Thugs/Poison Mastermind Incarnate


Dechs Kaison

 

Posted

Hey guys, I'm looking to rebuild my Thugs/Poison MM with a high spec IO build. My main philosophy with this guys is that the pets do all the damage and the mm himself is pure debuff. At the moment it seems that even though the pets have roughly 30-35% defense and the big weakness is spiked damage (and AI stupidity). Basically if my pets die I die more often than not.

Ideally I'd like to come up with a build that's stupidly hard to beat, devastating in combat and Incarnated out could even take down AV's solo.

I've not played it since Poison had its little revamp but I understand the different changes made (envenom and weaken seem to have a much longer recharge now!) and I'm curious as to whether you guys think putting Poison Trap in would help (in general missions etc). It's not something I would want if I have to specifically engineer the situation (i.e. lay it down, pull enemies over then it works) every time but if i can drop it in normally and it makes a good difference then I'd be interested.

Here's my currently planned build:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Solvent Abuse: Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), HO:Nucle(5), EdctM'r-Dmg(5), SvgnRt-Acc/Dmg/EndRdx(7)
Level 1: Alkaloid -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(7), Numna-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(9)
Level 2: Envenom -- HO:Lyso(A), LdyGrey-DefDeb(11), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(13), AnWeak-Acc/Rchg(15), AnWeak-Acc/Rchg/EndRdx(15)
Level 4: Weaken -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(17), HO:Lyso(17), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), DarkWD-ToHitDeb/EndRdx(21)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Neurotoxic Breath -- RechRdx-I(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-EndRdx/Rchg/Slow(29), TmpRdns-EndRdx/Rchg/Slow(29), TmpRdns-Acc/Slow(31)
Level 12: Call Enforcer -- HO:Lyso(A), Achilles-ResDeb%(23), HO:Nucle(25), EdctM'r-PetDef(25), BldM'dt-Dmg(27), HO:Lyso(36)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(45), HO:Cyto(50)
Level 18: Gang War -- S'bndAl-Dmg/Rchg(A), ExRmnt-+Res(Pets)(27), C'Arms-+Def(Pets)(33), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 22: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50)
Level 24: Aid Self -- Mrcl-Heal/EndRdx(A), IntRdx-I(31), Numna-Heal/EndRdx/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34)
Level 26: Call Bruiser -- S'bndAl-Dmg(A), S'bndAl-Build%(39), S'bndAl-Dmg/EndRdx(40), HO:Nucle(40), SvgnRt-Acc(40), SvgnRt-PetResDam(42)
Level 28: Paralytic Poison -- HO:Endo(A), Lock-Acc/Rchg(42), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43)
Level 30: Antidote -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Poison Trap -- UbrkCons-Acc/Hold/Rchg(A), Lock-Acc/Hold(43), Lock-%Hold(46)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), S'fstPrt-ResKB(45), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 44: Electrifying Fences -- TotHntr-Acc/Immob/Rchg(A), HO:Endo(45), TotHntr-Immob/Acc(46), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(50)
Level 47: Elixir of Life -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Invader
Level 50: Intuition Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Acc(33)



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Any help/ideas? As you can see the current idea is to have Phantom Radial as lore for the AB, Reactive Radial interface for obvious reasons, Intuition Radial for alpha because it seems to fit well and Cyto radial judge because of its synergy with poison.


 

Posted

I don't really see anything wrong with the build. Antidote is definitely overslotted, but that looks like a mule.

I agree that tactics could be the issue. Try taking the alphas for your pets, and if that's not enough, then find a place for Provoke and start using that and E-fences.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

You have no defenses and you don't have enough to protect and heal your pets. Alkaloid and Aid other just aren't enough. Your S/L resistances even at 50% are not going to cut it against the mix damage you get end game wise.

You need to get your defenses up and pick up provoke. This way you can fend off some of the incoming damage your going to be taking for the pets. I've been messing around with a poison build so I know its possible to get all your defenses in the mid 30s. That means you need one purple inspiration to cap out.

