Dark/force help


BrandX

 

Posted

Hello forumers
i've played this game of and on for some time and never really focused on character builds and pretty much just randomly slotted.

So I was wondering if anyone could help me with a build for a dark/force field controller, the character currently sits at level 32 and I have around 135,000,000 ATM. I'd like help for a level 50 build as I can manage through the levels.

I prefer to not have end issues, which I've just currently fixed with SO's and possibly an increase in survivability because so far a feel blaster squishy. (EDIT: after rechecking my slotting i seem to have improved this greatly)

So far I am not using haunt mainly because it doesn't fit with my concept (sorcerer) and I don't find it very useful, unless you can change my mind.

So please could you help


 

Posted

Quote:
Originally Posted by Pyrox View Post
Hello forumers
i've played this game of and on for some time and never really focused on character builds and pretty much just randomly slotted.

So I was wondering if anyone could help me with a build for a dark/force field controller, the character currently sits at level 32 and I have around 135,000,000 ATM. I'd like help for a level 50 build as I can manage through the levels.

I prefer to not have end issues, which I've just currently fixed with SO's and possibly an increase in survivability because so far a feel blaster squishy.

So far I am not using haunt mainly because it doesn't fit with my concept (sorcerer) and I don't find it very useful, unless you can change my mind.

So please could you help
Using sorcery to call uponthe spitits to attack your foe, doesn't work with sorcerer concept?

But besides that, I've found them to be useful in the damage department.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Using sorcery to call uponthe spitits to attack your foe, doesn't work with sorcerer concept?

But besides that, I've found them to be useful in the damage department.
Seems a bit evil and dark :P

Never saw them do much damage, guess I wasn't looking hard enough. I though they were mainly just for the fear factor which I would of got from other powers.


 

Posted

Haunt doesn't do a lot of damage per hit, but they do a lot of damage over their duration. Especially useful against single strong targets like AVs and Giant Monsters. And for a controller can help in killing even just bosses a good amount faster.

Using City of Data info for haunt and other powers, damage at level 50 unenhanced:
Haunt summons two shades. Each shade has shadow punch that does 46.72 damage total, .83 second cast time and 3 second recharge time. So they punch about every 4 seconds and deal around 15 punches each. So each shade deals about 700 damage, or about 1400 damage between the two of them.(Rough estimate, not sure how much the single target fear delays casting of shadow punch. And they do less damage if they have to run between targets)

Shadowy binds and Dark grasp both deal about 60 damage with containment at level 50. So against a hard target you have to cast both of them a combined total of 23 times to about equal casting haunt once.

In short, haunt is a damage power and can add quite a bit of single target damage.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pyrox View Post
Seems a bit evil and dark :P

Never saw them do much damage, guess I wasn't looking hard enough. I though they were mainly just for the fear factor which I would of got from other powers.
I don't know. My Dark/Time is a sorcerer who relies on spirits all around to help fight evil villains! Didn't seem to dark for me. But maybe it's the manga influence.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Pitho View Post
Using City of Data info for haunt and other powers, damage at level 50 unenhanced:
Haunt summons two shades. Each shade has shadow punch that does 46.72 damage total, .83 second cast time and 3 second recharge time. So they punch about every 4 seconds and deal around 15 punches each. So each shade deals about 700 damage, or about 1400 damage between the two of them.(Rough estimate, not sure how much the single target fear delays casting of shadow punch. And they do less damage if they have to run between targets)

Shadowy binds and Dark grasp both deal about 60 damage with containment at level 50. So against a hard target you have to cast both of them a combined total of 23 times to about equal casting haunt once.

In short, haunt is a damage power and can add quite a bit of single target damage.
Okay, that is some persuasion and it may fit with some conceptual tweaking. Thank you both