Whirling Smash (Titan Weapons) has unexplainable (random) delay in effect
*casts Howling Twilight, bringing the dead thread back to life*
>.>
Just thought I'd mention, I've recently started playing my TW Brute I started back when TW released, and... I'm actually noticing the same thing consistently. There's some sort of odd "lag" between the visual effect and actual damage effect on Whirling Smash. And ONLY on the one power. I haven't noticed (with any sort of consistency, like I have with Whirling Smash) it on any of the other powers. It doesn't happen every time I use it, but it does happen alot.
We all know that sometimes network delays can offset the visual FX on a power, especially knockback. so when I got unusual delays (sometimes up to 2 seconds) on the hit visual and sound fx for whirling smash it annoyed me but I didn't think that anything was out of the ordinary. But something kept bugging me about it, somehow it was different in it's lagging compared to other powers and even compared to the rest of the set.
As of last night I'm _sure_ there is something wrong with the power on the server side. I was fighting +0 daemons solo (specifically a Boss Behemoth) and executed a whirling smash followed by a queued (with momentum) Titan sweep. The whirling smash fx were delayed (as I've seen many times) and the fx from the titan sweep hit ended up playing at the same time.
The behemoth was knocked back, not down!
This means that at the server side the damage events occurred on the same server tic, which should be impossible from a solo player unless the delay on whirling smash was actually a server side power problem not a side-effect of client-server lag. I'm wondering if the power does some pseudo-pet strangeness that randomly delays the effect.
(As an aside the damage event on Follow Through is too late compared to the animation, the damage happens after the blade had passed through the enemy not at the apex of the strike)