Help me improve my first Corruptor (Beam/Rad)


DarkMender

 

Posted

Finally found a corruptor i could enjoy and he recently got to 30 and i thought i could start getting some IOs.

I went for recharge as first prio for perma hasten/AM
Second i went for S/L def
Third E/N def

Atm the build is:
186.3% recharge
35% S/L def
30.3% Energy def
17.2% Negative def

I tried to get ranged def to soft cap instead of S/L but that seemed like i had to sacrifice alot for that, and i would have to change my play style, i always play close combat.

Also seemed like a good idea to go S/L/E/N def to heal the melees and not getting clubbed to death when huggin the foes

Please help me improve it anyways, i might have messed it all up

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

CbioX: Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Rechg/EndRdx(5), KinCrsh-Acc/Dmg/KB(37)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 2: Charged Shot -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(11), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(13), Entrpc-Heal%(13)
Level 4: Super Jump -- Jump-I(A)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48), Mael'Fry-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48)
Level 8: Radiation Infection -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitDeb(17)
Level 10: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(17), Efficacy-EndMod(19), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 12: Lancer Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(23)
Level 14: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-ToHit/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(36)
Level 16: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dam%(27)
Level 18: Mutation -- RechRdx-I(A)
Level 20: Lingering Radiation -- RechRdx-I(A), Acc-I(29), Acc-I(29)
Level 22: Enervating Field -- EndRdx-I(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33), AirB'st-Dmg/Rchg(50)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(37)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46), AdjTgt-EndRdx/Rchg(46)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Recall Friend -- Zephyr-ResKB(A), Zephyr-Travel(50)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Quote:
Atm the build is:
186.3% recharge
35% S/L def
30.3% Energy def
17.2% Negative def

I tried to get ranged def to soft cap instead of S/L but that seemed like i had to sacrifice alot for that, and i would have to change my play style, i always play close combat.
With a bit of adjustments, you can get S/L/E softcap without any big sacrifices.

Also I assume you didn't want any purples or a glad armor proc so I stuck with that.

I started out trying to adjust your build, but ended up just doing it up from scratch, but I tried to stick to your power choices as closely as possible.
Some notes though:
-Dropped focused accuracy, A kismet proc will give you similar results without costing you massive amounts of end/sec.
-Dropped Choking Cloud, even playing in melee all the time, this power only checks once every 5 seconds, meaning worst case scenario: everything is dead before it even performs a check against enemies, it's also another very high end toggle, doesn't stack with Lancer Shot Stuns. This power is great for controllers because it's going to be stacking with their PBAOE and ST holds and grav anchor procs, not so much for corrs.
-No TP. Leadership pool gives you alot of good stuff (15% dmg for yourself and team, 4.5% def for yourself and team, and venges to use before your mutate people, as well as 20% rchg in set bonuses). If you still want to have recall friend and don't mind losing all that, that's your call.
-Hasten is 6 seconds off being perma. However it only has 1 slot and adding a second puts it 7 seconds over perma. If you have some enhancement boosters +5 the rchg IO in it and that will knock it down to 2 seconds off perma, still on just 1 slot. Or you can just relocate a slot from somewhere else or even just leave it as it is.
-Web Envelope! You went mace mastery and didn't pick this up This power is great for keeping everything in your rad toggles and neatly packed around you. Also great for keeping AVs immobed if there is no taunt in on a team or if you're solo, grounding fliers, and just overall having great utility. If you ever feel like upgrading the build, stick 5 grav anchors in this.
-Single Shot isn't necessary to have a gapless attack chain, dropped it. Entirely off the top of my head, you can run CS>Disint>CS>LS>CS seamlessly, and replacing CS with Piercing Beam whenever it is up.
-Also switched you to Agility Core Paragon. +endmod for AM and Stamina, +def for easier softcapping, +rchg for sexyness in everything.


-You have softcapped S/L/E with only a 5% loss in global recharge which is more than made up for by Agility Core Paragon.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1: Charged Shot Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(45)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-EndRdx/Rchg(21)
Level 2: Radiation Infection DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(29)
Level 4: Accelerate Metabolism P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34)
Level 6: Cutting Beam Posi-Dam%(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 8: Disintegrate Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
Level 10: Enervating Field EndRdx-I(A), EndRdx-I(11)
Level 12: Lancer Shot Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(45)
Level 14: Super Speed Zephyr-ResKB(A)
Level 16: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 18: Aim GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 20: Lingering Radiation TmpRdns-Acc/EndRdx(A)
Level 22: Maneuvers LkGmblr-Rchg+(A), RedFtn-Def(23), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
Level 24: Hasten RechRdx-I(A)
Level 26: Piercing Beam Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 28: Mutation RechRdx-I(A)
Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Overcharge Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(40)
Level 35: Scorpion Shield LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 38: Web Envelope TotHntr-EndRdx/Immob(A), TotHntr-Acc/Immob/Rchg(40), TotHntr-Immob/Acc(42)
Level 41: Tough S'fstPrt-ResDam/Def+(A)
Level 44: Weave LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 47: Assault EndRdx-I(A)
Level 49: Vengeance LkGmblr-Rchg+(A)
Level 50: Agility Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-End%(7)
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
8% Defense(Smashing)
8% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
15.5% Defense(Energy)
15.5% Defense(Negative)
3% Defense(Psionic)
7.38% Defense(Melee)
16.75% Defense(Ranged)
5.5% Defense(AoE)
81.25% Enhancement(RechargeTime)
48% Enhancement(Accuracy)
5% Enhancement(Immobilize)
4% Enhancement(Heal)
27% FlySpeed
112.4 HP (10.5%) HitPoints
27% JumpHeight
27% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 9.35%
MezResist(Terrorized) 2.2%
18.5% (0.31 End/sec) Recovery
9.76% Resistance(Fire)
9.76% Resistance(Cold)
27% RunSpeed






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Posted

Im really amazed about that build you came up with, alot better than my messed up build
alot of the later powers i took was just because i really didnt know what to get, so i apriciated your tips.
I dunno why but i thought Web Envelope was single target :S Really glad you looked into it and was willing to start all over with my ruined build hehe

Only thing i changed was removing a recharge IO from overcharge for the cost of 5sec and put it into hasten for perma

I do have a Glad 3% def if that does any game breaking in the build?


 

Posted

Quote:
Originally Posted by DarkMender View Post
Im really amazed about that build you came up with, alot better than my messed up build
alot of the later powers i took was just because i really didnt know what to get, so i apriciated your tips.
I dunno why but i thought Web Envelope was single target :S Really glad you looked into it and was willing to start all over with my ruined build hehe
NP. TBH though, your original build wasn't that bad. Even though it wasn't softcapped Rad Infection would have gotten you there against any non AVs/much higher level enemies, Rads are one of the most viable powersets to use without softcapping when comparing to other powersets at the softcap. The advantage of softcap on a /rad is that you don't have to use rad infection all the time, meaning each mob you will be able to start blasting 3.3 seconds sooner, which means mobs will be dieing 3.3 seconds faster, basically you can just lay down Enervating Field and go at it. Then for when you do feel like you need Rad Infection you become practically immune to defense debuffs and will also be at an effective "incarnate softcap" (59%) for itrials for any enemy affected by rad infection.


Quote:
I do have a Glad 3% def if that does any game breaking in the build?
It would change the build alot. By using a Glad armor proc you could drop a set of thunderstrikes and maybe the set of kinetic combats and still have your softcap. However, IMO, it's not worth it unless you're also going to be using purples to replace those thunderstrikes and KCs, otherwise the change would be pretty minimal. Without purples to take advantage of the slots saved by the glad armor proc, the glad armor proc by itself isn't going to be doing much for you.


 

Posted

Hmm ill save the Glad for when i got some purple sets to replace the defence sets i remove

Thanks alot for the help