More EBs Please


Cheetatron

 

Posted

I'll keep it simple I'd like an option at the notoriety npcs to turn named boss encounters into EB encounters with the following options: All bosses, All named bosses, 1 named boss, random number of named bosses get upgraded. Currently you have the option to make all boss encounters weaker when solo but not the oposite. More options more fun imo.


 

Posted

I think there would be technical issues as there isn't an EB equivalent for many mob types - that said, a lot of stories are a little anti-climatic when they end with a 15 second boss fight. Certainly a lot of the tip missions feel like they should have EBs rather than bosses.

I'd like to see more EBs in the open world, as a (potentially) soloable counterpart to giant monsters, using the same level-less code as GMs, raid critters etc.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

I'd like a difficulty setting that has every group be a LT spawn.
I always love it when that occurs randomly in some missions and wish I could set the game to spawns mobs that way.


 

Posted

Quote:
Originally Posted by Expeditor View Post
I think there would be technical issues as there isn't an EB equivalent for many mob types - that said, a lot of stories are a little anti-climatic when they end with a 15 second boss fight. Certainly a lot of the tip missions feel like they should have EBs rather than bosses.

I'd like to see more EBs in the open world, as a (potentially) soloable counterpart to giant monsters, using the same level-less code as GMs, raid critters etc.
I'm under the impression when AVs get downgraded due to notoriety its an automated process, no specially created mob needed and that why they keep all powers including the purple triangles. I'm suggesting they do the same in reverse with the upgrade no need to take a boss hellion, skull, ppd robot and create a new eb version just give the system some new code and paramaters that spawn that named boss as an EB with EB modifiers. Reach the end of a tip mission and have to fight Silent Blade? She's now an EB.


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I'm under the impression when AVs get downgraded due to notoriety its an automated process, no specially created mob needed and that why they keep all powers including the purple triangles. I'm suggesting they do the same in reverse with the upgrade no need to take a boss hellion, skull, ppd robot and create a new eb version just give the system some new code and paramaters that spawn that named boss as an EB with EB modifiers. Reach the end of a tip mission and have to fight Silent Blade? She's now an EB.
If I recall a downgraded AV gives significantly less XP than a natural EB, and is often significantly harder, especially when god-modes are involved.

An automatically upgraded boss on the other hand would likely be much easier, with less powers than a natural EB and nothing interesting to set it apart from common bosses besides a sack of extra hitpoints.

Silent Blade is a uniquely styled character, and if I recall she even has a god-mode, but as a boss I usually defeat her before she's finished activating it! Many of the tip mission unique bosses could probably function as EBs, but I don't think most generic bosses could without some manual tweaking.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

Quote:
Originally Posted by Expeditor View Post
I'd like to see more EBs in the open world, as a (potentially) soloable counterpart to giant monsters, using the same level-less code as GMs, raid critters etc.
Yes, this please! I would love to see level conforming EBs, named and otherwise, randomly spawn around town.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/