Need some help creating a Spines/Invul build
Here's a build that is soft capped but also uses both of the global 3% Def IO's, including the PvP one that costs 2bil+. I tried to not sacrifice anywhere which involves 2 full purple sets and a partial purple. The build takes Physical Perfection and goes for Agility Core Paragon, because that alpha boots your Defenses, Recharge Rate, and Endurance Modification. Having another EndMod power (Physical Perfection) increases the benifit you can get from going Agility. There's a Rech IO in Build Up that some people may suggest moving for another bonus somewhere, I disagree since you don't want to sacrifice damage and Build Up's recharge is a heavy factor in a DPS argument. Sorry the build is so expensive.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Softcapped Spine-Invuln: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(45)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 6: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(7), RechRdx-I(7)
Level 8: Impale -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(13), Apoc-Dam%(15)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(36)
Level 18: Quills -- HO:Nucle(A), HO:Nucle(19), M'Strk-Dmg/EndRdx(19), Armgdn-Dmg/EndRdx(25), Armgdn-Dam%(25), Sciroc-Dam%(34)
Level 20: Resist Elements -- GA-3defTpProc(A), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21)
Level 22: Resist Energies -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(34)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(46)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 24.13% Defense(Smashing)
- 24.13% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 20.69% Defense(Melee)
- 8.5% Defense(Ranged)
- 6% Defense(AoE)
- 67.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 51% Enhancement(Accuracy)
- 10% FlySpeed
- 175.7 HP (13.12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 4.4%
- 20% Perception
- 18% (0.3 End/sec) Recovery
- 58% (3.24 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;712;1424;HEX;| |78DA65546D53125114BECB2E19080A21E02B28BE800A0BA8F525CD32ABB191196CA| |B6F8DB3E25577660708B0C9E9537FA166EA4B4D2F537EEC9FF5F2B9323AEC794046| |76749E7B9F7DEE39CF3DE7B085E79BBE6FF75EAE0B65E0B66DD6EBBB46A96656ABB| |2E62E98875649D013352A078D528BDC9F34AA565966B6CACF8EED721FBD0BB7E5BB| |05694BA9EF1C5BB65D9FECB09BF24096EB52E713B266EE59B6D538096E958F644D9| |61B7A7BE12B562AB6BE2D4D4A70E8773677ADC3A306ED82CE8E2258758B8F7B1DC6| |A84AB91FBC53B54AFA4665FF64B760D61BB276324CB6D2F4FFA1E5CF799AAA28122| |43491DE61CC3C001A8CD75B5A05DA182D929A988B3326A718D309C68F7D908AA65B| |F9E31222AF8999BFC033E03FC6B92650A80EAED259157954E419409E69E499469E4| |FA475731E97FB3DC50969E2D23BE0A270E27D260D5FB3A9F5A539D7651D9865F4E5| |1807F28C6B74C0030F9E478AC379778006A3EF216384B4FDAC55FAC3CC65CF683BA| |18928BDF3736EE14FB19F75E206117B10F70BE07E810BF7FB42DA206BDDC155024D| |1557DAF894E30DAFB2E7E135C6A917CCDFA0B3213EEB0A2D716D87521C776886F12| |669C2D084A38AE339024D041A853451CC48143392C58C64312379CCC857D28EA0EF| |23E8FB28FA3E8ABE8FA3EFE3E8FB14FA7E8BCE8E298A93670C755C1802068021469| |5B413A8E1046A15432D63A8650CB53C256D1CFD8F2F71CEC965E00AF02ABC5C63DC| |A03309D425012FF3F0320F2F1A6966E161169A24344968E6E1D7A02BA6300729CCE| |5290DC622E666F115E74DBF66F4536C1D7A1DB113C4E5E0298718F90BF8DD4BBF3B| |D60825C3DCCF73CEA5DCE79A685BC0C71CFB47F739CCE9AF734E55E0CF057FAE378| |C99B7E8A5D6F98ED01F3D22AE75BE16CD859EB7B91E26DFC32CF7302B3DCC7637E3| |612F45ADF3ED118AA3F204446BC61C2F4FBCAD7AF37AAF6B6D76AD8B5DEBF3E7778| |4C283FD0F8C82F28F| |-------------------------------------------------------------------|
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
That's actually perfect. Thank you very much!
Sorry I never saw the reply. I keep worrying about the endurance problems this build will have. With this build if you do go Musculature and Barrier Destiny and just have a friend with a buff to fix your endurance it would be pretty godlike. That's reliant on someone else fixing the problem though.
I still think Cardiac Core is the way to go to fix your own problems though, and then Barrier or maybe Rebirth if that's more your style. The thing about Incarnates is that it really helps to diversify especially at the league level, and it's hard NOT to suggest Barrier Core as the Destiny of choice for every Scrapper... but some people need to be using other Destinies for the league to be at maximum effectiveness. It all depends how much of a team player you are. I went Ageless Radial on more than one of my Defenders just because I think the debuff resistance is something a lot of Melee's will appreciate when facing evil -regen and -recovery powers off the Praetorian enemy groups. At the end of the day though, if you want to split off on your own and go start wrecking havoc by yourself on something like an ITF, team buffs excluded, I think Cardiac Core / Barrier Core is your best bet to handle the challenges.
"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making
Hello! I want to make a Spines/Invul scrapper build that is soft capped with one enemy in range, but I don't want to sacrifice my damage to do so. I'm willing to put a few billion influence in the build. Any help is appreciated!