Wolf Spider Build


Armath

 

Posted

Before I post the build, I should make one quick note: While I understand that there is a heavy bias on these boards toward Crab Spiders, I've tried both and have more fun playing a Wolf Spider.

That said, on to the build!

Key Points of the Build:

- Perma Hasten
- Three perma pets (Call Reinforcements and Summon Striker)
- 39.2% Defense down the board (except Psionic at 28.4%)
- 2.34 net Endurance Recovery per second (not counting Procs)
- Two Build Up Procs (one in a toggle, one in Single Shot)
- 75 ft range on Heavy Burst (78.3 ft after Enhancement Boosters)

I don't have any particular attachment to the order of the build, and would appreciate suggestions as to how to reorder it to keep better performance while Exemplaring.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Psyllus: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Decim-Build%(5)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7), ResDam-I(7), ResDam-I(9)
Level 2: Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Dmg/EndRdx(11), Apoc-Dam%(13)
Level 4: Fly -- Zephyr-ResKB(A)
Level 6: Wide Area Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/Rchg(19), GravAnch-Acc/Immob/Rchg(21), GravAnch-Immob/EndRdx(21), GravAnch-Hold%(23)
Level 8: Heavy Burst -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), Range-I(27), Range-I(27)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 12: Venom Grenade -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(33), SDoArach-Acc/Dmg/Rchg(34), SDoArach-Dmg/EndRdx/Rchg(34), SDoArach-Rchg/DmgFear%(34)
Level 20: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A), GSFC-Build%(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36)
Level 22: Mental Training -- Run-I(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 26: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(37)
Level 28: Surveillance -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(37), AnWeak-DefDeb/EndRdx/Rchg(39), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-DefDeb(39)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-EndRdx/Rchg(40), LkGmblr-Rchg+(40)
Level 32: Pummel -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 35: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-EndRdx/Rchg(43), LkGmblr-Rchg+(45)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(46), SvgnRt-PetResDam(46), RechRdx-I(46)
Level 41: Electrifying Fences -- Range-I(A)
Level 44: Ball Lightning -- EndRdx-I(A)
Level 47: Summon Striker -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), RechRdx-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Total Core Revamp
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13), Panac-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
Level 1: Brawl -- Acc-I(A)
Level 1: Conditioning
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
------------
Set Bonus Totals:

  • 26.5% DamageBuff(Smashing)
  • 26.5% DamageBuff(Lethal)
  • 26.5% DamageBuff(Fire)
  • 26.5% DamageBuff(Cold)
  • 26.5% DamageBuff(Energy)
  • 26.5% DamageBuff(Negative)
  • 26.5% DamageBuff(Toxic)
  • 26.5% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 92.5% Enhancement(RechargeTime)
  • 107% Enhancement(Accuracy)
  • 10% FlySpeed
  • 144.6 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 5%
  • 17% (0.3 End/sec) Recovery
  • 68% (3.64 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 29.14% Resistance(Fire)
  • 29.14% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 10% RunSpeed





 

Posted

Well, I would like to offer a heavily Crab-biased review of your build, but your data link is not working and there is no code block, and I'm too busy playing my Crab Spider to want to enter all your IOs in to Mids' by hand. If I can load up your build, I'll comment on it!


 

Posted

The build link should be working now.


 

Posted

I'm going to make a wild guess here and say that Pummel is just a mule power that you added to squeeze in one more purple set. If you actually wanted a useful melee attack you would have taken Bayonet and slotted it like a real attack. I would get rid of Pummel entirely.

Heavy Burst: Replace one of the generic Range IOs with the Damage/Range IO from the Positron's Blast set. This will give you the set's 6.25% Recharge bonus and more damage, at a minimal cost in range.

Single Shot: I recommend six-slotting this power with five slots of Decimation and the Achilles' Heel -Resist proc. You will lose that 3% damage bonus but your damage will be much higher when the proc fires. More importantly, you will gain another 6.25% recharge bonus, leaving you better off than you were with the purple set in Pummel.

Tactical Training: Leadership: Six-slot with Gaussian's Synchronized Fire Control. It will give you a bigger damage buff than Adjusted Targeting provides, and you'll get the extremely desirable 2.5% global defense buff.

