Newbie teleport questions


Ironblade

 

Posted

Hey, I've just started the game around Christmas, and our small group of Villains starts to have a nice base.

We now want to add teleport options. I've experimented a little, and added the 1x2 teleport chamber. I've but a beacon to Cap au Diable into it, but that doesn't do anything. I think I need to add a teleporter.
I've looked on the Paragon wiki and it seems you need to craft those. for this I first need a Basic Worktable? I do I understand correctly that you don't need the 75k raid telepad?

I've looked at the wiki and I understand that soon there will be better teleporters available in the next release?

Should I try and wait for those? Should I first upgrade to a 2x2 transporter room? Is the 2x1 room only limited to one destination, as it can only hold one beacon? Does the telepad itself also allow for some destinations?

What happens if I make a Basic Telepad, and then delete the room to upgrade it to a bigger one? Is the Prestige lost? Is the salvage lost?

Am I correct to think that with the basic combo power and control unit, I should be able to power 2 telepads? This would be 4 destinations/beacons with the current game, and up to 12 with the next game patch?

Am I correct that for a Villain base, there are only a few destinations for teleports, so I don't need a lot of teleporters, esp. after the release of the better Hacked versions? I only need enough for 9 destinations?

Sorry for all the questions. Bas building has been relatively straight forward until now, but with these teleports it gets a bit confusing, because you have to craft them and supposedly there are going to be new ones available soon. (how soon, any ideas?)

I currently have a 1x2 room with one beacon (60k Prestige) and about 70k Prestige to work with, but we gain about 10k Prestige every evening we are in the game.

We currently have two storage rooms (2x7 racks), one with a personal vault door and enhancement crafting table and an oversight center with combo power and control unit. W had first made a medbay, but found it rather useless as it doesn't restore you to full health and there is no nurse.

I assume that after the transporters are up, we'll need to invest for proper control and energy needs, which is going to be a lot of Prestige.

Any answers and suggestions are appreciated.


 

Posted

I've looked on the Paragon wiki and it seems you need to craft those. for this I first need a Basic Worktable? I do I understand correctly that you don't need the 75k raid telepad?
Correct on the worktable. As for the Raid Teleporter, that is only used for raiding or the Cathedral of Pain Trial (which is WAY in your future, if at all).

I've looked at the wiki and I understand that soon there will be better teleporters available in the next release? Should I try and wait for those? Should I first upgrade to a 2x2 transporter room? Is the 2x1 room only limited to one destination, as it can only hold one beacon?
um..... How impatient are you? I would wait. The current teleporters can hold two beacons. The new ones will be able to hold SIX beacons but only cost 50% more than the current models. This will give you time to upgrade to a full teleport room and maybe more power and control.

Does the telepad itself also allow for some destinations?
No. The telepad does nothing without beacons.

What happens if I make a Basic Telepad, and then delete the room to upgrade it to a bigger one? Is the Prestige lost? Is the salvage lost?
You can drag it into a new room. Before deleting the old room, create a larger room, then drag the telepad into the new room. This means you have to have enough prestige to have both rooms simultaneously.

Am I correct to think that with the basic combo power and control unit, I should be able to power 2 telepads? This would be 4 destinations/beacons with the current game, and up to 12 with the next game patch?
Can't recall the power and control offhand. Are you taking into account that each beacon requires 5 control points, in addition to what the telepad needs?

Am I correct that for a Villain base, there are only a few destinations for teleports, so I don't need a lot of teleporters, esp. after the release of the better Hacked versions? I only need enough for 9 destinations?
Yes, villains have way less destinations - Mercy, Oakes, Cap, Sharks, St.Mart, Nerva, Grandville, RWZ, Pocket D - looks like 9.

and supposedly there are going to be new ones available soon. (how soon, any ideas?)
Current speculation seems to be leaning toward mid March at the earliest. It's a safe bet it will NOT happen during the Spring Fling event, which runs through the end of February.

We had first made a medbay, but found it rather useless as it doesn't restore you to full health and there is no nurse.
It has its uses. Some zones have no hospital so using your base is much faster to get back to the action.


What server are you on? If you're on Infinity, I can help you with prestige. I need to power-level a 'junk' character for something and I can put him in your VG so the prestige earning potential doesn't go to waste.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Thanks for the reply. I went ahead and made a 4x4 teleport room and put one Basic Telepad into it. I'm not going to wait for a month for the hacked version.

In a month we'll have plenty of Prestige ans Salvage to make further upgrades and sell and replace the old one if needed.