re: dark/dark/something
So I found out that Soul Mastery for blasters gives tentacles (yay!), and nightfall (double yay!). So I decided to go with that, for twice the hentai mayhem.
However, aside from souldrain/consumption, maybe touch of fear, dark pit, and midnight grasp. I could see myself darkpitting an alpha, range-holding the boss, tentacles tentacles umbral nightfall as an attack chain, of getting in close, dark pit, fear boss, drain, nuke, eat a blue, consumption.
Is this reasonable?
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Hew in drag baby
I went Soul on my Fire-Fire Blaster but only for two reasons.
1: An AoE Immobilize is super duper funky fun awesome times on a Fire-Fire Blaster because it helps keep those cowardly bastards from running out of powers like... um... half my AoEs. Rain of Fire, Burn, and Hotfeet will all cause enemies to try and escape their effect.
2: Soul Storm is automatic cool points, using Soul Storm makes you cooler than the person next to you, unless they also have Soul Storm, in which case both of you receive an increased Cool-ness Factor X 1.5
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
So I have a dark/dark blaster. I thought /dark was more like defender/cor dark/dark, but it really isn't. So, my target is softcap range def, and whatever else. I do not know what I should take from my secondary, and I really don't understand how it works if I am always flying at range out of melee swipe distance... I figure soul drain + nuke is a good combo. And dark pit MAY be useful, I'm not sure. Seems not really, since I can't up the mag. Any input?
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Hew in drag baby