More New Blaster Secondaries Long Overdue
I wholeheartedly agree with you. I've always wanted more blaster secondaries. Unfortunately, I don't think we're going to get them any time soon. We may get one here and there, but the problem with them is that blaster secondaries are unique. They can't simply be shuffled from one set to another whole. You could put one together from powers from other sets, but it's still more work than simply proliferating one from one set to another. And more than that, once you put in the work to make one, it's only usable by a single AT, whereas every time they make a new melee set, 4 ATs get to use it, and every time they make a new blast set 3 get to use it. It's the same reason that dominators have so few secondaries, and MMs have so few primaries.
I do like the idea of a martial-arts type secondary though. A radiation secondary would be nice too.
There are so many threads that discuss this issue it's almost a meme in CoH culture... but thankfully it hasn't hit the stupid (truly truly stupid) levels that "Strong and Pretty" has. A martial arts / close combat secondary should be first on the list, followed by a secondary WITHOUT melee powers for Blasters who want to play a ranged style without throwing away half their powers.
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After all this time and all these new powersets added, Blasters are still on the short end for the number of Secondaries available (7) and even worse, the variety of gameplay styles they bring.
Most Blaster Secondaries are just thematic variations of a single group of powers. Devices and maybe Mental Manipulation actually offer different styles of gameplay. I look at Melee AT and Control/Support AT Secondaries and quite often the Secondary powerset completely changes the the game experience. That's something any new Blaster Secondary should be focused on. Like Devices differs from Energy Manipulation, for instance.
One thing I would like to see is a Secondary powerset that supports the weaknesses of Archery. Archery lacks secondary effect damage mitigation. Nice to have a little bonus base Accuracy, but does little to stop any incoming damage like other Blaster sets can. An Archery secondary would feature kick attacks with knockback and one high damage PBAoE kick attack with KB, stealthy stuff, Smokebomb, Boost Range, but things that any weapon using Blaster would also benefit from.
Anyway, I would like to see new Blaster Secondaries that expand the gameplay styles open to Blasters like they do for other AT's. Have the new Secondaries make playing a Blaster an almost new experience.
Quixotik
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