DB/WP scrapper critque needed


Eldorado

 

Posted

i made a DB/WP scrapper the day it came out but only had a basic idea of how to use io's and dident use mids so ive finnaly decided to come back to the toon after finishing a new TW/Stone tank. the scrapper is one of my personal fave toons to run so im trying to make sure i can get the best out of the build i made for him. ive spent proly 10 hrs on mids tweaking the build countless times but i feel its ready however id like as much outside input as i can get. i mostly plan on running the toon with other teams so i traded a tiny amount of def for damage. i have a unlimited budget. i left out barrier so it wouldent mess up the defence numbers but i already have t3 of it.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Bayushi Baku: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13), ImpArm-ResPsi(15)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(5), ImpArm-ResDam(5), GA-3defTpProc(46)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(19)
Level 6: Typhoon's Edge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(37)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45)
Level 14: Confront -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Taunt/Rng(27)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19)
Level 18: Super Speed -- Clrty-Stlth(A)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(31)
Level 22: Vengeful Slice -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- EndRdx-I(A), EndRdx-I(48)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 32: One Thousand Cuts -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(50)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(43), Numna-Heal(43), Efficacy-EndMod(43), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- GftotA-Def/EndRdx(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Strength of Will -- ImpArm-ResDam(A)
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Global @Pvt James Ryan
Liberty Server
Supergroup Leader
The Knights Of The New Age
Website: http://coh-tkotna.webs.com/

 

Posted

Well I'm no expert on DB but when I made my DB/WP I was put under the impression that DB really didn't need a lot of haste and I know WP doesn't benefit from haste. One thing is I personally think you messed up the slotting on High pain tolerance because you aren't slotting for heals to buff the max hp portion of the power. Max HP is insanely beneficial to a regen style build and that includes WP. Honestly if what you really want is haste I can't really critique your build, my own is built for survival. One thing though is I am planning on dumping super jump to make room for conserve power as it fits the theme much better.


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), SScrappersS-Acc/Dmg(46), SScrappersS-Dmg/Rchg(46), SScrappersS-Dmg/EndRdx/Rchg(50)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(11), Achilles-ResDeb%(11)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(46)
Level 6: Typhoon's Edge -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Rchg(13), C'ngBlow-Dmg/Rchg(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 8: Blinding Feint -- Mako-Acc/Dmg(A), SScrappersS-Acc/Dmg/Rchg(23), SScrappersS-Acc/Dmg/EndRdx/Rchg(25), SScrappersS-Rchg/+Crit(25), Hectmb-Dam%(27)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21)
Level 20: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 22: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(33), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-%Dam(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx(45)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: One Thousand Cuts -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 47: Physical Perfection -- RgnTis-Regen+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 50: Agility Core Paragon
Level 50: Spectral Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(43), Efficacy-EndMod/Acc(43)



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Posted

Quote:
Originally Posted by LotusNinja View Post
i mostly plan on running the toon with other teams so i traded a tiny amount of def for damage. i have a unlimited budget. i left out barrier so it wouldent mess up the defence numbers but i already have t3 of it.
If you ask me, you've actually left a huge amount of defense out -- which you'll even notice running with teams! Based on my experience, a middle-of-the-road defense that gets boosted on teams becomes stronger, but a high-to-softcapped defense that gets boosted on teams becomes so tank-like that it's scary, even on higher difficulties! And if you're not watching your health bar and popping inspirations, you're doing more damage as a result.

Very few of your powers are six-slotted, which is often where you'll find the defense boosts from IO's, so I'd try to shuffle them around a bit, remembering that willpower benefits most from boosting typed defenses like smashing/lethal rather than positional defenses like melee and ranged. This means that sets like Kinetic Combat become more important for willpower scrappers than sets like Mako's Bite. Yes, they're more expensive but they really are that good, and you say you've got an "unlimited budget."

Here's a bunch of other threads on DB/WP in the past year. [Yes, each one of those links is to a different DB/WP thread! ]

Lastly, like a lot of other builds I see here, Physical Perfection is overslotted! Quick Recovery provides more "bang for the buck" in terms of endurance recovery percentages than Stamina, which itself provides twice as much recovery as Physical Perfection. Fast Healing provides more health regen than regular old Health, which still provides twice as much as Physical Perfection. (Or, to put it another way, Physical Perfection is the weakest heal/end recovery of any of those powers above, so slots there are almost always better used elsewhere.)

I'll admit that I'm NOT an expert on the highest DPS chains available to DB scrappers, but it used to be that it didn't require all that much recharge to run Blinding Feint => Attack Vitals, which used to be the top chain (I think) before people started getting heavily invested with the incarnate system. So, for the longest time, Hasten wasn't really seen as needed with Dual Blades. These days, I'm not even sure what "the" perfect chain is but I know that a LOT of the builds in the links above don't use Hasten.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

If I recall correctly you only need about 30-40% global recharge (And well slotted powers) for the BF > AV chain so it is quite easy to get on a DB/WP toon.

