Alernate animations for Street Justice
Altering does differences takes a lot of work, going by the dev's own mouths. So... nice idea, probably won't happen? Good luck, though!
... Or just get MA given to Brutes.
The only alternate animations Street Justice needs is a Thai Round kick for Seeping Cross, and a Jumping Knee for Crushing Uppercut.
Past that the set is perfectly animated imo. However, if you want to add this to a thread all about alternate animations I will point you to here.
http://boards.cityofheroes.com/showthread.php?t=286855
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Let me just say that I am a big fan of the Street Justice set, it's really cool! I have had a character concept for a martial-artist brute for years, but have never been able to actually play it, because Martial Arts was never proliferated to brutes. Now with Street Justice, my dream can finally become a reality!
However, there are some animations from Martial Arts that I really miss. You see, my character concept is very kick-focused, and while Martial Arts has animations for both kick and punch attacks for most of its powers, Street Justice does not. I think it would be very cool if alternate animation options were added for Street Justice that match certain Martial Arts animations. Here are a few suggestions:
* Initial Strike could use the spinning roundhouse kick animation from Storm Kick (animation time difference of 0.03s).
* Heavy Blow could use the side kick animation from Crane Kick (animation time difference of 0.6s).
* Sweeping Cross could use the spinning sweep animation from Dragon's Tail (animation time difference of 0.17s).
* Crushing Uppercut could use the awesome matrix-time flying kick animation from Eagle's Claw (animation time difference of 0.36s).
I don't know exactly how much work it is to allow alternate animations, but if they did it for Martial Arts, I hope they'd be willing to do it for a purchasable set like Street Justice!