Is my Grav/Kin any good?


BasketballJosh1289

 

Posted

Just questions on how this build looks. I gave it a shot hoping I made a decent Kin for team and incarnate play. How does it look?

Hero Plan by Mids' Hero Designer 1.953
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Kinetic Demoness : Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Crush -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(46)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Acc/EndRdx/Rchg(5), Acc-I(7)
Level 2: Gravity Distortion -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(33), NrncSD-Acc/EndRdx(34), NrncSD-Hold/Rng(34), NrncSD-Acc/Hold/Rchg(34), NrncSD-Dam%(37)
Level 4: Super Speed -- Zephyr-ResKB(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(13)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), EndRdx-I(17)
Level 16: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 18: Gravity Distortion Field -- NrncSD-EndRdx/Hold(A), NrncSD-Acc/Rchg(31), NrncSD-Acc/EndRdx(31), NrncSD-Hold/Rng(31), NrncSD-Dam%(33), NrncSD-Acc/Hold/Rchg(33)
Level 20: Speed Boost -- P'Shift-End%(A)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Knock%(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx/Rchg(27), RctvArm-EndRdx(27)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), EndRdx-I(29)
Level 28: Inertial Reduction -- Zephyr-ResKB(A), RechRdx-I(46)
Level 30: Repel -- EndRdx-I(A)
Level 32: Singularity -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc/EndRdx(37), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-Acc(40), SvgnRt-PetResDam(40)
Level 35: Transference -- P'Shift-End%(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod(36), P'Shift-Acc/Rchg(36)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), EndRdx-I(45)
Level 47: Earth's Embrace -- RechRdx-I(A), RechRdx-I(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Rcvry+(43), RgnTis-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(45)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

I'd hold out on this till the Grav changes are in MIDS


 

Posted

Quote:
Originally Posted by Exxcaliber View Post
I'd hold out on this till the Grav changes are in MIDS
I would but I already have a 50 Grav/kin and need to know how to slot it. WHat changes are they making to mids? AT enhancements?


 

Posted

I consider Gravity to be a Controller that focuses on Single target damage -- since it has four powers that do single target damage, Crush, GD, Lift and Propel. As a Grav/Kin, you are in a position to do a fair amount of damage. You skipped both Lift and Propel, Crush is underslotted and GD has no damage in it. I would take at least one of Lift or Propel -- Propel hits hard (and looks cool) but is slow on teams, so if you ONLY play on teams, then Lift may be better if you have to choose only one.

(My Grav/Storm mostly soloed, so I chose Propel over Lift. I may add in Lift with the new changes.)

You also skipped Wormhole, which is one of the main reasons to play Gravity in the first place. My guess is that you act only as a kinetics buffer and don't really do much if any controlling? I must admit that I am a controller at heart and tend to focus more on my primary. My feeling is that if you want to focus on the secondary, roll up a Defender.

Then what to skip? Repel is the most commonly skipped power in Kinetics. Plus, you don't really need it when Singy has his own Repel aura -- just hide in Singy! Personally, I don't like Inertial Reduction either -- having to continually re-cast my travel power is annoying. Super Speed with a stealth IO gives you full invisibility, and a Raptor Pack will give you all the verticle travel you need.

I also prefer to include Siphon Power. If you don't have a crowd of foes, then Fulcrum Shift isn't enough. Against AVs in particular, Siphon Power can add a lot of damage buffing.

You don't need that extra Acc in Transfusion, and you have lots of other places for that slot.

You are a fair amount over the S/L defense cap (for non-incarnate content) and could stand to lose a little: Consider changing your slotting for GD to 4 Baz Gaze, an Acc/Dam Hami-O and a common Damage IO.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Like so???

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Posted

repel + Fulcrum shift don't like to buff yourself?


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD