Call for critique on Spines/FA PvE oriented build
i dont have alot fo time, but here are my suggestions/opinons
1. this will not be a paticularly tough toon
2. no hasten=crazy talk
3. no burn=crazier talk
4. the consumption of endurance compared to the recovery is really bad, youd be out of endurance in a few secs of fighting
5. consider another epic pool, dark isnt all that great
6. you will do okay against melee if you eat a luck, but a ranged energy enemy will rip you apart (ACUs for example, from most incarnate trials, or the beasts in the underground, toxic ranged, would tear you to shreds)
if you want crazy aoe damage you for sure need burn, and hasten
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Regards, Four-Cee-Three
Thank you for taking time to review my build. I seem to disagree with the points you are making, though:
Hasten is out of question, I'm afraid.
I kept putting it in, then dropping it again. The way I understand how Burn works on Scrappers these days, it would require me to count on someone with immobilize being on team most of the time, so mobs wouldn't run away from me thus nullyfying the efect of Burn and all my other damage auras. Because of that I predict I would run with Burn toggled off most of the time anyway.
I would also be forced to switch to stationary playstyle, while I really love to be in motion. See the part about hyperactivity.
In the end I have decided to put slots somewhere else. But I am by all means open to suggestions and may put it back in, I just need to know how to deal with fear caused by Burn when I am exemped too low to have Tenebrous Tentacles at hand.
4. the consumption of endurance compared to the recovery is really bad, youd be out of endurance in a few secs of fighting
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Could you elaborate on that? Which route should I go and why? Because Dark has some nice utility in the form of ST hold (can be quite useful at times) and Tenebrous Tentacles, which helps keep the mobs in place, while I melt them with my auras or position for Throw Spines. And it doubles as yet another AoE.
I'll leave grabbing ACUs' aggro to tankers and brutes, so I don't see this as a big issue.
Thank you for taking time to review my build. I seem to disagree with the points you are making, though:
Hasten is out of question, I'm afraid. - It is a simply amazing power, i cant see just not liking the look as a reason to not take it Really? This build isn't that different to the one I am playing at the moment. I am level 48 and even though I don't have +end procs in place yet, I don't seem to be having big issues with endurance. And when I do, that's where Consume comes in handy. -whenever i make a toon i Cant stand having my consumption over 1.00, you have almost 2.00 that is ALOT I'll leave grabbing ACUs' aggro to tankers and brutes, so I don't see this as a big issue these were just examples, but in anything mildy difficult you will find yourself dieing alot, the brutes and tanks arent always there to take the aggro, heck even on my blaster i get attacked, personally im embaressed if i ever die on a melee toon. . |
( i would for sure get the cardiac alpha)
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Regards, Four-Cee-Three
thought i'd throw my two cents in. i agree that hasten is a must, and so is burn. but i did not include them in this build. this is not my current build, but i attempted to make a build that's fairly similar to yours, with what i thought were a bit more survivalable choices.
Hero Plan by Mids' Hero Designer 1.953
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Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Miracle - Heal/Recharge
- (7) Miracle - Heal/Endurance/Recharge
- (17) Miracle - Heal
- (43) Numina's Convalescence - Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Touch of Death - Chance of Damage(Negative)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Decimation - Accuracy/Damage
- (13) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (19) Decimation - Accuracy/Endurance/Recharge
- (21) Decimation - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (A) Eradication - Damage
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Recharge Reduction IO
- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (A) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (48) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Jumping IO
- (A) Empty
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Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 21.75% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 6.3% Max End
- 60% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 10% FlySpeed
- 215.9 HP (16.12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 11.55%
- MezResist(Stun) 8.8%
- 11.5% (0.19 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 10% RunSpeed
Hello, fellow scrappers! I would like to ask for your opinion on the build I am working on.
This is a PvE oriented and team friendly toon. My objective is for it to perform well on all levels (including lowbie TFs), but it doesn't have to be absolutely self sufficient in terms of survivability. I may occasionally tank if I am the only melee character around, but I expect a meat shield, buffs and/or some sort of crowd control to always be present. But the most important thing for me is to be able to act like a hyperactive ball of hurt that melts the enemies in a blink of an eye. Thus I was aiming more recharge and endurance recovery, while also looking at +damage (not sure how that one worked out - I was hoping for a bigger bonus), to be able to sport all the toggles, spam attacks and have Sprint always on for increased mobility.
The one possibly odd thing is that there is no hasten. I simply can't stand the look and sound of that power. The numbers, however, look like I can get away without it while still getting close enough to my objective.
So, what are your thoughts? Is there room for improvement?