SD/WM/?? Tank Needs Revisions!


Hindenburg

 

Posted

I took an old build off of the Tank Guide in the Tank Forums and retooled it a bit because it was from i14. I'm not a rich guy, but I could swing the Emp Merits to get the one uber expensive PvP IO I have in there.

Anyway, I'm not very good at building or rebuilding for the most part. I want to be a fun tanky tank, which is why I'm not takin' ol' Invuln/Axe instead. I'm going to use this guy on TFs and Trials, my goal is not to die and to make sure the people around me do not die as well. I would greatly welcome any critiques, criticisms, and insights!

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(9), LkGmblr-Rchg+(15), GA-3defTpProc(46), ResDam-I(48)
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(45), Zinger-Dam%(45)
Level 2: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3), S'fstPrt-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam/EndRdx(34)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(11), LkGmblr-Rchg+(15)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(46), Zinger-Dam%(46)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 20: Boxing -- Acc-I(A)
Level 22: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Dam%(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 24: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Zinger-Dam%(34)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(45)
Level 28: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(37)
Level 35: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx(40)
Level 38: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(43)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: One with the Shield -- Heal-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A)
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Void Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Seers Radial Superior Ally
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), RgnTis-Regen+(19), Numna-Heal(48), Numna-Regen/Rcvry+(50), Numna-EndRdx/Rchg(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 8.62% Defense(Melee)
  • 5.81% Defense(Smashing)
  • 5.81% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 1.8% Max End
  • 41% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 267.1 HP (14.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 8.8%
  • MezResist(Stun) 6.6%
  • 5% (0.08 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% RunSpeed



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Posted

looks good.

I'm assuming you meant to put a Steadfast res/def +3% in True Grit?

I would drop at least one slot from Active Defense.

I think you'd be happier with Fireball.

Personally, I wouldn't slot the Glad Armor Unique.


perma jump is ---> /up 1

 

Posted

I would drop something to grab build up, tanker damage isn't stellar, but at least build up helps here and there, also, don't tank mother mayhem, abyssmal def and res vs psi XD.