DB/WP - softcap S/L/E/N


Eldorado

 

Posted

So I spent a ton of time in MIDS today mucking around with a DB/WP build that was at the softcap to S/L/E/N. I started with a build that Brand X had posted, but I was trying to get away from Body mastery ... ended up going Soul for Shadow Meld.

Goals:
softcap S/L/E/N
>600% regen
around 1900-2000 hp w/o accolades
able to run BF-AV chain and keep either 10K cuts or Typhoon (swap em) for preference
Reasonable endo (may be too light)

assuming Musculature alpha

After all this work, I'm unlikely to build this on my 50 DB/WP who is really just an enhancement holder these days. Something about the lethal dmg really gets me down.

Anyway, here it is. Open to suggestions.

Code:
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Posted

Quote:
Originally Posted by Granite Agent View Post
Goals:
softcap S/L/E/N
>600% regen
around 1900-2000 hp w/o accolades
able to run BF-AV chain and keep either 10K cuts or Typhoon (swap em) for preference
Reasonable endo (may be too light)

assuming Musculature alpha

After all this work, I'm unlikely to build this on my 50 DB/WP who is really just an enhancement holder these days. Something about the lethal dmg really gets me down.
I'm not enough of a numbers cruncher to say anything for certain, but I'm wondering about exactly how much delay you're going to have in the BF -> AV chain with +47.5% recharge and a Musculature alpha.

I had crammed 37.5% recharge into my DB/WP and went the Spiritual route, and I had to get to t3 to to make the short delay in the same chain "acceptable" to me. I'm a lot happier now that it's a t4 and the chain is pretty much seamless unless I get hit with some sort of debuffs.

On the Endurance front, I think I agree with you -- 218% recovery and 3.7 End per second might not be enough for long drawn out fights, but there's always inspirations. Personally, I like to overbuild most of my WP and regen characters to the point where they can fight all day against an AV or pylon and not run out of endurance. Cramming three Perf Shifter procs into a build (in addition to 4 or 6 slotting Stamina or QR) tends to work nicely for me, though there's inevitably an "uh oh" moment when none of the procs fire for a time and the blue bar starts sliding downwards. Luckily that's usually followed by a balancing-out when two fire at once.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Eldorado View Post
I'm not enough of a numbers cruncher to say anything for certain, but I'm wondering about exactly how much delay you're going to have in the BF -> AV chain with +47.5% recharge and a Musculature alpha.
Using Aracnatime, MIDS shows BF recharging in 5.05 with the AV chain taking 5.28, so it should be OK as far as I can tell (assuming hasten is up).


 

Posted

Quote:
Originally Posted by Eldorado View Post
I'm not enough of a numbers cruncher to say anything for certain, but I'm wondering about exactly how much delay you're going to have in the BF -> AV chain with +47.5% recharge and a Musculature alpha.
Quote:
Originally Posted by Granite Agent View Post
Using Aracnatime, MIDS shows BF recharging in 5.05 with the AV chain taking 5.28, so it should be OK as far as I can tell (assuming hasten is up).
Either my Mid's is really broken, or else it's not importing your above build correctly.

I don't see Hasten as a power choice IN that build anywhere. What level did you take it?


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

You are right, the build is without Hasten.

Importing here at work, the build shows BF recharging in 5.28 seconds and the AV chain (Ablating, Vengeful, Sweeping) taking 5.28 seconds to animate. So I still think it technically should work and be able to run seamless? Using the Spiritual alpha (turn on Incarnate) will lower the recharge even further.


 

Posted

Glad to know I'm not losing my mind about that lack of Hasten!

Regarding the latest 5.28 and 5.28 part: IMHO, there's always going to be a little server lag or a debuff or something to throw off the perfect hypothetical numbers. Back when I was experimenting and soloing pylons A LOT as I went from t2 to t3 to t4 incarnate powers, I seemed to sense more hiccups in my almost-but-not-quite-fast-enough attack chain at 8 PM Eastern than at 4 AM, and my DPS seemed to bear that out somewhat. (Then again, mashing the same 4 keys for 15 minutes at a stretch might also mean that I didn't run though enough attempts to be statistically significant, either.)

I'd say something like "try both Musculature and Spiritual, at least up to t3" except you led off with "After all this work, I'm unlikely to build this on my 50 DB/WP who is really just an enhancement holder these days. Something about the lethal dmg really gets me down." so it's all one big hypothetical thought experiment at this point.

My gut reaction is "build it and try it and see. Out of the thirteen scrapper primaries, every set contains at least SOME smashing or lethal damage, and how many of the villains we fight worried about softcapping THEIR S/L stats?"


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04