F2P Players and Trading


ClawsandEffect

 

Posted

(Not sure where to ask this, and nothing came up on search)

Hey all, I obviously know why free to play accounts can't trade (gold farmers), but I really wish we could give them inspirations.

I'm not a healer, but if I see someone dieing while fighting in the streets I'll run up to them and throw them a green.
But more often then not now a days you get the "this player can't trade" and you look dumb for running up to them just to run away again.

Am I the only one running into this? I bet it's kinda a pain if you want to toss them a res while on your team, but I haven't ran into this yet.

I dunno, I'm guessing the systems are all tied together so if you were to allow insp trading you would have to allow everything.

Just kinda sucks for people having legitimate reasons to trade.


 

Posted

I sorta concur.

I think trading should still be disallowed. But I think we should be able to drag-and-drop inspirations to F2P players. In other words, a way to give them inspirations that doesn't open the trade window.

I've had a few instances where I was playing a character that didn't have an ally heal power and had to say "Sorry, I can't help you."


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I sorta concur.

I think trading should still be disallowed. But I think we should be able to drag-and-drop inspirations to F2P players. In other words, a way to give them inspirations that doesn't open the trade window.

I've had a few instances where I was playing a character that didn't have an ally heal power and had to say "Sorry, I can't help you."
Yeah, that's exactly what I want too. I just don't know if it's possible to parse out the two.

(Sorry if I didn't make that clear, not really awake yet)


 

Posted

My understanding is that the devs COULD enable drag-and-drop gifting for F2Ps, but if they did, it would enable ALL gifting, not just inspirations, and they don't want to enable that. Most likely, this to limit the use of F2P accounts as mules for RMT jerks s even though they wouldn't be able to mule cash, they could still mule valueables like purple recipes/enhancements if this were enabled.


@Roderick

 

Posted

I just want there to be more incentive for the f2p player to subscribe.

Withhold badges or something more significant. It's trite, but I'm tier 9 and the only reason I subscribe is the incarnate goodies. But, most f2pers don't miss what they don't know. They've very little incentive to buy the cow with all the free milk being given away.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
I just want there to be more incentive for the f2p player to subscribe.

Withhold badges or something more significant. It's trite, but I'm tier 9 and the only reason I subscribe is the incarnate goodies. But, most f2pers don't miss what they don't know. They've very little incentive to buy the cow with all the free milk being given away.
Even if it is a lie, if you show them the cake, then they will come to the party. If you tell them it's a lie, then you don't have a date for the party. ;-)