Top Street Justice / Willpower Scrap - critique (StJ/WP)


Granite Agent

 

Posted

Looking for feedback on this StJ/WP scrapper.

Sits at soft-cap to S/L/E/N, with Shadow Meld for extra def as needed (alphas). Also has 635% regen with 1 foe in RTTC, about 50hp/sec at lvl 50 with no accolades.

Assume will run musculature alpha for dmg and perhaps Vorpal Judgement for extra def.

Issues: endo recovery seems a bit low -- couldn't find enough slots. Also, am concerned about the attack chain ... can't get CU down enough to run RC-SB-HB-RC-SB-CU.

Suggestions/comments appreciated!

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Professor Punch: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5)
Level 1: High Pain Tolerance -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(5), Heal-I(7), Heal-I(7)
Level 2: Sweeping Cross -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-%Dam(50)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11), Numna-EndRdx/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(48)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dam%(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19)
Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31), HO:Golgi(31)
Level 18: Spinning Strike -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), FrcFbk-Rechg%(34)
Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(34)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), RechRdx-I(43)
Level 35: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(46), RctvArm-EndRdx/Rchg(46)
Level 41: Shadow Meld -- RechRdx-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 50: Vorpal Radial Final Judgement
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(40)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

Any comments? I am uncomfortable with the heavy blow slotting, for one.


 

Posted

at work, but quickly, it looks like you can remove 2 slots from Rib Cracker?


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Hindenburg View Post
at work, but quickly, it looks like you can remove 2 slots from Rib Cracker?
If I do that, I lose the +def bonus to energy/neg and will fall below softcap. 6-slot mako needed.


 

Posted

Why don't you try Agility Core Paragon


 

Posted

I wanted to run Musculature on a Scrapper for once.


 

Posted

I would run musculature if it actually affected Criticals but it doesn't so I thought maybe agility for the recharge/defense/end mod


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Any comments? I am uncomfortable with the heavy blow slotting, for one.
If you can scrape up one more slot, consider adding an Acc/Dam Hami-O. In general, I add an Acc/Dam Hami-O when I slot 4 Kin Combats to get the accuracy and damage up.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Here's a rebuild based on 3-slotting the Scrapper's Strike ATO into Heavy Blow and also Spinning Strike. That will net 10% S/L def enough to keep the build soft-capped to S/L. I moved around some other slots (now freed up). Heavy Blow will get at least 2 procs. Spinning Strike probably gets the Scrapper Critical proc and some other frankenslot to reach the right numbers.

I also will be enhance boosting a number of IOs on this build, since I have a ton of boosters now post many many Hero packs.

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