The very best DB chain of (iirc) BF > AB > SS > AB requires massive amount of recharge, and isn't realistic on a DB/WP if you want to build for defence, but it is possible to get close (Or even reach) to the 45% softcap while running BF > AV. It has been a while since I made my DB/WP but I think you may have to sacrifice the Sweep combo in order to reach the defence numbers though, so it is a balancing acts and iirc I settled on ~35% defence to all types and good regen (In hindsight it was a noob mistake to pick regen over defence and I should have aimed for ~40 defence instead of the extra regen).


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
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Quote:
Originally Posted by Aggelakis View Post
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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
If I recall correctly you only need about 30-40% global recharge (And well slotted powers) for the BF > AV chain so it is quite easy to get on a DB/WP toon.

The very best DB chain of (iirc) BF > AB > SS > AB requires massive amount of recharge, and isn't realistic on a DB/WP if you want to build for defence, but it is possible to get close (Or even reach) to the 45% softcap while running BF > AV. It has been a while since I made my DB/WP but I think you may have to sacrifice the Sweep combo in order to reach the defence numbers though, so it is a balancing acts and iirc I settled on ~35% defence to all types and good regen (In hindsight it was a noob mistake to pick regen over defence and I should have aimed for ~40 defence instead of the extra regen).
I managed to get enough recharge for BF > AV with only 5 LotG: +7.5% recharges and a tier 3 (?) Spiritual, while still approaching 40% S/L defense. (That was also before the Agility tree, too, which would help with recharge AND defense!)

I'm not sure that you need to sacrifice the Sweep combination, depending on exactly what defensive numbers you're looking for. Thanks to the Scrapper ATO set, I was able to softcap S/L and keep all of my attacks, though I've "only" got 37% Fire/Cold and 30% Energy/Negative.

As PrincessDarkstar said, though, it's definitely a balancing and juggling act required to get defenses really high without sacrificing any other important numbers, but the end result is definitely worth it!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

i honestly never really knew how much recharge a WP toon needed as ive only made this one (just created a second today for staff). im deff gonna go back and swap things around alot for more regen/def and take away some of the recharge. thanks a ton for the input


Global @Pvt James Ryan
Liberty Server
Supergroup Leader
The Knights Of The New Age
Website: http://coh-tkotna.webs.com/

 

Posted

so after working on my build some ive come to this.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Bayushi Baku: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(15)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(5), ImpArm-ResDam(5), GA-3defTpProc(40)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx(11)
Level 6: Typhoon's Edge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(37)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 14: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(50)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), RgnTis-Regen+(19), DampS-ToHitDeb(19), DampS-ToHitDeb/EndRdx(50)
Level 18: Super Speed -- Clrty-Stlth(A)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(31)
Level 22: Vengeful Slice -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 32: One Thousand Cuts -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(50)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(46)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43), S'dpty-Def(43), S'dpty-Def/EndRdx(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Combat Jumping -- SW-ResDam/Re TP(A), SW-Def(48), SW-Def/EndRdx(48)
Level 49: Strength of Will -- ImpArm-ResDam(A)
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Global @Pvt James Ryan
Liberty Server
Supergroup Leader
The Knights Of The New Age
Website: http://coh-tkotna.webs.com/

 

Posted

Quote:
Originally Posted by LotusNinja View Post
so after working on my build some ive come to this.
Very nice, and definitely moving in the right direction, with some very nice numbers at the end of all the work!

Some minor suggestions that you might want to take or leave:

The two slots of -To Hit in Rise to the Challenge REALLY aren't doing much -- they're taking a minor debuff and not even doubling it (from -3.75 to -5.3). (IIRC, the conventional wisdom around here also usually says "don't bother with -To Hit, slot for Regen.") I'd move them somewhere else....

My first thought was "one more slot in Sweeping Strike with the Oblit proc gets you 1.88 more S/L defense and a chance for more damage, neither of which are bad things."

My second thought was "one more in Health can't hurt to get the regen rate even higher."

Then I wondered about the Panacea proc you've got in Health. It's not the greatest [link] of the three Heal Uniques, and it [used to be] insanely expensive for what it did. On the other hand, the prices have probably dropped since converters came along, and it's a nice way to get the extra heal/recovery -- like from Physical Perfection -- but without having to take the power! Plus, paired with a Panacea Heal, you'd not only get more healing but ALSO another nice [4%] End Recovery boost. I may have to take that idea and use it myself!

Lastly, I'D put another set of Kinetic Combats in Power Slice to take advantage of the S/L bonuses.

Outside of those minor quibbles, I think it looks pretty good!

Edit: yes, it helps to export the RIGHT data chunk, doesn't it? *goes to make more coffee*

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1506;710;1420;HEX;|
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|5FE0FB7CDE375|
|-------------------------------------------------------------------|


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

would it be a wiser move to swap out hasten and tatics for focused acc and physical perfection? as stated i dont need the haste due to the lotg and pp would add more hp/sec


Edit: i did exactly that and gained a little more then 3 hp/sec and .02 end per sec

http://www.cohplanner.com/mids/downl...3DEDFF28FCE432


Global @Pvt James Ryan
Liberty Server
Supergroup Leader
The Knights Of The New Age
Website: http://coh-tkotna.webs.com/