DM/SR what to build towards?


DeathHarvester

 

Posted

I don't have a build yet as I'm in the process of leveling this toon up. I'm a bit over the half way point atm and wanting to start working on a build. Before I post a build to see where all I went wrong I'm wanting to know what I should aim for? Should I build for soft capped defense without using alpha to get me there or save some slots and use alpha to finish the defense off?

Trying to figure out what goals and order of those goals should I aim for?
Expecting recharge, defense, HP to be the main choices just not sure the order. Or maybe +damage, or endurance bonuses. Any advice what to aim for would be appreciated.

Thanks!!!


 

Posted

(1) Defense Defense Defense...SR that is your bread and butter...

(2) HP

(3) recovery and recharge


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I'd prioritize defense then recharge then max HP. After that nab things like regen, recovery and maybe +damage.


 

Posted

Defense, obviously. Get yourself to the softcap first.

If you're planning on doing a lot of incarnate content, get yourself to the Incarnate Softcap next.

Get Soul Mastery for your Epic. If you're a Hero, take Body Mastery for the Endurance help, then get your *** over to redside, suck up to Ghost Widow for her powers, then head back to blueside. Pick up the +End Accolades and a few +End and +Recovery set bonuses to make sure you've got enough endurance. If you can't make it work, get Dark Consumption back into your build, because dropping it is the olny way you can explain running out of endurance.

Next step depends on your playstyle. Are you a damage dealer or a tank? If you plan on doing both, pick the one that's more important to you.

If you plan on dealing damage, pick up Gloom and Dark Obliteration from Soul Mastery. Gloom is an incredible ST attack, and Dark Obliteration helps with your anemic AoE abilities. They also give two additional places for purple sets.
Next, get your recharge as high as possible. You want enough to make Soul Drain permanent. It's tough, but possible. Since you have more Defense Powers than you know what to do with, you can easily fit five LotG +rech. Put purples in one of your punches, Soul Drain, Gloom and Dark Obliteration. Find somewhere else for another purple set; I use the Stun purple in Boxing, but the immob in Midnight Grasp is another option (albeit a bad one). Get as many +5% recharge bonuses as you can. Pick up Hasten.
At this point, you should have at least 177.5% global recharge(37.5% LotG + 50% purples + 20% Quickness + 70% Hasten). Most of your powers will come back as fast as you can click them, so put together any insane attack chain you want. Remember to start every spawn with Soul Drain to keep your damage bonus as high as possible.

If you're planning to tank, you need to deal with the fact that pretty much anything that gets through your defense will do full damage, or pretty close. Brutes have an automatic advantage over scrappers because they have more HP, which means they regen more HP/sec and lose a smaller percentage of their max HP when they take the same damage. So boost your HP even more. Start with the +HP accolades for a +20% boost. Then add +HP and +regen set bonuses where you can find them.
Get Tough and slot it well, but don't bother chasing +Resist set bonuses; most of them suck. I wouldn't bother getting the +3% resist PVP IO, but if you have the money and really want to get it, go for it.
Get Gloom and Darkest Night from Soul Mastery. Dark Obliteration is handy, but not mandatory for tanking builds. Darkest Night reduces the damage enemies deal, so it's effectively extra resistance (unless the enemies resist the debuff). It also applies the same taunt as all your punches do, but on a continuous basis, to the target and everything around it, kind of like an extra taunt aura.
Consider frankenslotting Siphon Life to get extra healing out of it. DO NOT ignore its damage though - it's one of your best attacks. If you don't need the heal often, just slot it like a normal attack.

Once you've maxed out your offensive or defensive capabilities, follow as much of the advice from the other section as you can. Fortunately, there's some overlap. For example, Luck of the Gambler boosts HP and recharge, as does Crushing Impact.

Regardless of which build you use, skip Elude. You're softcapped, so you don't need the +Def, you've got Dark Consumption, so you don't need the +Recovery, and nobody needs the crash at the end. If you want a godmode, pick up Demonic/Eye of the Magus. The typed defense won't stack with your positional defense, but you'll still benefit from the +Resist, and there's no crash. In the rare case where you'd need it before it recharged, you'd probably still be waiting for Elude to recharge anyways. And it IS affected by global recharge, so with the uber recharge build mentioned above, it's back every 9 minutes.


@Roderick