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Posts
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Joined
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I have no idea what i'm doing or how this will work in game, so i'm hoping someone will go "Whoa no, that is a bad idea and you shall be left like a shattered frog if you do that." This build is mostly gonna be used in teams, but i'd like some solo ability even if I have to put it on easy modo... yeah i have no idea what i'm doing...
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
dark plant: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Dark Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strangler- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (13) Basilisk's Gaze - Recharge/Hold
- (15) Basilisk's Gaze - Endurance/Recharge/Hold
- (33) Basilisk's Gaze - Accuracy/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (5) Enfeebled Operation - Accuracy/Endurance
- (21) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (37) Enfeebled Operation - Accuracy/Immobilize
- (A) Endurance Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Coercive Persuasion - Confused
- (9) Coercive Persuasion - Confused/Recharge
- (9) Coercive Persuasion - Contagious Confusion
- (11) Coercive Persuasion - Accuracy/Confused/Recharge
- (13) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense
- (A) Endurance Reduction
- (A) Gift of the Ancients - Endurance/Recharge
- (15) Gift of the Ancients - Defense/Endurance/Recharge
- (37) Gift of the Ancients - Defense
- (39) Gift of the Ancients - Defense/Endurance
- (A) Endurance Reduction
- (17) Recharge Reduction
- (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (19) Gladiator's Net - Accuracy/Recharge
- (19) Gladiator's Net - Chance of Damage(Lethal)
- (21) Gladiator's Net - Endurance/Recharge/Hold
- (46) Gladiator's Net - Accuracy/Hold
- (A) Accuracy IO
- (A) Titanium Coating - Resistance
- (23) Titanium Coating - Resistance/Endurance
- (A) Dampened Spirits - To Hit Debuff/Endurance
- (25) Dampened Spirits - To Hit Debuff
- (25) Dampened Spirits - To Hit Debuff/Recharge
- (29) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (A) Trap of the Hunter - Accuracy/Recharge
- (27) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (27) Trap of the Hunter - Endurance/Immobilize
- (29) Trap of the Hunter - Accuracy/Endurance
- (40) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Accuracy IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (A) Blood Mandate - Damage
- (33) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (34) Blood Mandate - Accuracy/Endurance
- (48) Blood Mandate - Damage/Endurance
- (A) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense
- (36) Red Fortune - Endurance/Recharge
- (A) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Impervium Armor - Psionic Resistance
- (42) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (42) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Endurance/Recharge
- (43) Impervium Armor - Resistance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Eradication - Damage
- (48) Eradication - Accuracy/Damage/Endurance/Recharge
- (48) Eradication - Accuracy/Damage/Recharge
- (A) Blood Mandate - Damage
- (50) Blood Mandate - Accuracy
- (50) Blood Mandate - Accuracy/Damage/Endurance
Level 50: Cryonic Radial Final Judgement
Level 50: Spectral Core Flawless Interface
Level 50: Phantom Radial Superior Ally
Level 50: Barrier Radial Epiphany
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Level 2: Swift- (A) Run Speed
- (A) Healing
- (A) Jumping
- (A) Energy Manipulator - EndMod
- (40) Energy Manipulator - EndMod/Recharge
- (A) Accuracy IO
Level 1: Sprint- (A) Jumping IO
- (A) Recharge Reduction IO
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Oh that would explain it. Seriously, I thought something had happened because of all the union based posts and groups opening up. Well that is interesting.
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Is it me or does all the roleplaying take place on union now? All these threads seem union based and most of the super/villain groups are as well.
What exactly happened during in the great global merge that caused this event? Or is it just me and the rp stuff is equal on both servers?
I remember once that Virtue was supposed to be a place to RP in the U.S and Union was... everything in the UK. XD -
Heh, Azucar basically has the reason why I played Thorns down to a T. Although the -tohit and confusion don't seem like a good combo do they, but everyone else is saying it is pretty good... why exactly is that? Is there some sort of secret to it or something?
Please share your mystic wisdom as to why the combo of plants and darkness is good, oh wise forum goers. or as to why it is not good and that I should use something totally different. -
Hi, SO i'm coming back to City of X after a break after a friend of mine wanted to play it as a claws/willpower (or super relfex) brute. I was going to play a Plant/thorn Dom but now we have the darkness powers which i'm interested in, so i'm wondering what you'd suggest.
Which would be a better combo, Plant/thorn, plant/dark, dark/thron or dark/dark?