Defense glitch between Tanker and Brute builds?


Atomic_Avenger

 

Posted

I have a WP/SS Tanker and got curious to see what the stats would be if I built essentially the same character as a Brute.

The odd part is that when I compare the two in Mids I am running up against a roughly 4% bump in the Brute's S/L defenses that I cannot account for.

Do brutes have some inherent bonus to S/L that I am unaware of? Am I being blind and not seeing some extra set bonus? Or is Mids just being wonky?

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(46)
Level 2: Mind Over Body -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(42)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(7), Mrcl-Heal/EndRdx(37), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(45)
Level 8: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 10: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(21)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(40), GSFC-Build%(42), GSFC-ToHit/EndRdx(42)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Acc/Rchg(50)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(36)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(50)
Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(43), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg(45), Mocking-Taunt(45), Mocking-Acc/Rchg(46)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Oblit-Acc/Rchg(37)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(48)
Level 38: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Hurl -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Iconic: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(33)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(43)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(40)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 8: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34), Taunt-I(37), Numna-Heal/EndRdx/Rchg(43)
Level 10: Taunt -- Mocking-Rchg(A), Mocking-Acc/Rchg(11), Mocking-Taunt/Rng(13), Mocking-Taunt(13), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(40)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(39)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 18: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(46)
Level 22: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), LkGmblr-Def/Rchg(45)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(46)
Level 26: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 28: Fly -- Winter-ResSlow(A)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(46)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40), LkGmblr-Def/Rchg(50)
Level 35: Hurl -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(48), Erad-Dmg(48), Erad-Acc/Rchg(48), Sciroc-Dmg/Rchg(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Physical Perfection -- Mrcl-Rcvry+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(36)



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Posted

On the tank you have Rage 5-slotted with Gaussians.

On the Brute, you have Rage 6-slotted, providing a 1.25% defense bonus to all Typed defense and 2.5% defense bonus to all Positional defense.

That and Maneuvers is slotted out differently.

Moreover, even with identical slotting, the defense quantities in a Brute's powers is inherently lower than an otherwise identical tank.



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Posted

Tanker build has the extra 4%(more like 3% due to the reasons mentioned above), not the brute one.

As an aside, brutes do have tools to surpass a tanker's S/L defense through the use of ATO's. 3 superior ATO's in different powers net you 10% S/L defense, while the Tanker ATO's do not grant any defense bonuses.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
On the tank you have Rage 5-slotted with Gaussians.

On the Brute, you have Rage 6-slotted, providing a 1.25% defense bonus to all Typed defense and 2.5% defense bonus to all Positional defense.

That and Maneuvers is slotted out differently.
Quote:
Tanker build has the extra 4%(more like 3% due to the reasons mentioned above), not the brute one.

You guys aren't getting what I am talking about.

The S/L on the brute has roughly 4% more defense than I can account for.

On my Mids it is showing as 44.3% with Maneuvers running which is running 4% over the other primary defenses. The same slotting on the Tanker creates a fairly balanced set of defenses across the board except for Psi (no more than a 1% variance between them) so why is the S/L on the brute build so much higher?

Note: Maneuvers and the Gaussians bonus boost ~all~ defenses equally so the differences in slotting from those two powers are not accounting for the discrepancy to the Brute's S/L that I am asking about.


 

Posted

Willpower gets different amounts of defense to different types. It gets the most against E/NE/F/C, a little less against Psi, and the least against S/L. Since Tankers get more defense from powers, this means your Tanker's exotic defenses have a larger "head start" on his/her S/L defense than a Brute will have.

Set bonuses, however, are the same across ATs. On the brute, your S/L set bonuses are larger than that head start, so S/L defense ends up higher; on the Tanker, your S/L set bonuses are about the same as that head start, so your defenses end up about equal.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Willpower gets different amounts of defense to different types. It gets the most against E/NE/F/C, a little less against Psi, and the least against S/L. Since Tankers get more defense from powers, this means your Tanker's exotic defenses have a larger "head start" on his/her S/L defense than a Brute will have.

Set bonuses, however, are the same across ATs. On the brute, your S/L set bonuses are larger than that head start, so S/L defense ends up higher; on the Tanker, your S/L set bonuses are about the same as that head start, so your defenses end up about equal.
The variable in HS was what I was not taking into account.

On the Tanker there is a 15.33% spread between the S/L and the other defenses and on the brute the difference is only 11.46% which explains the spike in S/L on the brute that I was seeing.

Thank you.