Kinetic Melee
They 'feel' slow, yes. But from real numbers they seem to be the same as most high damage attacks.
Compared to Katana: Standing still waving your hands: Slow jazz hands. Jumping in the air and dropping with a down slash: Takes its time, but looks badasrsh as he does it. So it feels right. |
Kinetic Melee Burst - 2.67 cast time http://tomax.cohtitan.com/data/power...c_Attack.Burst
Spines Spine Burst - 3 second cast time http://tomax.cohtitan.com/data/power...s.Fling_Quills
War Mace Whirling Mace - 2.67 cast time http://tomax.cohtitan.com/data/power....Whirling_Mace
Fire Melee Fire Sword Cirlce - 2.67 cast time http://tomax.cohtitan.com/data/power...e_Sword_Circle
Kinetic melee is a solid set that just has a couple slow-feeling animations. The lower level attacks like Quick Strike and Body Blow actually animate really quickly. Concetrated Strike does have a long animation compared to a few other Tier 9s, but it also is one of the highest damage melee single-target attacks in the game and has that beautiful crit effect of getting Power Siphon back up.
This has been commented before and I believe a consensus has been reached about Kinetic Melee.
KM feels slow because some of it's attacks inflict their damage toward the end of the animation:
Repulsing Torrent = Wave arms baaack....forward*DAMAGE*
Burst = Swirl swirl swirl orb in hand....shove it in grou*DAMAGE*nd
Focused Burst = Swirl swirl orb in hand....thrust out...*DAMAGE*
Concentrated Strike = Whirl hands around and around....thrust forward*DAMAGE*
But mixed in with KM are attacks that not only animate fast, but deal damage pretty much instantaneously.
Conversely, I've been playing Dual Pistols lately, and I know the set is a bit slow (literally) but it still *feels* fast because quite a few of the attacks seem to generate instant damage:
Dual Wield = Dance-crouch*DAMAGE*...come back around
Bullet Rain = Swing guns up*DAMAGE* *DAMAGE*swing *DAMAGE* swing*DAMAGE* sw*DAMAGE*ing...
Hail of Bullets = *DAMAGE*dancing d*DAMAGE*anc*DAMAGE*ing danc*DAMAGE*ing dancing*DAMAGE* *DAMAGE* and pose
I'm pretty sure DP is slower but doesn't feel so...and I'm pretty sure people have gathered KM is average/decently fast despite feeling slow.
/2 cents
Thanks folks. I thought I read before that the time of the powers were average, but it just seems longer....
Ok, on my way to 50
The numbers say its within normal performance ranges.
The RESPONSIVENESS is more of the issue, IMO, and it's mostly the loooooooooong wind up of the t9 coupled with a kind of droopy dog low register sound effect that contributes to this widely held impression.
I just avoid using the t9 on large teams / leagues except vs tough opponents with a fair amount of hitpoints remaining, as otherwise its is simply too common to start the long animation only to have some shooty type gip my target, and I'm still rooted in the animation for another second or two finally smacking open space and then running on to catch up with the rest of the team. It sucks, as the t9 is big damage, but its just too long of an animation on a fast paced team to use on anything less than a boss or elite boss.
The other attacks animate almost too quickly...I sometimes manage to throw an extra attack in on a foe that has already been defeated by my previous attack.
To add insult to injury, the t9 animation is just kind of goofy looking IMO. I wouldn't mind the downsides as much if the animation looked bada$$. Maybe one day we'll get an alternate animation, but I'm not holding my breath.
Hello all,
Honestly, Im not really sure what to ask, so maybe I will just make a comment and see where the thread goes. Ive been leveling a KM/WP scrapper, currently level 44. Although he seems strong and all of that the animation for powers such as burst and concentrated strike just seem so slow to me; I feel like a wind-up toy. Im thinking of taking shadow meld with this toon and just believe it can be a great combo.
But wow . Sometimes I feel like grabbing a cup of coffee in between attack. Is it really that bad or I imagining things?