Stamina: People who like crunching numbers much more than I do have determined that the optimal slotting for Stamina is: The End Mod IO and the Proc from Performance Shifter, and a generic End Mod IO. I really do not think that the two extra enhancement slots are worth the 2.5% damage bonus, at least not while you have attacks that are less than fully slotted.

Venom Grenade and Frag Grenade are pretty-well maxed out for damage in ED terms, but they will accept the Energy Damage proc from Positron's Blast. Burst can accept the Negative Energy proc from Touch of Lady Grey or the -Resist proc from Achilles' Heel.


 

Posted

Quote:
Originally Posted by Two_Dollar_Bill View Post
Well, I would like to offer a heavily Crab-biased review of your build, but your data link is not working and there is no code block, and I'm too busy playing my Crab Spider to want to enter all your IOs in to Mids' by hand. If I can load up your build, I'll comment on it!
You do realize that one of the original great features of Mids is that it can parse it's own text? You could have just block-copied the build-text and imported it - Mids can interpret that fairly well. Code-blocks and links are just simpler and more precise.

Be Well!
Fireheart


 

Posted

Here's my Current Build

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TL;DR

192.5% Recharge, perma hasted. 9 Secs short for perma pets, You can replace the def auras for +Rech.

15% ToHit+39.2% Acc. Seems enough for me.

43% Dmg on at all times. Seems also enough for me.

Ranged Def Capped.

End Usage 2.27 end/s. With Tier 1 Cardiac you can get 2.48 end/s. Enough for running indefinitely on ST and for a long time on AOE. Unless they drain you :P.

No purple IOs or HAMIs if your budget is finite.

Also, i didn't pick Build Up because i hate the redraw. Other than that, i'm sure you could replace some other ability for it if you need it that much.


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

Thanks for the feedback!

Two_Dollar_Bill - You are partially correct about Pummel. It is there to allow slotting of sets I wouldn't otherwise be able to access, but I also like it as an emergency stun. I don't use it often, but it's nice to have when it's needed. For some reason, I hadn't realized I could slot multiple proc enhancements onto a single power, which opens up several new options.

Armath - I think you have the right approach to the pets. Almost perma with increased survivability will offer better performance than a perma pet that dies before I can resummon it. I've been going back and forth on Build Up. While soloing, the redraw has little effect, since it happens before I pull the mobs, and the damage bonus is enough to drop minions and leave lieutenants low enough to drop with a ST attack. In groups, I find the redraw outweighs the damage bonuses in most situations. I'll probably hang on to Build Up while leveling (currently 38) and ditch it once I'm 50. As far as Influence budget, my main has all her purples and is almost done with her PvP enhancements, so by the time my AoS is level 50 she should be able to pour all of her Influence into him.


And the revised build:

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Posted

I've found alpha strikes to be sometimes very problematic. When running on specific enemy groups with increased solo "team size", sometimes i'll receive a big burst, so i've decided to put the heal procs in single shot/burst, to compensate for the greens. Sure, i can always gob down a green, but having these heal procs is essentially free healing, something banes/huntsmen lack. Also, on tough boss fights it beats anything else that i've tried (including -res, -end and other things)


Freedom: @Negatron T-130
Currently on:
Aenisha - Titan Weapons/Energy Aura Scrapper Redside

--The fatal flaw in every plan is the assumption that you know more than your enemy.--

 

Posted

This is my take on a Bane. I find being teammed with him it is fun as all heck. I also like the numbers.

Mileage may vary.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
W'olf: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
Level 1: Single Shot

