KM/Ninjutsu need critique


Angelxman81

 

Posted

hey i dont really have an idea what im doing im totally new to the game. I'm tryin to make a km/nin for pvp I need a critique about my build that i came out with thanks.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Villain Profile:


Level 1: Body Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Smashing Blow
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (11) Razzle Dazzle - Endurance/Stun
  • (11) Razzle Dazzle - Accuracy/Endurance
  • (13) Razzle Dazzle - Stun/Range
  • (13) Razzle Dazzle - Accuracy/Stun/Recharge
  • (15) Razzle Dazzle - Chance of Immobilize
Level 6: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 8: Assassin's Strike
  • (A) Touch of Death - Accuracy/Damage
  • (19) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (21) Touch of Death - Accuracy/Damage/Endurance
  • (21) Touch of Death - Damage/Endurance/Recharge
  • (23) Touch of Death - Chance of Damage(Negative)
Level 10: Caltrops
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (48) Pacing of the Turtle - Damage/Slow
  • (48) Pacing of the Turtle - Accuracy/Endurance
  • (50) Pacing of the Turtle - Range/Slow
  • (50) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Pacing of the Turtle - Chance of -Recharge
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 14: Placate
  • (A) Recharge Reduction IO
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 18: Burst
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage
Level 20: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Endurance
  • (34) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal/Recharge
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
  • (36) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Kick
  • (A) Mako's Bite - Damage/Endurance
  • (36) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection
Level 26: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
Level 28: Smoke Flash
  • (A) Recharge Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Concentrated Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
Level 35: Blinding Powder
  • (A) Cacophony - Accuracy/Recharge
  • (45) Cacophony - Endurance/Confused
  • (45) Cacophony - Accuracy/Endurance
  • (45) Cacophony - Confused/Range
  • (46) Cacophony - Accuracy/Confused/Recharge
  • (46) Cacophony - Chance of Damage(Energy)
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 41: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Invisibility
  • (A) Karma - Knockback Protection
Level 47: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
------------


Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (33) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
Level 1: Assassination


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

I can't click the link to open it but from what I see I can tell you that you have 0 KB protection which is needed on a ninjitsu stalker unfortunately seeing as they don't get it in their mez protection power.

The level at which you take certain powers is wierd also, I mean this won't matter at level 50 pvp but if you want to pvp in sirens to then you will have no travel powers.

You also have no patron powers, spirit sharks or blaze mastery are very good for ranged damage, consider picking either of those pools. You can easily drop some of the useless powers you have in your build such as Burst or smashing blow. Smoke flash and blinding powder are probably powers you won't use often either. Blinding powder is only worth getting if you're going to 6 slot the Coercive Persuasion set for a big ranged def bonus.

Slot primarily for ranged def and get in some melee def to but make sure to proc your main attacks; AS and sharks, the rest of your attacks won't really do a great deal of damage.

Pick up Musc alpha and goodluck


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

hey mortilance thanks for the reply sorry i didnt link my build i fixed it now. About KB (knockback.?) i actually do have def 12 to be exact and sharks epic pool is in villiantside if im not wrong, but i prefer heroside epic pools is just because im new and have no idea how to go villiantside. if u dont mind to refixed my build please do, i have 1bil to spend to diz toon i hope diz is enough to make my toon decent in pvp thanks =)


http://www.cohplanner.com/mids/downl...4CFD1FE940E17E


 

Posted

AS should have the highest dmg slotting - typcially you can three slot with hos for acc/dmg and then three slot procs so if they all hit and the AS dmg and crit - well..it's beastly. You want your movement slotted up as fast as possible - you want oe be in, dmg and out. You need to get away fast if need be. I would not take fighting, you should go leadership, and you should slot placate better. You want to be accurate and not miss with AS..and placate is your tool to manage incoming dmg.


something like this -

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Dam%(43), GS-%Dam(46)
Level 1: Hide -- SW-Def/EndRdx(A), SW-Def/Rchg(40), SW-EndRdx/Rchg(40)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), SW-Def/EndRdx(37), SW-Def(39), SW-EndRdx/Rchg(40)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), SW-Def/EndRdx(5), SW-Def(9), SW-Def/EndRdx/Rchg(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(7), Zephyr-ResKB(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(50)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(11), Krma-Def/Rchg(11), Krma-ResKB(37)
Level 12: Stealth -- LkGmblr-Rchg+(A), SW-Def/EndRdx(13), SW-Def(13), SW-Def/EndRdx/Rchg(25)
Level 14: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(15)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(17), QckFt-EndRdx/RunSpd(17), Zephyr-ResKB(21), HO:Micro(43), HO:Micro(43)
Level 18: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(19), SprngFt-EndRdx/Jump(19), Zephyr-ResKB(21)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Invisibility -- SW-Def/EndRdx(A), SW-Def(23), SW-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 24: Phase Shift -- RechRdx-I(A)
Level 26: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Kuji-In Sha -- S'fstPrt-ResKB(A), Numna-Heal/EndRdx(29), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(34), Numna-Heal(34)
Level 30: Assassin's Strike -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(31), GS-%Dam(31), Hectmb-Dam%(33), Mako-Dam%(34)
Level 32: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Placate -- RechRdx-I(A), RechRdx-I(36), Range-I(36), Range-I(36)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(39)
Level 41: Burnout -- RechRdx-I(A)
Level 44: Spirit Shark -- Apoc-Dmg/Rchg(A), Apoc-Dmg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), GJ-Dam%(46), Apoc-Dam%(46)
Level 47: Hibernate -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Summon Guardian -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

