Grav/Energy I am back


Blue_Centurion

 

Posted

I have deleted my previous 50'd Grav/Energy Doms. I remember 2 specifically but I think there was a third as well. We all know why.

I am giving it one more chance. I love the animations, and the downplayed pure gold/silver age animations are just to die for. They fit well with many of my concepts.

I am going to throw a crapton of money at this to see if I can get it where I like it. Perma-dom with breathing room, and softcap Range Def are my build goals. Any suggestions are greatly appreciated.

I have not playtested this on test. (was farming iTrials on "real" instead) Can anyone give me a heads up about attack chains, how the power changes really work, etc.

Thank you.


 

Posted

You poor *******.


Please buff Ice Control.

 

Posted

Honestly? I'd wait to see how the new Grav/ changes pan out on live--and in particular if there are any changes--before investing a lot in a Grav/NRG right now.

With both lift (already was) and propel being possible new things to add to a ranged attack chain, there is a lot of redundancy with /NRG.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator