Editing .costume files
The game won't allow you to load a .costume file with an invalid costume option; if it's not available in the character creator, it will be invalid in the .costume file.
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As Aggelakis said there has never been a way to edit a .costume file to get it load a costume item option that the game itself can't support.
But as an historical FYI when the .costume files first came out people quickly started to figure out how to edit them to get different things. For instance people did figure out that you could tinker with the RGB values and get the game to display costume item colors that were not possible with the standard costume editor.
But within a few weeks the Devs patched the game up with file checking so that it became fairly impossible for any "edited" .costume file to be loaded back into the game. I understand why they did that because they didn't want anybody to do anything that might have broken the game somehow. But it's sad because it shows that the game could actually support colors of any RBG value, not just the few dozen or so the GUI editor limits us to.
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As Aggelakis said there has never been a way to edit a .costume file to get it load a costume item option that the game itself can't support.
But as an historical FYI when the .costume files first came out people quickly started to figure out how to edit them to get different things. For instance people did figure out that you could tinker with the RGB values and get the game to display costume item colors that were not possible with the standard costume editor. But within a few weeks the Devs patched the game up with file checking so that it became fairly impossible for any "edited" .costume file to be loaded back into the game. I understand why they did that because they didn't want anybody to do anything that might have broken the game somehow. But it's sad because it shows that the game could actually support colors of any RBG value, not just the few dozen or so the GUI editor limits us to. |
Are costume files stored locally anyway? In other words, if I changed costume files, wouldn't the changes only show up on my screen, not yours?
(I seem to remember hearing that someone changed the costume files so that every toon appeared nude on that one person's screen, whereas everyone appeared normal on their own screen. Urban legend?)
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
Are costume files stored locally anyway? In other words, if I changed costume files, wouldn't the changes only show up on my screen, not yours?
(I seem to remember hearing that someone changed the costume files so that every toon appeared nude on that one person's screen, whereas everyone appeared normal on their own screen. Urban legend?) |
You can save costume sets locally in a .costume file. These files are just an aid for you to put together 'looks' for your toons. Rather than selecting piece by piece in the tailor interface, you can call up a saved look from a .costume file all at once. The tailor interface, communicating with the server, may disallow certain pieces. The .costume file doesn't get around what the server says you're entitled to wear.
Since the textures for the costumes are stored locally, there are ways to alter them. E.g., you can take, e.g., the Trident Chest Logo and alter it so it's a Mickey Mouse Chest Logo. So that when the server says, "Put the trident logo on the chest," you see the Mickey Mouse logo instead. However, that's all done locally. The server is telling everyone else you're wearing the Trident Logo and so, that's what they all see.
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.costume files are just a saved-to-disk text file that lists what your character is wearing from the bajillion parts in the character creator. It has absolutely no bearing on what is seen in the game.
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I seem to remember hearing that someone changed the costume files so that every toon appeared nude on that one person's screen, whereas everyone appeared normal on their own screen. Urban legend?
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But to add to what Zombie Man said the thing you are talking about where you can "mod" your costumes so that you see different things locally only on your client is a different thing altogether. Just like you can mod your maps using the Vidiotmaps mod files there are also ways that you can "replace" certain costumes items so that when you wear item X it looks different to you. Because that kind of modification only happens on your client everyone else will see the normal version of that item when they look at you. This is how the "nude" mod works - people have tinkered with certain items so that to you you'll look nude whereas everyone else sees the normal versions of whatever you modified.
I'm not going to mention -how- you accomplish that kind of thing because I believe discussing the details is not strictly allowed here in the forums. But know that just like how the map mods work the way you can mod costumes items has been a built-in feature of this game since the very beginning. Modding costumes used to be a big thing that was popular during the first few years of the game but frankly I don't really hear about people doing it much anymore.
The key point is that costume modding is something different from using the .costume files.
It's not an "Urban Legend" as much as just something you probably won't hear too much about anymore.
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.costume files are just a saved-to-disk text file that lists what your character is wearing from the bajillion parts in the character creator. It has absolutely no bearing on what is seen in the game.
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Note: the character creator will only accept the file if: a) your account has the pieces listed in the file Unlocked; b) the pieces are all of the same gender; c) the pieces match existing costume choices for the version of game you are playing (IE: Beta pieces may not be available in Live).
I've yet to hear of any True costume modding, but such mods would likely only show on your end and require being loaded from the same sub-folder that the custom maps are read from.
Not that I'm the guru on ingame stuff, but from my understanding of the mechanics (and some general testing) of the costume editor everything that you change in the character file when loaded onto a character shows up exactly how edited.
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This can also occur when pieces are shuffled around. All the pieces of your costume (may) still exist somewhere in the editor, but they are located somewhere else that does not mesh with what the .costume file says. The check-box will pop up, and you can load the entire costume except the conflicting parts, and then you have to manually find those bits. For example, when tails were moved from the "belts" section of upper body - any old costume files with tails will have an error on that part. you can still load the rest of the costume, but then have to go select the tail from the new location.
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I've yet to hear of any True costume modding, but such mods would likely only show on your end and require being loaded from the same sub-folder that the custom maps are read from.
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I can assure you that quite a few costume mods are floating around, or at least used to be some years ago.
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Not that I'm the guru on ingame stuff, but from my understanding of the mechanics (and some general testing) of the costume editor everything that you change in the character file when loaded onto a character shows up exactly how edited.
Note: the character creator will only accept the file if: a) your account has the pieces listed in the file Unlocked; b) the pieces are all of the same gender; c) the pieces match existing costume choices for the version of game you are playing (IE: Beta pieces may not be available in Live). |
You can change anything in a .costume file with impunity. You cannot, however, apply an invalid costume/piece to a character and run around in game with it on. This is exactly what I said before, and exactly what I have quoted you saying. So if you thought otherwise, you misread me.
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Weird, not all of the replies had shown up for some reason...NeWay, I had no doubt that Somebody got bored enough to tinker to that point, but it's never come up in a conversation I'd ever come across of to date (not a major surprise there :-/). As Agg's pointed out, I was refering to the fact that said mod would have to involve a client-side only effect that likely involves the Data folder. Honestly I don't see the point as I've seen some barely-there costumes in-game during one of the many costume contests I've observed. :-X
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But you're right since these mods only involved the client side I think once these people spent the first few months of the game coming up with these things there was no where to go with it after that. I have not seen any new ones created in literally 5 or 6 years now and it's gotten to the point where most people don't even imagine it's possible.
It's just as well the whole modding craze died out. Ripping off existing characters is strictly against the EULA and the game itself will let you create some practically nude outfits that everyone can see anyway.
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Samuel_Tow's muscular-abs for women is the only mod I see mentioned anywhere anymore.
And now I can't find the picture of his troll girl who the mod was intended for.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
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Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I haven't found a resource on editing the .costume files for interesting effects. Anyone know of one?
I am trying to see if there is a way to get the small "Over" symbols you can get on Jackets to show up on one of the "Tight" options.
Thanks in advance for whatever you know!