Please Critique My Brute...


Blue_Centurion

 

Posted

...tell me areas I can improve on her. Thanks.

Hero Plan by Mids' Hero Designer 1.953
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Dragon Maiden: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Jab

  • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (3) Absolute Amazement - Accuracy/Recharge: Level 50
  • (3) Absolute Amazement - Stun: Level 50
  • (5) Absolute Amazement - Endurance/Stun: Level 50
  • (5) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
Level 1: High Pain Tolerance
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (7) Aegis - Endurance/Recharge: Level 50
  • (7) Aegis - Resistance/Recharge: Level 50
Level 2: Punch
  • (A) Force Feedback - Recharge/Knockback: Level 50
  • (9) Force Feedback - Chance for +Recharge: Level 50
  • (9) Force Feedback - Damage/Knockback: Level 50
  • (11) Force Feedback - Recharge/Endurance: Level 50
Level 4: Mind Over Body
  • (A) Aegis - Resistance: Level 50
  • (11) Aegis - Resistance/Recharge: Level 50
  • (13) Aegis - Endurance/Recharge: Level 50
Level 6: Haymaker
  • (A) Hecatomb - Damage: Level 50
  • (13) Hecatomb - Chance of Damage(Negative): Level 50
  • (15) Hecatomb - Damage/Endurance: Level 50
  • (15) Hecatomb - Damage/Recharge: Level 50
  • (17) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (17) Force Feedback - Chance for +Recharge: Level 50
Level 8: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Numina's Convalescence - Heal: Level 50
  • (21) Numina's Convalescence - Endurance/Recharge: Level 50
Level 10: Knockout Blow
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (21) Ghost Widow's Embrace - Hold/Range: Level 50
  • (23) Ghost Widow's Embrace - Endurance/Hold: Level 50
  • (23) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
  • (25) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
  • (25) Ghost Widow's Embrace - Accuracy/Endurance: Level 50
Level 12: Indomitable Will
  • (A) Luck of the Gambler - Defense/Recharge: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Endurance/Recharge: Level 50
Level 14: Combat Jumping
  • (A) Unbounded Leap - Jumping: Level 50
  • (29) Unbounded Leap - Endurance: Level 50
  • (29) Unbounded Leap - +Stealth: Level 42
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Endurance/Recharge: Level 50
  • (31) Numina's Convalescence - Heal: Level 50
  • (31) Numina's Convalescence - Heal/Endurance: Level 50
  • (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (33) Numina's Convalescence - Heal/Recharge: Level 50
  • (33) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
Level 18: Hand Clap
  • (A) Force Feedback - Recharge/Knockback: Level 50
  • (33) Force Feedback - Chance for +Recharge: Level 50
  • (34) Force Feedback - Damage/Knockback: Level 50
  • (34) Force Feedback - Recharge/Endurance: Level 50
  • (34) Force Feedback - Damage/Endurance/Knockback: Level 50
Level 20: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 22: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
  • (36) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (36) Winter's Gift - Slow Resistance (20%): Level 50
Level 24: Quick Recovery
  • (A) Performance Shifter - Chance for +End: Level 50
  • (36) Performance Shifter - EndMod: Level 50
  • (37) Performance Shifter - EndMod/Accuracy: Level 50
  • (37) Performance Shifter - EndMod/Recharge: Level 50
Level 26: Hurl
  • (A) Devastation - Accuracy/Damage: Level 49
  • (37) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Devastation - Damage/Recharge: Level 50
  • (39) Apocalypse - Damage: Level 50
  • (39) Apocalypse - Damage/Endurance: Level 50
Level 28: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (40) Perfect Zinger - Taunt/Range: Level 50
  • (40) Perfect Zinger - Taunt/Recharge: Level 50
  • (40) Perfect Zinger - Chance for Psi Damage: Level 50
  • (42) Perfect Zinger - Taunt/Recharge/Range: Level 50
Level 30: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
Level 32: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (43) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (43) Scirocco's Dervish - Damage/Endurance: Level 50
  • (45) Scirocco's Dervish - Damage/Recharge: Level 50
Level 35: Heightened Senses
  • (A) Luck of the Gambler - Endurance/Recharge: Level 50
  • (45) Luck of the Gambler - Defense/Recharge: Level 50
Level 38: Resurgence
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (45) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (46) Efficacy Adaptor - EndMod: Level 50
  • (46) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 41: Ring of Fire
  • (A) Devastation - Chance of Hold: Level 50
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage: Level 50
  • (46) Devastation - Damage/Recharge: Level 50
  • (48) Devastation - Damage/Endurance: Level 50
Level 47: Fire Ball
  • (A) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Range: Level 50
Level 49: Melt Armor
  • (A) Analyze Weakness - Chance for +ToHit: Level 50
  • (50) Analyze Weakness - Defense Debuff: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Celerity - RunSpeed: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (48) Numina's Convalescence - Endurance/Recharge: Level 50
  • (50) Numina's Convalescence - Heal: Level 50
  • (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
Level 1: Fury
Level 4: Ninja Run



Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

There is almost nothing about this build that doesn't need to be changed.
You've included purple enhancements and have level shifts in your signature, so I'm going to assume you have a fair budget for this build, in the 1b+ range.

You have several set bonuses which are wasted due to the Rule of 5. Mids can show you this under Window -> Sets and Bonuses.
Force Feedback procs are not very useful in single-target attacks. You would be much better off using one in Footstomp, where it gets a chance to proc for each enemy hit.
High Pain Tolerance's most important feature is the +hp, not the resistance, and it should be slotted as such. You can slot it for resists also, but only after you've got good heal slotting.
Knockout Blow is an attack. It needs to be slotted primarily for damage and recharge, not hold duration. It also has high base accuracy, so you can get away with less enhancement for that than you would put in most powers.
You need to consider what the power actually does when choosing which enhancements to put in it. Fast Healing doesn't cost endurance and doesn't have a recharge time, so use the Numina heal/end or heal/rech instead of the end/rech. Indomitable Will is a defense toggle, it doesn't need to be slotted for recharge, so use the def/end and def/end/rech instead of the def/rech and end/rech. Similar for your other toggles.
I skip Resurgence because it's a terrible self-rez (usually you die again before you even finish standing up), but if you want to take it, don't bother slotting it for endmod. It already gives +200% recovery, more is unnecessary.
I find Hand Clap counterproductive on a /WP, since it knocks enemies away, where they no longer boost regen from RttC.
Melt Armor is a very weak debuff on a brute, with a very long recharge. It's not worth taking.

With some of the more egregious "don'ts" out of the way, here are some "dos":
Aim for typed defense bonuses, especially smashing/lethal and energy/negative. +hp set bonuses are also good. Regeneration set bonuses are a drop in the bucket with how much regen /WP already has, so don't go out of your way to get them.
Slot your attacks sufficiently. A good attack you use a lot should almost always have 5 or 6 slots.
If possible, take the Fighting pool. It's a significant boost to durability.
Get enough slotting in Rage and/or enough recharge bonuses to bring its recharge to less than 120 seconds. Not only does this let you get the damage bonus all the time, it negates the defense crash.
Here's a simple rework, I left your power choices the same, changing only slotting:

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Here's a more extensive rework, changing some power choices and shuffling power order for better exemplaring:
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By the way, which Incarnate powers do you have? I don't see them in your Mids build.


 

Posted

Quote:
Originally Posted by Hopeling View Post
There is almost nothing about this build that doesn't need to be changed...snip...By the way, which Incarnate powers do you have? I don't see them in your Mids build.
Thank you, this is what I was looking for. To answer your question, yes, I have about 2.5 billion invested. Even though this toon's performance has been stellar, I've felt something was missing for awhile. This became more evident to me as I read a number of threads on this very issue. I'll take a real hard look at what you've posted and see what I can do to make the necessary changes.

