Idea: Revamp to Temp Powers/Temp Power Recipes


Kirsten

 

Posted

So, I'm using energy drinks to fuel my crazy idea machine, and I've been thinking. Temp powers don't seem to have much love at all. They can be very useful and very underloved. So I was thinking of a couples of ways to revamp them.

Now, first of all, my idea involves a tidy up of the power screen. Moving the inherent ranged attack to inherent powers. Also giving the option to sort temporary powers by ability, name and number of uses/time left. Small thing, probably a coding problem, but it would be nice to see what jetpack has the most time on it etc.

Secondly, allowing temp powers to stack up to 3-5 times. So you can make 3 versions of Pistol and you will end up with 90 pistol shots. Another nice thing to have, I think.

Thirdly. Condense the recipes into one for each power. My idea involves adding new recipes, so having 3 versions of one recipes seems a bit...pointless.

Fourthly. Add some text to some temp powers to say where they came from. For example, Coral Shard, it could say. "These were unlocked from the Renult SF" or sumin.

Now onto the main idea. I want to see diffrent mobs drop diffrent temporary powers. For example, Gabrielle's hammer, nice enough power, does damage, simple. The sledgehammer is a bit boring though, and who is Gabrielle? Why have we got his hammer? My idea involves reskinning the hammer and adding a few diffrent looking versions. Maybe one is a war mace hammer, another is the impact hammer, another is the carnival heavy hammer etc. We've taken these off people we have killed and arrested and repaired them so we can use them.

A couple of ideas. For handgun, the crossbow from the Vhazlok, a laser pistol, various hand guns, maybe even Maelstromm's pistol. The hammers I suggested above.

I also would like to see missions which give a temp power, at the ending, giving a perma recipe for this power which can't be traded. So people can keep using some of the good temp powers out there. Price them accordingly so they are reasonably expensive if they are amazing powers.

And as some ideas (and this is for recipes in general) add some more. Why not add some emotes, for example, a level up kinda emote, or more costume pieces. Some new temp powers would also be nice based on current mechanics or new powers. For example, a glue trap. Located AoE, applies a small slow.

I know there isn't much there to go on, but it is a red bull idea :P Maybe if people like it we can add more.

P.S Make the jet packs last 2 hours like normal jet packs!


 

Posted

I would LOVE to see more options for ''backup'' radio. I hate the fact that when I leave praetoria to be something else it changes. Need more backup options, different pets and stuff. I buy backup radios like they're going out of style. Or maybe keep the BU the way it is but add in different guys to use, or a choice of what you can pick (like a choice before the power gets fully activated. Praetorian Police/Longbow/Bane/Thug/Tsoo) whatever.


 

Posted

/signed to pretty much all these ideas. I've always liked temp powers for RP and in the very rare situations when they were useful to me in combat.

Now I'm just guessing on this but I'm betting the limitations of the code will require that for every different version of Gabriel's Hammer (the different types of hammers), there has the be a recipe for that version otherwise when you pull out the hammer, it will probably be a random version as theres nothing to specify to the game what version of the hammer you have.


 

Posted

Quote:
Originally Posted by The SentinelF13 View Post
Now I'm just guessing on this but I'm betting the limitations of the code will require that for every different version of Gabriel's Hammer (the different types of hammers), there has the be a recipe for that version otherwise when you pull out the hammer, it will probably be a random version as theres nothing to specify to the game what version of the hammer you have.
I was meaning diffrent mobs would drop diffrent renamed hammers, for example, Carnival drop Carny hammers.


 

Posted

/signed. As an extra, I would love it if they removed or shortened the redraw time/animation on range and melee attack. It's the main reason i dont use temp powers.


Defiant to the last!

 

Posted

/signed

Quote:
Originally Posted by The SentinelF13 View Post
/signed to pretty much all these ideas. I've always liked temp powers for RP and in the very rare situations when they were useful to me in combat.

Now I'm just guessing on this but I'm betting the limitations of the code will require that for every different version of Gabriel's Hammer (the different types of hammers), there has the be a recipe for that version otherwise when you pull out the hammer, it will probably be a random version as theres nothing to specify to the game what version of the hammer you have.
I would actually enjoy having it be random instead of the same every time. kinda like [secondary mutation] the effect is different every time. rikti monkey FTW :P