  • (A) Shield Breaker - Defense Debuff: Level 30
  • (34) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (34) Shield Breaker - Accuracy/Recharge: Level 30
  • (36) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (37) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
  • (37) Shield Breaker - Chance for Lethal Damage: Level 30
Level 1: Bane Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (17) Aegis - Resistance: Level 50
  • (23) Aegis - Resistance/Endurance: Level 50
  • (46) Aegis - Resistance/Recharge: Level 50
Level 2: Burst
  • (A) Shield Breaker - Defense Debuff: Level 30
  • (3) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (3) Shield Breaker - Accuracy/Recharge: Level 30
  • (7) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
  • (7) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (9) Shield Breaker - Chance for Lethal Damage: Level 30
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Luck of the Gambler - Defense: Level 50
  • (5) Luck of the Gambler - Defense/Endurance: Level 50
Level 6: Wide Area Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (37) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (40) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (43) Enfeebled Operation - Immobilize/Range: Level 50
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (48) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 8: Heavy Burst
  • (A) Shield Breaker - Defense Debuff: Level 30
  • (17) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (27) Shield Breaker - Accuracy/Recharge: Level 30
  • (27) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
  • (34) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (50) Achilles' Heel - Chance for Res Debuff: Level 20
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
Level 12: Poisonous Ray
  • (A) Shield Breaker - Defense Debuff: Level 30
  • (13) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (13) Shield Breaker - Accuracy/Recharge: Level 30
  • (15) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
  • (15) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (31) Shield Breaker - Chance for Lethal Damage: Level 30
Level 14: Super Speed
  • (A) Celerity - +Stealth: Level 50
Level 16: Tactical Training: Assault
  • (A) Recharge Reduction IO: Level 50
Level 18: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (19) Positron's Blast - Damage/Range: Level 50
  • (19) Positron's Blast - Damage/Endurance: Level 50
  • (21) Detonation - Damage/Range: Level 50
  • (21) Detonation - Damage/Endurance/Range: Level 50
Level 20: Tactical Training: Leadership
  • (A) To Hit Buff IO: Level 50
  • (23) Endurance Reduction IO: Level 50
Level 22: Mental Training
  • (A) Run Speed IO: Level 50
Level 24: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (25) Luck of the Gambler - Defense: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
Level 26: Boxing
  • (A) Empty
Level 28: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (29) Reactive Armor - Resistance/Recharge: Level 40
  • (29) Reactive Armor - Resistance: Level 40
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Surveillance
  • (A) Shield Breaker - Defense Debuff: Level 30
  • (33) Shield Breaker - Accuracy/Defense Debuff: Level 30
  • (33) Shield Breaker - Accuracy/Recharge: Level 30
  • (33) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
  • (40) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
  • (40) Shield Breaker - Chance for Lethal Damage: Level 20
Level 35: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 38: Wolf Spider Armor
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (39) Reactive Armor - Resistance/Endurance: Level 40
  • (39) Reactive Armor - Resistance/Recharge: Level 40
  • (39) Reactive Armor - Resistance: Level 40
Level 41: Call Reinforcements
  • (A) Blood Mandate - Accuracy/Damage: Level 50
  • (42) Blood Mandate - Damage/Endurance: Level 50
  • (42) Blood Mandate - Accuracy/Endurance: Level 50
  • (42) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (43) Blood Mandate - Accuracy: Level 50
  • (43) Blood Mandate - Damage: Level 50
Level 44: Shatter
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (45) Kinetic Combat - Damage/Endurance: Level 35
  • (45) Kinetic Combat - Damage/Recharge: Level 35
  • (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (50) Touch of Death - Chance of Damage(Negative): Level 40
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
Level 49: Combat Jumping
  • (A) Defense Buff IO: Level 50
Level 50: Agility Partial Core Revamp
------------
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------

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|E197|
|-------------------------------------------------------------------|


210 50s and still counting!

 

Posted

Quote:
Originally Posted by Charnage View Post
Stuff
Why so much defense? Are you planning to tank incarnate content with your Huntsman? I bet there are going to be much better options to that, and even if you are planning to, the buffs flying around in the team should easily cap you up to that. Aside from Ray/Shatter redraw, your single target attack chain deals very low damage. If you wanted to make SS/Burst buzzsaw attacks, you're doing it the wrong way. I'm pretty sure that with the standard debuff these powers provide, your attacks will rarely miss, like mine do.

The point of having a huntsman is the ability to be a good jack of all trades, and huntsmen are known for their fast attacks. Without shouting out the need for more recharge, i believe that you could do much better with higher recharge. It's funny that with enough recharge your ST attack chain can be SS-Burst-SS-Burst or even SS itself, though i advise against that. You can easily fit in Venom Grenade, as in VG-SS-Burst-SS-VG-SS-Burst-SS-VG.

Also, your end usage is absurdingly high. I'm not saying that you should be perma end free or stuff like that, but with your build in a cramped situation, you will go out of end very fast. Shatter is a very costly attack and SS/Burst are in my opinion more useful outside of stealth, because they allow you to use hovertanking and stay safe.

Just my 5 cents.


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