Call for critique on Spines/FA PvE oriented build


4c3Player

 

Posted

Hello, fellow scrappers! I would like to ask for your opinion on the build I am working on.

This is a PvE oriented and team friendly toon. My objective is for it to perform well on all levels (including lowbie TFs), but it doesn't have to be absolutely self sufficient in terms of survivability. I may occasionally tank if I am the only melee character around, but I expect a meat shield, buffs and/or some sort of crowd control to always be present. But the most important thing for me is to be able to act like a hyperactive ball of hurt that melts the enemies in a blink of an eye. Thus I was aiming more recharge and endurance recovery, while also looking at +damage (not sure how that one worked out - I was hoping for a bigger bonus), to be able to sport all the toggles, spam attacks and have Sprint always on for increased mobility.

The one possibly odd thing is that there is no hasten. I simply can't stand the look and sound of that power. The numbers, however, look like I can get away without it while still getting close enough to my objective.

So, what are your thoughts? Is there room for improvement?

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Posted

i dont have alot fo time, but here are my suggestions/opinons

1. this will not be a paticularly tough toon
2. no hasten=crazy talk
3. no burn=crazier talk
4. the consumption of endurance compared to the recovery is really bad, youd be out of endurance in a few secs of fighting
5. consider another epic pool, dark isnt all that great
6. you will do okay against melee if you eat a luck, but a ranged energy enemy will rip you apart (ACUs for example, from most incarnate trials, or the beasts in the underground, toxic ranged, would tear you to shreds)

if you want crazy aoe damage you for sure need burn, and hasten


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Thank you for taking time to review my build. I seem to disagree with the points you are making, though:

Quote:
Originally Posted by 4c3Player View Post
1. this will not be a paticularly tough toon
That's okay. As I said, this is team friendly character that will not be soloing Pylons nor taking alpha during itrials. I have other toons for that purpose.

Quote:
Originally Posted by 4c3Player View Post
2. no hasten=crazy talk
Hasten is out of question, I'm afraid.

Quote:
Originally Posted by 4c3Player View Post
3. no burn=crazier talk
I kept putting it in, then dropping it again. The way I understand how Burn works on Scrappers these days, it would require me to count on someone with immobilize being on team most of the time, so mobs wouldn't run away from me thus nullyfying the efect of Burn and all my other damage auras. Because of that I predict I would run with Burn toggled off most of the time anyway.

I would also be forced to switch to stationary playstyle, while I really love to be in motion. See the part about hyperactivity.

In the end I have decided to put slots somewhere else. But I am by all means open to suggestions and may put it back in, I just need to know how to deal with fear caused by Burn when I am exemped too low to have Tenebrous Tentacles at hand.

Quote:
Originally Posted by 4c3Player View Post
4. the consumption of endurance compared to the recovery is really bad, youd be out of endurance in a few secs of fighting
Really? This build isn't that different to the one I am playing at the moment. I am level 48 and even though I don't have +end procs in place yet, I don't seem to be having big issues with endurance. And when I do, that's where Consume comes in handy.

Quote:
Originally Posted by 4c3Player View Post
5. consider another epic pool, dark isnt all that great
Could you elaborate on that? Which route should I go and why? Because Dark has some nice utility in the form of ST hold (can be quite useful at times) and Tenebrous Tentacles, which helps keep the mobs in place, while I melt them with my auras or position for Throw Spines. And it doubles as yet another AoE.

Quote:
Originally Posted by 4c3Player View Post
6. you will do okay against melee if you eat a luck, but a ranged energy enemy will rip you apart (ACUs for example, from most incarnate trials, or the beasts in the underground, toxic ranged, would tear you to shreds)
I'll leave grabbing ACUs' aggro to tankers and brutes, so I don't see this as a big issue.


 

Posted

Quote:
Originally Posted by Ghekre View Post
Thank you for taking time to review my build. I seem to disagree with the points you are making, though:


Hasten is out of question, I'm afraid.
- It is a simply amazing power, i cant see just not liking the look as a reason to not take it



Really? This build isn't that different to the one I am playing at the moment. I am level 48 and even though I don't have +end procs in place yet, I don't seem to be having big issues with endurance. And when I do, that's where Consume comes in handy.
-whenever i make a toon i Cant stand having my consumption over 1.00, you have almost 2.00 that is ALOT



I'll leave grabbing ACUs' aggro to tankers and brutes, so I don't see this as a big issue

these were just examples, but in anything mildy difficult you will find yourself dieing alot, the brutes and tanks arent always there to take the aggro, heck even on my blaster i get attacked, personally im embaressed if i ever die on a melee toon. .
here is what i came up with, the consumption is still higher than i want but this should do great damage, i ran with your paramerters and did not take hasten (your gimping your self )or burn, this is fairly inexpensive and you should do very nice damage, here is it
( i would for sure get the cardiac alpha)

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------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

thought i'd throw my two cents in. i agree that hasten is a must, and so is burn. but i did not include them in this build. this is not my current build, but i attempted to make a build that's fairly similar to yours, with what i thought were a bit more survivalable choices.



Hero Plan by Mids' Hero Designer 1.953
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Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance
Level 2: Spine Burst
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Miracle - Heal/Recharge
  • (7) Miracle - Heal/Endurance/Recharge
  • (17) Miracle - Heal
  • (43) Numina's Convalescence - Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Boxing
  • (A) Touch of Death - Chance of Damage(Negative)
Level 10: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Impale
  • (A) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance
  • (13) Decimation - Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (21) Decimation - Accuracy/Damage/Recharge
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
Level 18: Quills
  • (A) Eradication - Damage
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Chance for Energy Damage
Level 20: Consume
  • (A) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 24: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Ripper
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 28: Burn
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Recharge Reduction IO
Level 35: Char
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
Level 41: Fire Blast
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Temperature Protection
  • (A) Steadfast Protection - Resistance/Endurance
  • (48) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (39) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Recharge
  • (9) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.75% Defense(Melee)
  • 6.44% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.3% Max End
  • 60% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 10% FlySpeed
  • 215.9 HP (16.12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 11.55%
  • MezResist(Stun) 8.8%
  • 11.5% (0.19 End/sec) Recovery
  • 22% (1.23 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed