Earth/TA/Mace build, need help
My thoughts looking at this build:
Fossilize, ice arrow, volcanic gasses: I'd grab more hold duration. Lockdown hold/rech would be nice, and volcanic gasses should get the lockdown proc too.
Stalagmites: Why an acc/dam? Damage is pointless, just grab a plain acc.
Boxing: I see what you're trying to do, but there's *got* to be an easier way to get 2.5% E/N defense, especially with how *many* slots this takes up.
PGA and tough: You could get another 3.125% S/L defense from one more slot in each, that could free up some slots elsewhere.
Animate stone should be slotted as: Expedient reinf. acc/dam, dam/end, acc/dam/rech, resist proc; sovereign right resist proc; blood mandate acc/dam. Resist procs are GREAT in a pet which already has high resistance.
I assume oil slick arrow is one of those things you were unsure how to slot? It gets max damage, some recharge, and an achilles proc. It's a beastly damage tool.
Earthquake should also get an achilles proc, I personally like to slot it for some recharge and tohit debuff, too.
That third slot in hasten really doesn't do much, especially if you add a recharge-boosting alpha. I'd drop it.
I'd swap stealth for maneuvers. A tiny bit more end, but slightly more defense, and for the whole team.
Finally, TAKE EMP ARROW. I did a massive double take when I realized this was missing. This is one of the two best holds in the game - and you've already got the other in volcanic gasses! Drop flash arrow - the bonuses are OK, but the power itself is crappy. You'll get a good bit of extra E/N def from basilisk's gaze in EMP, so you can afford to drop the slots from boxing to help slot up EMP and other powers. Use some of the slots from flash arrow to get back its S/L def by adding a slot to tough and PGA.
I like to put some slow in glue and quicksand to deal with uplevel foes. I ended up with one leftover slot, which I put into CJ for a -KB. You want one of those.
This is what I'd do. The slot levels are somewhat arbitrary, I didn't worry too much about what got slotted when.
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@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I'm trying to put together a build for my earth/ta/mace controller and not sure what how I should slot my powers and what to go for. So far I've got S/L/E to soft capped and getting close to perma hasten. I'm going to include what I've gotten done so far with mids and hope for some feedback. I haven't used all my slots up yet as to I'm not sure where to put them in the powers I have left. Any information on finishing out my build would be greatly appreciated. Also if I have something slotted in a way that it isn't going to help much please point that out aswell. It's just a throw together build what I've gotten so far, so I'm willing to make any changes that needs to be done. The build might appear to be going in to many directions if so I'm open for help towards the right direction. Nothing that I've got picked (slots, enhancements, alphs, powers, epic) is set in stone, everythign can be changed if needed.
Thanks for all the help in advance!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
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Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-Acc/Rchg(15)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-EndRdx/Immob(9)
Level 2: Flash Arrow -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(3), SipInsght-ToHitDeb/EndRdx/Rchg(3), SipInsght-Acc/EndRdx/Rchg(5), SipInsght-ToHitDeb(5)
Level 4: Glue Arrow -- Empty(A)
Level 6: Quicksand -- Empty(A)
Level 8: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(17)
Level 12: Stalagmites -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(37), AirB'st-Acc/Dmg(37)
Level 14: Boxing -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(21), P'ngFist-Acc/Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(33), P'ngS'Fest-Dmg/EndRdx(33), P'ngS'Fest-Dmg/Rchg(33)
Level 16: Poison Gas Arrow -- LgcRps-Acc/EndRdx(A), LgcRps-Acc/Sleep/Rchg(19), LgcRps-Acc/Sleep(19)
Level 18: Earthquake -- Empty(A)
Level 20: Acid Arrow -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam(23), RctvArm-EndRdx(31)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(29)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg(34)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 44: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Acc/Dmg(45), RechRdx-I(46)
Level 47: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Agility Total Core Revamp
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run