Critique: Spines/Invulnerability Scrapper


Hindenburg

 

Posted

Okay, so this is my Spines/Invul scrapper build I fixed up. Went for capped defenses with few in range without losing out on damage. Went with Agility for the defense/end. helper, and I have all the accolades. Give me your opinions on what I could change to improve in your opinion.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Verderbnis: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(31)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7), GA-3defTpProc(9), S'fstPrt-ResDam/Def+(25)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx(29)
Level 4: Spine Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(5), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), RechRdx-I(34)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Rchg(37)
Level 10: Impale -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(17)
Level 18: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(19), Aegis-ResDam(27)
Level 20: Quills -- Erad-Dmg(A), Erad-%Dam(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Kick -- Dmg-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(42)
Level 26: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(29), RctvArm-EndRdx(43)
Level 28: Ripper -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(40), HO:Nucle(48), HO:Nucle(42), HO:Nucle(40)
Level 30: Invincibility -- LkGmblr-Rchg+(A), GftotA-Def(31), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(46)
Level 32: Weave -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(34), GftotA-Def(36), GftotA-Def/EndRdx/Rchg(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
Level 38: Throw Spines -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48), EndMod-I(50), EndMod-I(50)
Level 49: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)


 

Posted

heh, 45's across the board.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Verderbnis: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(15)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(9), Aegis-ResDam(25), Aegis-Psi/Status(37)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx(19)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(29)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(7)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(31), Dct'dW-EndRdx/Rchg(37)
Level 10: Impale -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(17)
Level 18: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(19), Aegis-ResDam(27)
Level 20: Quills -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Rchg(31), Armgdn-Dmg/EndRdx(42)
Level 22: Kick -- Dmg-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(34)
Level 26: Resist Elements -- GA-3defTpProc(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(40), Aegis-ResDam(43)
Level 28: Ripper -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(40), HO:Nucle(42)
Level 30: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(34), Rec'dRet-ToHit(36), Rec'dRet-ToHit/Rchg(43)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(42)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 38: Throw Spines -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Dmg/Rchg(39), Ragnrk-Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48), Numna-Heal/EndRdx(50), EndMod-I(50)
Level 49: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)



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perma jump is ---> /up 1

 

Posted

In the first reply build, no performance shifter procs at all and a critically underslotted Stamina. I'm not sure that this build will play with any hopes of keeping endurance up at any level below 50, and even at 50 I don't think the Agility Alpha can make up for the lack of attention to stamina. You'd need to take Ageless to function.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Well, the build posted by me is close(ish?) to finished (need to finish slotting about 7 powers) and no end problems really; and when I have them, they're from my two attacks with no IOs yet and conserve power fixes the problem. I see how doing anything below 50 is going to destroy me, but I'm planning for this build to be my "Level 50 missions/iTrials/TFs" then creating a cheaper build to run anything lower level enough to take away "Physical Perfection".


 

Posted

with t4 Agility, Stamina and Physical Perfection are sitting at 87% enhanced.

There's also 2 slots left to place (for 2 Perform procs if wanted)


perma jump is ---> /up 1