Plant/dark/Soul build?
I keep getting stuck trying to figure out a plant/dark build of my own, but I'll give what thoughts I do have as I have them. Sorry it's disorganized.
Why no Nightfall? It's a pretty nice cone attack. I understand being short on powers, but I don't think Nightfall is one to skip.
You can probably drop the endurance reduction from Gather Shadows. It's neither expensive nor fast charging, so I'd say that slot would be better served with another recharge.
I assume you're sixing Coercive Persuasion in Seeds of Confusion for the defense bonus. If not, then you can drop the pure confuse piece, because it puts you way over the ED cap. Also keep in mind that due to converters, "cheap purples" don't really exist. All the cheap confuse and sleep bits got bought up so people could convert them into the more expensive sets. You can still do it, it'll just cost you more.
I'd replace the def/end/rech in Combat Jumping with pure def. Combat Jumping costs practically nothing and doesn't have any recharge, so you might as well wring what defense out of it you can.
I'd put a +jump in Super Jump. The endurance cost only really matters if you're running it in a fight, and if you're in a fight, you should be running Combat Jumping instead. That or a Blessing of the Zephyr: -KB proc.
Energy Manipulator sucks. Why are you putting that in Stamina? If you can only spare two slots for it, use the endmod and proc from Performance Shifter. It'll give you back more endurance over time.
Vines has a PVP set in it. I'm not sure why, because that is expensive as hell. If you're going for the 7.5% recharge bonus, Basilisk's Gaze can do the same thing without breaking the bank.
Tough won't do a lot for you, and the sleep resist from the two piece bonus from Titanium Coating is basically useless. I'd say to stick the -KB and global def bits of Steadfast Protection here.
Why do you have a to-hit debuff set in your PBAOE? It's not even the accurate to-hit debuff set. If you can't spare any more slots for it, frankenslot from the damage sets so the power actually hurts.
Unless you're really desperate for the range bonus Trap of the Hunter gives you, change the slotting in Carrion Creepers. I'd frankenslot it to get some accuracy in it, max out the recharge, and then everything else is a proc. The damage on a procced out Creepers is crazy.
Weave has Red Fortune in it. I'd switch that out for Luck of the Gambler if you're only using four slots on it.
I'd try to find more slots for Fly Trap. I'd give it the damage and acc/dam from Blood Mandate, along with the acc/dam from Sovereign Right. This gives it excellent accuracy and near capped damage. You can then either move the last two slots elsewhere, or use them for procs.
I'd try to find another slot for Midnight Grasp so you can stick a Mako's Bite quad in there. That power hurts, after all, and with the four bits of Kinetic Combat you have and the Quad, you get good accuracy and endurance reduction, ED capped damage, and about 60ish% recharge. If you can find a sixth slot, stick a common recharge IO in it for about 42% accuracy, 60ish% endurance reduction, and capped damage and recharge.
The five and six piece bonuses of Impervium Armor aren't worth it. Here's a good candidate for shaving slots. You can check the other armor sets for details, but I think good candidates are four pieces of Reactive Armor, five pieces of Aegis or Reactive Armor, or six pieces of Titanium Coating.
If you're desperate for the defense bonus, then what you have in Soul Drain is fine. If you want performance, give it two acc/rech bits and a common recharge.
Easy Mode is for children.
I have no idea what i'm doing or how this will work in game, so i'm hoping someone will go "Whoa no, that is a bad idea and you shall be left like a shattered frog if you do that." This build is mostly gonna be used in teams, but i'd like some solo ability even if I have to put it on easy modo... yeah i have no idea what i'm doing...
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
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dark plant: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Dark Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strangler
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (13) Basilisk's Gaze - Recharge/Hold
- (15) Basilisk's Gaze - Endurance/Recharge/Hold
- (33) Basilisk's Gaze - Accuracy/Recharge
Level 1: Dark Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Roots- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (5) Enfeebled Operation - Accuracy/Endurance
- (21) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (37) Enfeebled Operation - Accuracy/Immobilize
Level 4: Assault- (A) Endurance Reduction IO
Level 6: Smite- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
Level 8: Seeds of Confusion- (A) Coercive Persuasion - Confused
- (9) Coercive Persuasion - Confused/Recharge
- (9) Coercive Persuasion - Contagious Confusion
- (11) Coercive Persuasion - Accuracy/Confused/Recharge
- (13) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Accuracy/Recharge
Level 10: Combat Jumping- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense
Level 12: Super Jump- (A) Endurance Reduction
Level 14: Maneuvers- (A) Gift of the Ancients - Endurance/Recharge
- (15) Gift of the Ancients - Defense/Endurance/Recharge
- (37) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance
Level 16: Gather Shadows- (A) Endurance Reduction
- (17) Recharge Reduction
Level 18: Vines- (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (19) Gladiator's Net - Accuracy/Recharge
- (19) Gladiator's Net - Chance of Damage(Lethal)
- (21) Gladiator's Net - Endurance/Recharge/Hold
- (46) Gladiator's Net - Accuracy/Hold
Level 20: Boxing- (A) Accuracy IO
Level 22: Tough- (A) Titanium Coating - Resistance
- (23) Titanium Coating - Resistance/Endurance
Level 24: Engulfing Darkness- (A) Dampened Spirits - To Hit Debuff/Endurance
- (25) Dampened Spirits - To Hit Debuff
- (25) Dampened Spirits - To Hit Debuff/Recharge
- (29) Dampened Spirits - To Hit Debuff/Recharge/Endurance
Level 26: Carrion Creepers- (A) Trap of the Hunter - Accuracy/Recharge
- (27) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (27) Trap of the Hunter - Endurance/Immobilize
- (29) Trap of the Hunter - Accuracy/Endurance
- (40) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Chance of Damage(Lethal)
Level 28: Life Drain- (A) Accuracy IO
Level 30: Tactics- (A) Adjusted Targeting - To Hit Buff/Endurance
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
Level 32: Fly Trap- (A) Blood Mandate - Damage
- (33) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Damage/Endurance
Level 35: Weave- (A) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense
- (36) Red Fortune - Endurance/Recharge
Level 38: Midnight Grasp- (A) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Dark Embrace- (A) Impervium Armor - Psionic Resistance
- (42) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (42) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Endurance/Recharge
- (43) Impervium Armor - Resistance
Level 44: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Soul Drain- (A) Eradication - Damage
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (48) Eradication - Accuracy/Damage/Recharge
Level 49: Summon Seer- (A) Blood Mandate - Damage
- (50) Blood Mandate - Accuracy
- (50) Blood Mandate - Accuracy/Damage/Endurance
Level 50: Agility Radial ParagonLevel 50: Cryonic Radial Final Judgement
Level 50: Spectral Core Flawless Interface
Level 50: Phantom Radial Superior Ally
Level 50: Barrier Radial Epiphany
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Level 2: Swift
- (A) Run Speed
Level 2: Health- (A) Healing
Level 2: Hurdle- (A) Jumping
Level 2: Stamina- (A) Energy Manipulator - EndMod
- (40) Energy Manipulator - EndMod/Recharge
Level 1: Brawl- (A) Accuracy IO
Level 1: DominationLevel 1: Sprint
- (A) Jumping IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja Run