DM/Fire
Okay, so here is the build I've been playing with. I decided to go slightly unorthodox with some of the slotting just because DM has more options than most. And brutes don't really need the damage boost, so boosting secondary effects of DM (i.e. -to hit) is an option. So keep in mind that any mobs I attack also have a -5-8% in 2hitDbuffs to stack on top of my 36.2% melee defense without purple pez factored in.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Smite -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(3), SipInsght-Acc/Rchg(3), SipInsght-ToHitDeb/EndRdx/Rchg(5), SipInsght-Acc/EndRdx/Rchg(5), SipInsght-%ToHit(7)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(9)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(34)
Level 8: Siphon Life -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-%ToHit(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 12: Kick -- KBDist-I(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Dark Consumption -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(46)
Level 20: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Weave -- Krma-ResKB(A), LkGmblr-Rchg+(25), LkGmblr-Def(27), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 24: Touch of Fear -- Zinger-Dam%(A), Abys-Dam%(43), Cloud-%Dam(43), Abys-EndRdx/Fear(45)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 30: Consume -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(48)
Level 32: Midnight Grasp -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/Immob/Rchg(39), Enf'dOp-Acc/Immob(39)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Salt Crystals -- RechRdx-I(A)
Level 44: Quick Sand -- RechRdx-I(A)
Level 47: Stalagmites -- RechRdx-I(A)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 25.19% Defense(Smashing)
- 25.19% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 26.75% Defense(Melee)
- 7.38% Defense(Ranged)
- 13% Defense(AoE)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 38.75% Enhancement(RechargeTime)
- 2.75% Enhancement(Terrorized)
- 3% Enhancement(Immobilize)
- 13% FlySpeed
- 61.84 HP (4.13%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 3.3%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.88% Resistance(Negative)
- 13% RunSpeed
- 4% XPDebtProtection
------------
Set Bonuses:
Siphon Insight
(Smite)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Blazing Aura)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Shadow Maul)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Healing Flames)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Siphon Life)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Dark Consumption)
- 10% (0.62 HP/sec) Regeneration
(Maneuvers)
- Knockback (Mag -4), Knockup (Mag -4)
(Maneuvers)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Weave)
- Knockback (Mag -4), Knockup (Mag -4)
(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Touch of Fear)
- 2.75% Enhancement(Terrorized)
(Soul Drain)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Burn)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Consume)
- 10% (0.62 HP/sec) Regeneration
(Midnight Grasp)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Temperature Protection)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
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On this next build, I went DM/Fire/Soul. It uses three PVP uniques, but an alternative would be to use the Brute ATEs... or both for an ultimate build. It also makes use of some kinetic combat sets, so it is potentially very expensive. However, lets keep in mind that DM/Fire/Mu in a second build would be an effective Farmer. This is a "regular content" build.
Smashing/Lethal is softcapped. With Darkest Night and Dark Obliteration and other to hit debuffs of the DM set, you are approaching softcapped everything. Plus, Healing Flames on auto gives you 50% HP every 16 seconds, and Siphon Life gives you another 10% each time it hits if you need it in your attack chain. KB protection is at 8, could be higher, I know, but recharge was a higher priority than KB protection in this build.
I find this build to be one of the coolest I've ever made, because it takes advantage of the integration of DM and Fire. And it uses Soul for defense, which also goes well with it thematically.
But am I missing anything?