@ B_witched damn thanks bro for the guide i have few questions how much do u think i need to spend to make that build of yours and how to get leviathan epic pools.? currently i have 1bil on my pocket is this enough or do i need more.? what about leviathan is that a quest epic pool if yes how to get em where do i start.? thanks ^_^


 

Posted

I doubt a bill will do it - I used a lot of pvp ios - but - you don't really need to pimp out a stalker for pvp like that - You can swap out most of the pvp ios I placed in with regular ios - karma instead of glad shield for ex. You can make a perfectly decent stalker for a bill - just be sure you get the celerity or jump stealth. You will need stealth cap. You can use devastations in sharks instead of apocs as well.

I forgot to ask did you start off as a hero stalker or vill...I always asume vill. If you are a vill you have to go to the arbiter in rv in front of the entrence to where you would go to RV - the building Recluse and the other patrons are in. He will give you the mish for a patron. Choose Black Scorp becaue it is easiest and you can drop the kill all.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Dam%(43), GS-%Dam(46)
Level 1: Hide -- Krma-Def/EndRdx(A), Krma-Def/Rchg(40), Krma-ResKB(40)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(37), Krma-Def/Rchg(39), Krma-ResKB(40)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(5), Krma-Def/Rchg(9), Krma-ResKB(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7), Zephyr-ResKB(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(50)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(11), Krma-Def/Rchg(11), Krma-ResKB(37)
Level 12: Stealth -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(13), Krma-Def/Rchg(13), Krma-ResKB(25)
Level 14: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(15)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(17), QckFt-EndRdx/RunSpd(17), Zephyr-ResKB(21), HO:Micro(43), HO:Micro(43)
Level 18: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(19), SprngFt-EndRdx/Jump(19), Zephyr-ResKB(21)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 24: Phase Shift -- RechRdx-I(A)
Level 26: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Kuji-In Sha -- S'fstPrt-ResKB(A), Numna-Heal/EndRdx(29), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(34), Numna-Heal(34)
Level 30: Assassin's Strike -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(31), GS-%Dam(31), Hectmb-Dam%(33), Mako-Dam%(34)
Level 32: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Placate -- RechRdx-I(A), RechRdx-I(36), Range-I(36), Range-I(36)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(39)
Level 41: Burnout -- RechRdx-I(A)
Level 44: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), HO:Centri(46), HO:Centri(46)
Level 47: Hibernate -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Summon Guardian -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(50), C'Arms-Dmg/EndRdx(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

Leviathan mastery without Waterspot?


 

Posted

@B_witched hey bro im actually in heroside so where should i go.? and what is RV means.? by the way the one u posted are the same ones u posted last time.


 

Posted

If you want to transfer your character to villains side then you need to kill foes above level 20 to get tip missions, once you do 10 tip missions you need to get another tip to become a rogue/vigilante then repeat the process by going to a villains zone via pocket D or Rikti Warzone. It will take a few days as you can only do 5 tip missions per day.

Rv stands for Recluse's Victory, it's a level 50 pvp zone.

And btw, B Witched, your build has 7 Lotg +rech and they cap at 5.

Gl.


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

@Mortilance hey bro thanks, but hey im kinda confuse to get leviathan epic pool i have to go villiantside.?


 

Posted

Yes


 

Posted

Quote:
Originally Posted by Mortilance View Post
If you want to transfer your character to villains side then you need to kill foes above level 20 to get tip missions, once you do 10 tip missions you need to get another tip to become a rogue/vigilante then repeat the process by going to a villains zone via pocket D or Rikti Warzone. It will take a few days as you can only do 5 tip missions per day.

Rv stands for Recluse's Victory, it's a level 50 pvp zone.

And btw, B Witched, your build has 7 Lotg +rech and they cap at 5.

Gl.

meh I trew it together - fix as needed but the basics are there - I am sure it is different with this ato thing, but I always build for sharks, as and one follow up - stealth cap and percep cap if possible - speed and escape powers....giving stalkers scrap hp will change the way you play it as well as the changes to how they crit out of hide as well as the various incarnates that add in res or massive heals..