As for my Incarnate information not showing, I guess I didn't select it. This is the first time for me to use this program. I can tell you them from memory though, and verify them when I get back home.

Alpha: Musculature Radial Paragon
Judgement: Pyronic Core Final Judgement
Interface: Reactive Radial Flawless Interface
Lore: (Working on a few of them for flexibility)
  • Seers: Total Core Improved Ally
  • Warworks: Total Core Improved Ally
  • Arachnos: Core Ally
Destiny: It's either:
  • Rebirth Partial Core Invocation -or-
  • Rebirth Partial Radial Invocation
Destiny is the only one I'm not sure of. Heck I could have reached max level on that one. I'll make sure to verify that one.

There are a few powers I plan on changing out now that I don't have to have things like hover and the likes. I want to add something from Fighting too. Again, thank you for your time and opinion.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

You have atrocious penmanship and you dress in the manner of a male prostitute. There, Critiqued.

seriosly though I ran a SS/Will Brute for almost 6 months with 5 sets of purples and tons of other recharge heavy stuff. He was a hoot. Spamming Footstomp is more effective than you might believe to making a Willpower like a god, although it is a very different strategy than something smart like softcapping defense. Lotta fun! I am halfway considering a SS?Will Brute for my Badger project. There is no set that compares with SS after all. If I do that I will build out a softcapped to as much as easiily possible. S/L, of course. I will also be slapping on a decent amount of recharge, at least enough to stack Rage. The point of my build will be to use it as a platform for Patron attacks and Incarnate abilities. I am also considering a Scrapper, but I hate weapons, and am picky. I really want a Scrapper, but I am down to MA Elec DM and cannot say any of those are impressing me.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
You have atrocious penmanship and you dress in the manner of a male prostitute. There, Critiqued.

seriosly though I ran a SS/Will Brute for almost 6 months with 5 sets of purples and tons of other recharge heavy stuff. He was a hoot. Spamming Footstomp is more effective than you might believe to making a Willpower like a god, although it is a very different strategy than something smart like softcapping defense. Lotta fun! I am halfway considering a SS?Will Brute for my Badger project. There is no set that compares with SS after all. If I do that I will build out a softcapped to as much as easiily possible. S/L, of course. I will also be slapping on a decent amount of recharge, at least enough to stack Rage. The point of my build will be to use it as a platform for Patron attacks and Incarnate abilities. I am also considering a Scrapper, but I hate weapons, and am picky. I really want a Scrapper, but I am down to MA Elec DM and cannot say any of those are impressing me.
Heh heh heh...thanks. I want to tweak her a bit and improve in the areas she's lacking bit in. HOwever, like you, I absolutely love Foot Stomp. Therefore, I will slot Armageddon for that power instead of Scirocco's Dervish. On the other hand, I could split the two enhancement types like I have with Hurl using Devastation & Apocalypse. Then again, after looking at what Armageddon gives with a full set, I may just slot all of it. Just have to look hard and long and plan accordingly.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Even I only 5 slot Purps, and I am purp crazy. i usually skip the rech/acc one. Because my builds tend to have a lot of +rech/+acc bonuses. An extra enhancer slot is an extra enhancer slot after all.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Even I only 5 slot Purps, and I am purp crazy. i usually skip the rech/acc one. Because my builds tend to have a lot of +rech/+acc bonuses.
I prefer to skip the plain damage one - almost all of its enhancement is wasted over the ED cap if you have the other 5 pieces. 5% toxic resistance isn't an awesome set bonus, anyway. Also, 6-slotting Armageddon means you can't put in a Force Feedback proc.

Also, if we're talking about a 2.5b budget, the Armageddon set would eat most of the budget by itself. You'd be better off spending that on LotGs, Kinetic Combats, etc. If inf is a complete non-issue, Armageddon is a fine set for footstomp, of course.