common predictable crash
Your wireless signal bar looks kinda weak, how far away are you? Perhaps there's some packets getting dropped.
Your wireless signal bar looks kinda weak, how far away are you? Perhaps there's some packets getting dropped.
|
Of course, I have lost packets and retransmitted and duplicates. My netgraph in the picture shows that.
But, my internet is extremely smooth and reliable, when nobody else in the house is using it heavily, so long as the game isn't causing problems.
In fact, I normally get 100-200 ping when the internet use from others is low or none(usually all night and much of the day).
I never actually used to get red spikes in the netgraph, until issue 17 and 18 when the graphical updates happened, even though my computer can handle them easily.
It became MUCH worse once they started messing with the teaming system to add the new LFG system and added incarnates to the game, especially level shifts.
Actually, lately my connection to the game has improved in high load situations such as mothership raids.
Seriously, I've solved my connection issues, aside from it being a shared connection.
It runs like a dream when I have it all to myself, no matter how much is happening in the game.
The problem is the game code, which is most definitely much too vulnerable to the packet loss red netgraph spikes it has created for itself.
The game is inefficient and coded like a tire that has gone flat and been patched so many times that the tire is gone and all that is left are patches that no longer can hold pressure in for very long.
Seriously, I've solved my connection issues, aside from it being a shared connection.
It runs like a dream when I have it all to myself, no matter how much is happening in the game. |
The problem is the game code, which is most definitely much too vulnerable to the packet loss red netgraph spikes it has created for itself. |
Paragon City Search And Rescue
The Mentor Project
I have ultra high speed internet and I am crashing nearly every hour or less while in base edit mode...and I just started rebuilding my base, so it doesn't have a lot of items yet.
Running on XP, 2 GB Ram, 1 GB Video Card.
Have not had ANY issues until this latest update.
I have repatched, did the file check, and even shut down my system and let the CPU cool a while for the heck of it.
Your netgraph in that image shows a ping of 1056. That's pretty bad. Is there any correlation between the netgraph looking like that and your crashing, or does your graph always look that bad?
Yeah, the game is extremely sensitive to the connection condition. I haven't played any other online games to compare it to but, compared to non-games that maintain a constant connection, CoH is kind of feeble about it. |
Normally, I don't see ping that high, aside from the occasional short spike of green due to the game's trouble with stability, unless other users are online in my home sucking up bandwidth which makes my ping solid 2000+ until they stop hogging bandwidth.
Shared internet connections suck, but it is good often enough to make gaming enjoyable, so long as the game itself works well and doesn't cause more trouble.
I have ultra high speed internet and I am crashing nearly every hour or less while in base edit mode...and I just started rebuilding my base, so it doesn't have a lot of items yet.
Running on XP, 2 GB Ram, 1 GB Video Card. Have not had ANY issues until this latest update. I have repatched, did the file check, and even shut down my system and let the CPU cool a while for the heck of it. |
My thread here is about a longstanding issue that is directly related to incarnate level shifted team leaders, not bases.
I discovered 2 things.
1) This game considers you on a team every time you enter an instance. I noticed this because I am able to use team chat, but nobody else can see it, and the "leaveteam" function brings the message "you have left your team".
2) I just had another instance where I had been on a team with someone and quit only to have a bug shortly after where it said "this person has been made the active player on your team. you are now experiencing a world created by that player's deeds" despite the fact that I was most definitely not on that team anymore and not on any team or in any instance.
This game has a MAJOR team status/teaming function error.
Not having any of those problems myself but I do not use wireless connection could there be someone else that you are unaware off using your connection?just a thought.
Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s
Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s
Just to point out you did this exact thing in the guys post about being charged 3 times for 1 purchase,bringing up the difference in support between VIP and F2P.
|
It wasn't a completely different topic, and my response to that off topic poster here was a valid and helpful suggestion.
Also, there is no way anybody else is using my connection without my knowledge.
1) It is password protected.
2) There isn't any way that anybody could get in range of the router without being noticed. I don't live in the densest of areas.
Edit:
It is not my internet that is causing the issue of team status being incorrect either.
Go into an instance solo yourself. Try sending a message to team chat. I bet it won't tell you "you are not on a team". It will likely let the message through.
As for the level shifted team leader, or members(not sure about members), causing a crash, that is likely brought on by a lost packet, but I never used to lose so many packet until the game got a lot more messy after issue 17. This game is causing a lot more packet loss than my wireless connection does.
Almost every time I team with a level shifted incarnate player leading the team....I have a major error either while teaming or after leaving the team during the same play session(having not logged out or switched characters), which results in a crash an average of 1-2 minutes later even if the major issue apparently fixes itself.
It seems to happen most often when it is possible to log out and back in and still be on the team, such as AE missions or incarnate trials.
The way this game tracks team status has a severe problem with level shifts.
Tonight, I left a team with an incarnate leader and went to the Rikti War Zone.
I started a story arc and found my power bars, both the custom and the default, empty. I tried sync and unloadgfx, but nothing worked. My default bar didn't even show which tray numebr was visible. I couldn't expand it to show the other 2 default trays that were hidden(though the arrow you click obviously showed that the game registered the clicks to expand it as it switched from up to down as it should after clicking twice).
I tried dragging powers to all the bars. It failed, though later the trays I tried to drag powers to regained the icons they had. I couldn't even put powers in new custom trays I opened.
I looked at my team window, expecting a problem, and found it showing the "quit strike force" button, despite the fact that I was not teaming or on a strike force at all, not even an Ouroboros arc. The button would not work anyway.
Shortly after 2 of my custom trays showed their icons again, and about 2-4 minutes after the error, the game locked up.
I think windows gave me an error with "nvogl32.dll"(Nvidia OpenGL 32 bit driver?), but it's certainly not the driver as it only occurs under specific circumstances that I can describe in detail every time. It is also not an error with the graphics display as everything else was fine and the trays were even fine, just missing icons and the ability to modify them.
I'll try to edit a picture in, from before the crash.
Edit:
http://img710.imageshack.us/img710/9...ash3212012.jpg
Image was too big, needed to place direct link.