Bringing my DDD back from exile (need help)


DoctorWhat

 

Posted

I've been thinking of undusting my Dark/Dark/Dark Defender (my first character, my first 50), while I wait for a Dark/Dark troller.

I havent played it in years. Many years. I remember it was a beast with -tohit, making soloing absurdly easy (on the old Invincible setting), but slow with the lack of damage. Hope the vigilance changes and a good IOing may fix the damage part (and musculature, too)

What do you think of this? Hasten is not quite perma, but I guess I can live with it :P Nor is softcapped, but hopefully the short recharge on FS and TT will take care of unexpected adds

End consumption (the other killer thing I remember) seems quite in control, with netting almost 2 end/s with darkest night on (Dark Embrace is not being used, is just a mule). I even have a free slot and not sure where to place it.

Any suggestions? Anything I missed? As I said, I havent played this char since I7

Thanks!


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(27)
Level 14: Howling Twilight -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Ragnrk-Knock%(21), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(37)
Level 30: Recall Friend -- Winter-ResSlow(A)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 35: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(42), Theft-+End%(43)
Level 38: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

I'm interested in your responses, too. I understand tanks and blasters so much that I don't even bother to review the numbers before building them, but defenders are another issue. So many times I've heard that you "have to get this one power" but other times "that's so useless don't even bother".

Not looking to solo with mine, but I do want to be a big supporting part of a team.

Thanks.


 

Posted

Quote:
Originally Posted by Erhnam View Post
Level 16: Tenebrous Tentacles -- Ragnrk-Knock%(21)
Did you slip this in just to see if we were paying attention?

The few things dark miasma can't debuff into oblivion aren't going to be affected by a bit of random knockback. You'd probably be better served by more range or more recharge here.

Unfortunately, Positron's Blast fails at both range and recharge, so if you want the 5 piece bonus, you're going to be weak on at least one of the two. Enfeebled Operation:Immob/Range would be my choice for the sixth slot, but Gravitational Anchor:Immob/Rech or Gravitational Anchor:Immob/Rech/Acc will also do nicely if you prefer more recharge, or a plain old common Range IO if you don't care about root duration.

Alternatively, you could abandon set bonuses on this power, and frankenslot to cover all the bases. Having a well slotted TT could very well be worth losing one recharge set bonus.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Did you slip this in just to see if we were paying attention?
Not really, I was really thinking it could be useful :P

Quote:
Originally Posted by Rigel_Kent View Post
The few things dark miasma can't debuff into oblivion aren't going to be affected by a bit of random knockback. You'd probably be better served by more range or more recharge here.

Unfortunately, Positron's Blast fails at both range and recharge, so if you want the 5 piece bonus, you're going to be weak on at least one of the two. Enfeebled Operation:Immob/Range would be my choice for the sixth slot, but Gravitational Anchor:Immob/Rech or Gravitational Anchor:Immob/Rech/Acc will also do nicely if you prefer more recharge.

Alternatively, you could abandon set bonuses on this power, and frankenslot to cover all the bases. Having a well slotted TT could very well be worth losing one recharge set bonus.
Ill have a look at it later on, but having it recharging under 6s seems good enough? Time to fire Nightfall, Life Drain, and some other thing depending on needs (heal, fear, DN, gloom)

Thanks for this

EDIT: Added the data chunk, seems I forgot to include it :P

About TT, maybe a range IO, or another damage proc. Or maybe Ill just remove the slot and change something else, with that one I will have 2 free slots


 

Posted

Ive been testing this build in te beta server, trying the new DA arcs.

Some stuff: I decided to put 5x positron blast + cloud senses proc on both TT and nightfall. Seems to work nice
I was using the exploiters HOs. Fixed that on my build
I remember Life Drain sucked hard when I played this char 7 years ago. Now it rocks!

Ive done a 3-4 mishes at 0/x8, with bosses. Seems powerful and safe, and damage is quite bigger that I recalled. Still, being mezzed is a real PITA. Hope to fix that with clarion

I didnt use Dark Blast once. Life Drain (for both procs, build up/chance to +end) + TT + NF on groups, and for the leftover bosses LF+Gloom+ TT/NF, once each cycle, to keep the inmob rolling.

At the end of the first mishion I realized that I didnt summon fluffy :P

End seems quite under control even spamming aoes, with DN on, and everything. I think the end proc in life drain is working quite nice. Used Dark Consuption once, but could have passed without it

Died a few times, always because of a mezz, but that was expected in a char that didnt play in years :P

Still, any suggestion on the build will be welcome

Once I get this on live I may try purpling it out and getting the pvp +3def. Time will say

This was the final build:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), HO:Cyto(19), HO:Cyto(21)
Level 10: Super Jump -- Zephyr-ResKB(A)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(27)
Level 14: Howling Twilight -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31), Cloud-%Dam(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Cloud-%Dam(21), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(34), HO:Cyto(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(37)
Level 30: Recall Friend -- Winter-ResSlow(A)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 35: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(42), Theft-+End%(43)
Level 38: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

This si the build I use, but it's a Dark/Dark/Soul. It works out quite well as with Soul Storm, PG and FS it's this side of a Troller for controlling. It needs Darkest Night to softcap, but it still has decent defense. I haven't gotten it fully slotted out yet, but it's very survivable, if a slot grind while solo.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Night-Wave: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(7), Theft-Acc/Heal(9), Theft-Acc/EndRdx/Rchg(9), Theft-Heal/Rchg(15)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(23)
Level 2: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/EndRdx(46)
Level 4: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(5), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(34), Apoc-Dam%(37)
Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(43)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31)
Level 10: Moonbeam -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(11), Mantic-Dmg/EndRdx(11), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/ActRdx/Rchg(34)
Level 12: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-EndRdx/Fear(13), Abys-Dam%(13), Abys-Acc/EndRdx(29), Abys-Acc/Rchg(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(50)
Level 16: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(17), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37)
Level 18: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Hold(43)
Level 20: Night Fall -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Howling Twilight -- Amaze-Stun/Rchg(A)
Level 26: Recall Friend -- IntRdx-I(A)
Level 28: Teleport -- Winter-ResSlow(A)
Level 30: Team Teleport -- RechRdx-I(A)
Level 32: Dark Servant -- GravAnch-Immob/Rchg(A), GravAnch-Immob/EndRdx(33), GravAnch-Immob(33), GravAnch-Acc/Immob/Rchg(33), GravAnch-Acc/Rchg(34), Cloud-%Dam(50)
Level 35: Life Drain -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(45)
Level 38: Blackstar -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(46)
Level 41: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(45)
Level 44: Soul Storm -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(45), UbrkCons-Hold/Rchg(46), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), G'Wdw-Dam%(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Radial Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A)

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