Dark/Dark Brute Builds?
You mean like a level up build? I doubt there is a "suits all" magical recipe. You are probably going to have to be analytical with whatever you doing. Some might suggest its all end unfriendly. Some would 2 end slot Brutes attacks anyway as you rely on Fury. Some might suggest 2 end slots in dark regeneration as it costs a lot of end, used frequently and it can be pretty consuming. Some might suggest Haste just to have Dark Regen often and when you can get Dark Consumption, have that up often.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
For the essence of magic with Dark Armors look for anything by "Dechs Kaison" on the boards. many guides, some videos, and a few rants. But seriously great advice. gl.
You mean like a level up build? I doubt there is a "suits all" magical recipe. You are probably going to have to be analytical with whatever you doing. Some might suggest its all end unfriendly. Some would 2 end slot Brutes attacks anyway as you rely on Fury. Some might suggest 2 end slots in dark regeneration as it costs a lot of end, used frequently and it can be pretty consuming. Some might suggest Haste just to have Dark Regen often and when you can get Dark Consumption, have that up often.
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Any sugestions I'll be really greatfull.
Once again ty both for replying to my posts...
My Alt's:-
DM/DA can make a decent debuffer so I think it's great to bring something more to the table besides just dmg. I tried something similar on my scrapper, he ended up being a jack of all trades (and master of none) but it's the way I wanted him due to concept.
Soul Mastery for a Brute is way better for both debuffing and dmg than the scrapper's Darkness Mastery Ancillary so if I went for a DM/DA Brute aimed to both dmg and debuff, I'd do something like this build. Note that for this build, all +end accolades and the global endrdx Incarnate power are a must for me. Some attacks have too much dmg for my taste on a Brute but I was after the set bonuses. This build will be quite expensive though:
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mocking-Acc/Rchg(40)
Level 1: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(7)
Level 6: Touch of Fear -- HO:Lyso(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(17), SBrutesF-Acc/Dmg/Rchg(17), Nictus-Acc/EndRdx/Rchg(19), Numna-EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(46)
Level 18: Boxing -- Empty(A)
Level 20: Death Shroud -- SBrutesF-Acc/EndRdx/Rchg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(21), SBrutesF-Rech/Fury(21), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(36)
Level 24: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(25), LkGmblr-Rchg+(25)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Cloak of Fear -- Abys-Acc/EndRdx(A), N'mare-Acc/EndRdx(31), U'spkT-Acc/EndRdx(37), SipInsght-Acc/EndRdx/Rchg(50)
Level 30: Weave -- HO:Cyto(A), HO:Cyto(31), LkGmblr-Rchg+(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mocking-Acc/Rchg(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Darkest Night -- EndRdx-I(A), DampS-ToHitDeb/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 32.06% Defense(Smashing)
- 32.06% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 25.5% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Immobilize)
- 61.25% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 168.7 HP (11.25%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 13.75%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- 4% (0.07 End/sec) Recovery
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Negative)
------------
Set Bonuses:
Kinetic Combat
(Smite)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Dark Embrace)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shadow Maul)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Murky Cloud)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Siphon Life)
- MezResist(Immobilize) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Obsidian Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
(Dark Regeneration)
- 44.98 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
(Death Shroud)
- 44.98 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
(Death Shroud)
- MezResist(Sleep) 1.65%
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Cloak of Darkness)
- 7.5% Enhancement(RechargeTime)
(Soul Drain)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Midnight Grasp)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Gloom)
- MezResist(Immobilize) 2.75%
- 16.87 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Soul Tentacles)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Dark Obliteration)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
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Hi I just made a Dark/Dark Brute and have no experience in playing any dark characters.
I made her for the new Defiant dark theme superteam.
Does any1 have a build including what to slott and which levels.
At the moment im only lvl 11, so if iv already made a misstake im able to respec so far im quite happy but have found even the early lvl attacks have slow recharge.
Thanks to anyone who posts a reply, this will help me a lot, also to plan ahead b4 each weekends superteam session.