Questions on Titan Weapons
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1)You need to hit something to receive momentum.
I've been away from the game for a few months. I just came back and rolled a titan weapons/WP scrapper.
I'm a little confused about a couple things regarding the set though. First off, when it comes to powers that grant momentum, do you actually have to hit something with the power to gain momentum, or just use it. Because it seems like there have been times when I don't hit anything, but get momentum anyway. The other question is how does it work when you use two powers that grant momentum in a row. Does the momentum duration of the second power override the duration of the first power? Or does the second power not grant momentum until the first one wears out?. Because it seems to me like it's quite difficult to get momentum going for more than maybe 3-4 attacks in a row. |
2) If you use an attack and it hits you will enter a state of momentum for 5 seconds. During that time you cannot refresh your momentum with other attacks that grant momentum (the exception being build momentum) While in a state of momentum you will be able to use attacks that require momentum (Follow Through and Whirling Smash) and all your other TW attacks will animate faster until momentum wears off.
So basically the way TW plays out is:
slow attack>fast attack>fast attack>fast attack>fast attack>slow attack
At low levels you won't have enough attacks to make a full attack chain like that, TW is a late blooming set, play it to higher levels and things will start to feel much more smooth and fluid.
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Okay, that is how it seemed to me too. Is there anywhere I can find out HOW much faster the animations are under momentum? Mids doesn't seem to show it.
1)You need to hit something to receive momentum.
2) If you use an attack and it hits you will enter a state of momentum for 5 seconds. During that time you cannot refresh your momentum with other attacks that grant momentum (the exception being build momentum) While in a state of momentum you will be able to use attacks that require momentum (Follow Through and Whirling Smash) and all your other TW attacks will animate faster until momentum wears off. So basically the way TW plays out is: slow attack>fast attack>fast attack>fast attack>fast attack>slow attack At low levels you won't have enough attacks to make a full attack chain like that, TW is a late blooming set, play it to higher levels and things will start to feel much more smooth and fluid. |
City of data lists the faster cast times.
It lists the slow animations but if you click on the "If source.Mode?(kFastMode)" link you'll see the power with the faster cast time displayed.


I've been away from the game for a few months. I just came back and rolled a titan weapons/WP scrapper.
I'm a little confused about a couple things regarding the set though.
First off, when it comes to powers that grant momentum, do you actually have to hit something with the power to gain momentum, or just use it. Because it seems like there have been times when I don't hit anything, but get momentum anyway.
The other question is how does it work when you use two powers that grant momentum in a row. Does the momentum duration of the second power override the duration of the first power? Or does the second power not grant momentum until the first one wears out?. Because it seems to me like it's quite difficult to get momentum going for more than maybe 3-4 attacks in a row.