Tanker ATIO proc not working correctly
There are some testing results related to this in the I22 Beta discussion forums.
It appears that all Tanker attacks are indeed treated as AoEs for the purposes of procs using the Store Bought Enhancement code (which includes ATOs). In addition, it seems that those SBE procs which affect the caster rather than the target only get one proc check per power activation regardless of how many targets are hit.
Anyway, I thought a link to that thread might be of interest to anyone interested in this one.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Thank you Kosmos.
I wasnt aware of the other thread, and thought I21 bugs was appropriate, since ATIO's were released under this issue.
Now, if we can get a time table for a fix ;-)
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
I'm not going to use the tanker ATIO because it can't be slotted into blazing aura, which is odd that the brute ATIO can <in the brute blazing aura>
whateva.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I tested this on several characters, using the regular proc and superior proc.
Most of these results are using the superior.
On my ice/em tank, I put the proc in Total Focus (base recharge: 20seconds). Superior proc should go off every 6/minute (e.g. guaranteed once every 10 seconds). Even the regular version is 5/minute (every 12 seconds).
Simply put, it does not go off every successful hit. Easily to reproduce (I believe its a bug with the aoe of taunt effect per tanker attack). In fact, I tend to see the proc fire off on different streaks, with 1 application most typical, 2 applications uncommon, followed by no applications (stacked), and only saw 3 applications twice my entire time.
I even hit 4 times in a row, and saw a single application take effect.
In addition, there is some strange streakbreaker type code. During some streaks, I tend to have 60-70% of the hits (should a hit be required? I know I can use it successfully in burn, even with no foes around me), but then I'll hit a streak of no applications, typically 4-6 hits in duration, dropping my average down to 40-50%.
At least single target melee tanker attacks seem bug. I dont know why we have aoe code for the tanker atio proc (according to arbiter hawk), since I've never seen more than 1 application take affect even in aoe's (tested on footstomp. Even with 10 foes in range, at best, 1 application per stomp).
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl