Who Will Die 7/Sister Solaris Arch suggestions(spoilers here)
They do defend themselves. They just do it posthumously.
I was actually kind of amused by that. My wife and I duo'd SSA7 the day it came out. She on her ill/rad troller, and me on my fire/sr scrapper.
My fire/sr is softcapped, so I didn't get hit by the explosion when the first few tanks died. In fact, I didn't really even notice it.
When we got down to the area where there were 6 or 8 of them parked close together, I jumped in the middle of them and started killing one. When it died, it set off a chain reaction and they all went up, killing me instantly. My wife and I both laughed about that.
I was actually kind of amused by that. My wife and I duo'd SSA7 the day it came out. She on her ill/rad troller, and me on my fire/sr scrapper.
My fire/sr is softcapped, so I didn't get hit by the explosion when the first few tanks died. In fact, I didn't really even notice it.
When we got down to the area where there were 6 or 8 of them parked close together, I jumped in the middle of them and started killing one. When it died, it set off a chain reaction and they all went up, killing me instantly. My wife and I both laughed about that.
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It would have been cool, but it's very doubtful that it would be easy to do. The tanks in RWZ are little more than an animation, they never actually fire or deviate from their course, and can't be attacked.
you already have moving ground vehicles in RWZ...attack animations should mostly be limited to power effects (unless you also want the turret to move around...which would be cool) so would it be easy to set up a mobile vehicle for us to fight....so that...one day, we could find ourselves facing a Nemesis mole machine in battle? or something else equally cool and interesting
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I'd bet good money that the original version of the mission was supposed to have tanks that would move around firing, but was scrapped for being too difficult.
(can't comment on the DA part, not done any of that content yet)
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Why are you assuming they're at all related? No name changes for pedantry, thanks.
Kraken tentacles...the Kraken is already a beast that exists in CoH lore in, granted I could see how the modern kraken would be named after a mythical one, also, this is a minor gripe now, but if you change the names because of the previously named slime-monster kraken, I should note that the kraken is a Norse myth....perhaps Scylla would be a better term (though as I write this, I remember how Scylla actually had several heads, so maybe the mouthed-tentacles on the Paragon kraken are more Scylla like)....in any case "Lusca tentacle" would have been fine...but I'm not sure how the kraken got there before the Rikti invasion...also the tents were too large for the Kraken so that's rather unusual...I suppose you might have plans for that, but it still stood out as a "huh" moment for me
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Just a couple of things here:
Who Will Die 7 - Warburg has more missiles than the US, Russia or China??? A simple statement about red-tape or bureaucracy with the major powers serves to get rid of this concern.
Also....Tanks not defending themselves made me sad and served as the major disappointment for this arch....I was looking forward to actual moving, active ground vehicles...you already have moving ground vehicles in RWZ...attack animations should mostly be limited to power effects (unless you also want the turret to move around...which would be cool) so would it be easy to set up a mobile vehicle for us to fight....so that...one day, we could find ourselves facing a Nemesis mole machine in battle? or something else equally cool and interesting
Dark Astoria
It would be nice if we at least could warn Solaris about Arilia's plan...I know that would likely lead to a "she was too late" moment...but still, if we've done the WWD archs, we'd know about it...of course, there might be some problem with spoilers...and I'm not sure whether WWD takes place before or after DA goes Lovecraft or not, but still, would be nice to have the option
Kraken tentacles...the Kraken is already a beast that exists in CoH lore in, granted I could see how the modern kraken would be named after a mythical one, also, this is a minor gripe now, but if you change the names because of the previously named slime-monster kraken, I should note that the kraken is a Norse myth....perhaps Scylla would be a better term (though as I write this, I remember how Scylla actually had several heads, so maybe the mouthed-tentacles on the Paragon kraken are more Scylla like)....in any case "Lusca tentacle" would have been fine...but I'm not sure how the kraken got there before the Rikti invasion...also the tents were too large for the Kraken so that's rather unusual...I suppose you might have plans for that, but it still stood out as a "huh" moment for me
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math