enjoyed small teams lately
I love teams of all sizes. I'll spam "lvl 50 missions, lfm" and if one person joins I'll run as a duo. If seven want to join me, that's even better but the smaller teams can be great.
@Joshua.
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I tend not to form teams because I do want to talk to people and they don't seem interested in that. Even teams I've joined it's been hard sometimes on the higher population servers to get people to chat. However, I may be spoiled on running with the same group of folks for almost 7 years. On the occasions I solo, I have a tab with all my chat channels up just for the background noise. I lurk for the most part, but will say something on occasion when I feel I have something to add. That's led to some good dialouge, and I even learn something from time to time.
And I often don't create teams because ending up with just 3 or 4 feels awkward. It's like you should actually talk to them because there are so few of you.
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![Big Grin](images/smilies/biggrin.gif)
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I kind of liked the smaller teams more than the bigger ones. On a team of 3, I could solo a spawn if the others were occupied - or when ambushes hit I could take them. I felt more important in the team and more able to determine the outcome of a fight - instead of being in a team of 8 where there is a flash of light, the enemies go down, and I'm not sure what happened. |
There's a sense of faster progression in larger teams, where the xp flows like wine and you steamroll everything, but in my opinion, some of the most epic feelings I've had in game were with smaller teams.
I recall a PuG STF that dwindled down to 5 people. One left early, one DC'd and the last left because they thought it was a lost cause. I was on my Rogue MM, and I won't lie, I don't remeber whoall else was there at this moment (got a screenie though... somewhere) and we pushed on 'til we got Lord Recluse. It was a PITA, but we did it. We wound up discussing strategy and what we could do and actually, finally, brought him down.
Smaller teams allow for that true 'moment of glory' for the contribution of our characters. It's why some folks complain about the Trials, and why they feel out of the loop doing them.
I hope this is what the new DA, and small team/solo Incarnate content going forward, keeps in mind in its development.
EDIT I don't mind soloing and that's when I leave on all my channels and I tend to 'lurk'. However when I do team, I do it because I enjoy the company. A quiet team is a boring team, no matter how successful it is.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
I love teaming, I will join a team 20 levels down because teaming is just more fun. But I usually avoid small teams. If a bunch of people leave a team of 8, I tend to join them. And I often don't create teams because ending up with just 3 or 4 feels awkward. It's like you should actually talk to them because there are so few of you.
But in the past couple of days I've been on several smaller teams. Did Posi 2 with a team of 5 (maybe 6), just did hero tips with a team of 3.
I kind of liked the smaller teams more than the bigger ones. On a team of 3, I could solo a spawn if the others were occupied - or when ambushes hit I could take them. I felt more important in the team and more able to determine the outcome of a fight - instead of being in a team of 8 where there is a flash of light, the enemies go down, and I'm not sure what happened.
Posi 2 was much more coherent with a smaller team. The extra gaps between enemy spawns in the dam and behind it meant we fought spawn by spawn instead of aggroing everything around. I'm not sure if that was more fun than the usual chaos, but no one got defeated and it went much faster.