Grav/Rad


Bigbadblue

 

Posted

Hey all. I was curious if this is a good combo? I see lots of /rad, but haven't seen it paired with Gravity. Any thoughts?


 

Posted

*/Rad goes well with all primaries. It is a great all-purpose secondary. But, in my opinion, Gravity goes better with a few other secondaries. I played a Grav/Rad for a while and eventually gave up on it. I also gave up on Grav/Kin and Grav/Therm. It wasn't until I teamed Gravity and Storm that I was able to stay with Gravity to level 50. I ended up playing that character mostly solo, but the synergy between Grav and Storm was great.

Grav/Rad has some pretty good synergies. An AoE Immob plus Radiation Infection is almost a hold -- the foes can't move and their chance of hitting you has dropped. Gravity focuses on single target damage, but is weak on AoE control. Rad Infection will really help make up for that lack of AoE control. Wormhole will work well with the combo -- wormhole foes into an area, Immob, RI and EF while they are stunned, and then you can pick off the foes one by one when they will have trouble hitting you. Rad adds some other extra AoE control in EM Pulse. Ling Rad's slow will stack with the slow in much of the Grav set. I probably would not recommend Choking Cloud since Grav does not have another PB AoE toggle aura to stack with Choking Cloud. Mutation and Fallout are always optional, but some folks like those powers.

Grav/Rad should be a decent team-focused controller who can also solo.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hi Local Man. Thanks for the information. I have a level 50 (+3) Illusion/Cold Controller which is my main. I also have a level 50 Illusion/Trick Arrow Controller.

With issue 22 coming and the upgrades to Gravity, I wanted to try this power set out. Local Man you had said Gravity and Storm pair well. I do lots of soloing at the moment. Running for merits, paper missions etc. Gravity/Storm seems scary... but worth a go. *scraps the notion of Gravity/Radiation for the time being*

I know this is a bit off topic... but could I sneak a peak @ your Gravity/Storm Controller build?

Oh and thanks a lot Local Man! My Illusion/Cold Controller is so much for the better because of your advice and posts over the past several months.

Cheers!


 

Posted

I'm glad I could be of help.

Grav/Storm has some great synergy. One aspect, the lack of -knockback in Crushing Field, is one of the best and worst part about the combo. The Good? Crushing Field+Freezing Rain lets you have a knockdown field where the foes can't run away -- it is this AoE control that helped me get through the lower levels. The Bad? Because Crushing Field does not have -knockback, Tornado tends to throw foes all over the place.

Another part of the great synergy: Gravity's strength is (slow) single target damage, with GD, Crush, Propel and Lift. All of these are ranged. If you turn on Hurricane, then while you attack your one target the other foes will try to run into melee, get repelled and have their ToHit debuffed so they can't hit you. But you can hit them. You can enjoy the pure chaos of Tornado, Lightning Storm, Hurricane, Wormhole and even Gale because you can smack foes from a distance.

Another synergy: Wormhole does Stun. Thunderclap does Stun. You can stack the Stun or extend it with Thunderclap.

Another Synergy: Steamy Mist makes it easy to get full invisibility, using either Super Speed or a Stealth IO. Invisibility makes it easy to lead Singy into battle to be your tank, draw the aggro while you pick off foes one at a time. Invisibility makes it easy to scout out the situation, pick your target and pick your destination for Wormhole. Invisibility makes it easy to run into melee and cast Lightning Storm.

One of my favorite things to do with my Grav/Storm is set up a room with only one doorway. I lead Singy into the room, cast Lightning Storm and Tornado in the room. Then I stand in the doorway, turn on Hurricane and then Wormhole a group into the room. Hit them with Freezing Rain and Crushing Field. I call it the "Room of Death."

I actually haven't fully IO'ed out my Grav/Storm. Sadly, he is on a secondary server, and most of my regular buddies are on my main server. This is part of why I solo'ed him up most of the way. I generally save my full IO efforts for characters on my main server. My Grav/Storm is currently a mix of Frankenslotting and common IOs. Every now and then I pull him out again to run a few tip missions or the Who Will Die mission to earn a Hero merit or two. I may eventually make a "final" build and move him to one of my more often used servers. (I'm up to 32 level 50 characters, and I just don't have the time or resources to IO out all of them.)

I skipped Lift, Dimension Shift and O2 Boost in my build. I have Hasten and Super Speed. I added in the Medicine Pool for Aid Self. I then chose the Ice APP set. With the changes coming to Gravity, I may add Lift back in. In the current version of Grav, Lift's damage was weak -- Crush does more damage than Lift AND sets Containment if GD misses.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Awesome! Thanks!