SSA #7 suggestions/bug fixes (Spoilers Ahoy)


Mad_Scientist_JC

 

Posted

Ok, so first, the bugs:




The other two artifacts and the tanks from the previous mission also have personal info bugs.

And now, my suggestion:

Give the finale fight in space a jumping buff to simulate low G. It doesn't have to be a lot, but it would be really awesome.


 

Posted

/signed on the jumping buff. Personally, I'd suggest making a jumping buff and a speed debuff via the way of a map-wide runspeed cap. Make us move like astronauts on the moon, unless we can fly on our own.


 

Posted

Quote:
Originally Posted by opprime28 View Post
/signed on the jumping buff. Personally, I'd suggest making a jumping buff and a speed debuff via the way of a map-wide runspeed cap. Make us move like astronauts on the moon, unless we can fly on our own.
I wouldn't want a speed debuff, and I doubt a lot of other people would be for that either. Especially considering the parts where you have to run back to Penny to get shielded if need be.