Ice/StJ


Holjix

 

Posted

How dose this look for Ice/StJ tank?

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice Side Kick: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-EndRdx/Rchg(5)
Level 1: Initial Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(13)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19)
Level 6: Wet Ice -- HO:Cyto(A)
Level 8: Fly -- Winter-ResSlow(A)
Level 10: Permafrost -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 12: Chilling Embrace -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(23)
Level 14: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Acc/Rchg(29), Zinger-Dam%(29), Zinger-Taunt/Rng(31)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 20: Rib Cracker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 22: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 35: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 38: Crushing Uppercut -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg(45)
Level 41: Char -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Hold%(45)
Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(46), LdyGrey-DefDeb/EndRdx(46), LdyGrey-DefDeb/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), RgnTis-Regen+(17), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

I've looked at the build, tightened it up a bit while keeping the same power selection. Had to move hasten to lvl 49, to increase def. I've made it possible to now hit the incarnate softcap on s/l/e/n by either having 10 people in range when you hit Engery Absorption, or by getting agility alpha and having 1 person in range when using it. I've also increased the end redux and recharge in hoarfast while slightly lowering the healing, which shouldn't make much of a differnce as when you use it you will be hitting the hp cap either way. Also changed the two end mods in stamina to 2 pieces of p-shift, as the proc generally gives a bigger boost than 1 end mod, and it also can help if you get end drained for example. I added the accolades as I'm sure you would probably get round to getting them if you like the character enough. Finally I changed two pieces of devastion in char to Basilik's gaze to balance out the s/l and e/n def. Overall end usage is tiny bit higher than original, but with the p-shift proc should balance it out.

I hope this helps you out

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Ice Side Kick: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Initial Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19)
Level 6: Wet Ice -- HO:Cyto(A)
Level 8: Fly -- Winter-ResSlow(A)
Level 10: Permafrost -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 12: Chilling Embrace -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(23)
Level 14: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Acc/Rchg(29), Zinger-Dam%(29), Zinger-Taunt/Rng(31)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33)
Level 20: Rib Cracker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
Level 22: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), RechRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 35: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42)
Level 38: Crushing Uppercut -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg(45)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(46), Dev'n-Hold%(46)
Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(45), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), RgnTis-Regen+(17), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

So basically u lower my reg move hasten to 49 to add weave when it was fine where it was to get my def better when I was going for reg content SC not incarnate, since when I am in a league with the buffs I would not need the SC for. Also becouse of that u went over the rule 5 on the HP. But the DW in HF dose seem a better choice.