Pimp my Dark/Dark/Leviathan
go into option->configuration->exemping & base values
change the basetohit value to 39. The accuracy values in your attacks is now showing your chance to hit against +4s (75=even, 65=+1, 56=+2, 48=+3).
Without making major changes:
The easiest acc fix is to drop assault for tactics.
I'd also suggest moving your damage procs out of shadow field and into dark grasp, moving basilisk's from dark grasp to shadow field, and putting some HOs (i believe the dam/mez ones are pretty cheap) in dark grasp so it can double as an attack.
imo you don't really need all the defensive pet auras as your primary and secondary sets should provide plenty of mitigation for them.
put a luck of the gambler in fade and maneuvers if you can.
replace the acc/end/rech and heal/recharge in twilight grasp with acc/end/heal.
Ok controller forum lords ... Would love input on the build below.
Ran my dark/dark/leviathan troller vs a pylon. Average of 6mins for ~234 dps. Not great. Pre-incarnate Ill/Colds are getting 300+ in times of 2.30 mins.
Feels safe and helpful on teams, but boy does the damage seem weak. I went Leviathan for cones goodness of Fearsome, Living Shadows (4 procs!), and Bile Spray. Plus extra pets in Water Spout and Coralax to run alongside Haunts, Fluffy, and Barky.
But the dmg is weak. Against +3s the procs hit for like 45 and the pets do 50-80 dmg per hit. Ack!
Also seems to have accuracy probs vs +3s and higher.
Open to ideas because I don't want to strip him after all the work leveling and IO-ing.