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkfire Revenge: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(7)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(17)
Level 6: Boxing -- Acc-I(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), GA-3defTpProc(25)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27)
Level 18: Dark Consumption -- RechRdx-I(A), RechRdx-I(29), EndMod-I(29)
Level 20: Consume -- RechRdx-I(A), RechRdx-I(31), EndMod-I(31)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Rchg(34), Mocking-Acc/Rchg(36)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 30: Fly -- Zephyr-ResKB(A)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 35: Gloom -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 38: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 41: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46), SipInsght-%ToHit(50)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb(48)
Level 47: Hover -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(48)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 35.69% Defense(Smashing)
- 35.69% Defense(Lethal)
- 11% Defense(Fire)
- 11% Defense(Cold)
- 12.25% Defense(Energy)
- 12.25% Defense(Negative)
- 6% Defense(Psionic)
- 28.81% Defense(Melee)
- 11% Defense(Ranged)
- 11.31% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 53.75% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 8% FlySpeed
- 106.8 HP (7.13%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 10.45%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 4.26% Resistance(Fire)
- 4.26% Resistance(Cold)
- 3% Resistance(Energy)
- 4.88% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 13% RunSpeed
- 2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Smite)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Blazing Aura)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Healing Flames)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Siphon Life)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Temperature Protection)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Soul Drain)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Soul Drain)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Burn)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Fly)
- Knockback (Mag -4), Knockup (Mag -4)
(Midnight Grasp)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Gloom)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Soul Tentacles)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Dark Obliteration)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
(Darkest Night)
- 22.49 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Hover)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Afterburner)
- 7.5% Enhancement(RechargeTime)
either go for 4 or 11 kb protection, 8 is a wasted slot. 4 kb and a /fire is to little imo. some of the bonuses you are chasing wont do you much good with some of the slotting you have used.
here is an expensive build softcapped s/l +5 def on weave and maneuvers and better slotting on attacks, if anything you might get some ideas from it. This makes me want to make on of these =)
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkfire Revenge: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- SBrutesF-Acc/Dmg:35(A), SBrutesF-Rech/Fury:35(3), SBrutesF-Dmg/Rchg:35(3), C'ngImp-Acc/Dmg:35(5), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11)
Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam/Rchg:40(7)
Level 2: Blazing Aura -- SBrutesF-Acc/Dmg/Rchg:50(A), SBrutesF-Acc/EndRdx/Rchg:50(9), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(9), FotG-Dam/End/Rech:50(50), FotG-ResDeb%:50(27), FotG-Acc/End/Rech:50(27)
Level 4: Healing Flames -- Panac-Heal:30(A), Panac-Heal/EndRedux:30(13), Panac-EndRdx/Rchg:30(15), Panac-Heal/Rchg:30(15), Panac-Heal/EndRedux/Rchg:30(17)
Level 6: Boxing -- Acc-I:35(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg/Rchg:50(43), GS-Dam/End/Rech:50(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 14: Tough -- RctvArm-EndRdx:40(A), RctvArm-EndRdx/Rchg:40(21), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam:40(23), GA-3defTpProc:40(25)
Level 16: Super Speed -- Zephyr-ResKB:50(A)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(29)
Level 20: Consume -- Mocking-Rchg:50(A), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Taunt/Rchg:50(25)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(33)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33)
Level 26: Soul Drain -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(33), Mocking-Taunt/Rchg:50(34), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Rchg:50(34), Mocking-Acc/Rchg:50(36)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(29)
Level 30: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(43), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam/Rchg:40(37)
Level 32: Midnight Grasp -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(46), Zinger-Dam%:50(48)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 38: Gloom -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(40), Apoc-Acc/Rchg:50(40), Apoc-Dmg/EndRdx:50(40), Apoc-Dam%:50(42), Cloud-%Dam:30(42)
Level 41: Dark Obliteration -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(45), SipInsght-Acc/Rchg:50(45), SipInsght-ToHitDeb/EndRdx/Rchg:50(46), SipInsght-Acc/EndRdx/Rchg:50(46), Ragnrk-Dmg:50(45)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Rise of the Phoenix -- RechRdx-I:50(A)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), Efficacy-EndMod:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hey forum peeps. I'm a COH forum newb but have been playing the game since 2006. With breaks. Right now I'm addicted to Damage Aura brutes, and its all I roll. I'm a part time player (i.e. some nights and part of the weekend), so I like the fast leveling potential even though I'm not a strict power leveler. Just don't have time to build a toon to 50 the old fashioned way anymore.
Anyway, I'm interested if anyone has a solid Dark Melee/Fiery Aura build. I know that SS/Fire is the thing, but I've always been a bit of a rebel. Plus, I think I can live without footstomp with Earth Mastery instead. Does anyone have a good, solid DM/FA build I could play around with?
I use Ninja Run and Rocket Board for my travels, so don't bother with any of those unless its specifically for awesomeness. (i.e. six slotted hover full of uniques)
My current DM/FA is around level 22, but I don't want to level it anymore until I have a build to work for. Also, no purples or PVPs, because I'm not spending that much.