END, +Recovery. After 2 Minutes, -END(Extreme), -Recovery, -Def
Make a final stand against your enemies, grants you and your allies a high resistance, endurance, and recovery buff for two minutes. After two minutes, your tired, thus drained of endurance, have a lowered recovery, and enemies have an easier time hitting you.


 

Posted

That last power idea needs some work- no way in hell should someone else's character have to be drained of endurance without their permission/use of a nuke.

Beyond that? It looks a lot like Widow Training and is Leadership turned into a full-fledged powerset.

Sorry, friend, but I can't quite get behind the idea.