You might want to pick up Ageless and don't be afraid to use it.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Ok well here's revised build, I've put in kick, provoke, tough and weave and taken out aid self and aid other. I swapped the immob to web envelope and the shield to Scorpion shield so that I have high energy, s/l defense. Tough will give me some resistance but I'm relying on defense and bodyguard mode as much as I can. I've tried to slot for as much defense as possible, prioritising s/l which i've gotten up to 61% with power boost on. I've also tried to keep in as much +hp and recovery/end as possible. I'm hoping that with Phantom's AB and a Clarion I won't get any problems.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Solvent Abuse: Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- HO:Nucle(A), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), EdctM'r-Dmg(5), SvgnRt-Acc/Dmg/EndRdx(7)
Level 1: Alkaloid -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Numna-EndRdx/Rchg(50)
Level 2: Envenom -- HO:Lyso(A), LdyGrey-DefDeb(13), LdyGrey-DefDeb/Rchg/EndRdx(15), LdyGrey-DefDeb/EndRdx(17), AnWeak-Acc/DefDeb(25)
Level 4: Weaken -- HO:Lyso(A), DarkWD-ToHitDeb(9), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(15), SipInsght-Acc/ToHitDeb(19), Cloud-Acc/ToHitDeb(27)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Neurotoxic Breath -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(17), CtlSpd-Acc/EndRdx(23), CtlSpd-Rng/Slow(43)
Level 12: Call Enforcer -- HO:Nucle(A), SvgnRt-Acc/Dmg/EndRdx(21), BldM'dt-Acc/Dmg(31), Achilles-ResDeb%(34), EdctM'r-PetDef(36), BldM'dt-Acc/Dmg/EndRdx(37)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 18: Gang War -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(23), S'bndAl-Acc/Rchg(37), ExRmnt-+Res(Pets)(39), ExRmnt-EndRdx/Dmg/Rchg(40), C'Arms-+Def(Pets)(46)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(34), S'fstPrt-ResDam/Def+(46), RctvArm-ResDam/EndRdx/Rchg(50)
Level 22: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(46)
Level 26: Call Bruiser -- HO:Nucle(A), S'bndAl-Dmg(29), S'bndAl-Dmg/EndRdx(31), S'bndAl-Build%(34), SvgnRt-PetResDam(37), SvgnRt-Acc(40)
Level 28: Paralytic Poison -- HO:Endo(A), UbrkCons-EndRdx/Hold(31), UbrkCons-Acc/Hold/Rchg(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Poison Trap -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-Acc/Hold(36), GladNet-EndRdx/Rchg/Hold(36)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39)
Level 41: Antidote -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Web Envelope -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 50: Intuition Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Radial Superior Ally
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Born In Battle
Level 50: Clarion Radial Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(19)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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What other changes would you guys suggest?


 

Posted

Any more help at all guys? *bump*


 

Posted

That power boost buff only last a few seconds.

Look Poison isn't a premier set as its single target. I was just looking a few days ago across the boards regards to making a poison toon. I went back about 1 year through the various forums just getting ideas and looking at builds and reading up on the set to see. End result I didn't hear anything good beyond its good against AVs.

I posted up a build in a zombie poison thread on this page. To me after messing around a bit more with it. I think my build is a good build simply because with one purple inspiration I can cap out ALL my defenses both positional and Typed. My S / L after adding in slot enhancers is 44.3 which is .7 off cap. I have no issues with that. I can drop out the vet pet and cap out or get a lucky with mutation. But that is just me because its my build. I've done many defense cap builds and I will accept the chance for cascade failure. Especially when its so rare to happen. I could get it twice in a night and not have issues for days afterwards.

Your capped for S / L but later on you will get hit with stuff other then S / L and its gonna be noticeable when you don't have the defenses to protect you, let alone the resistances as well.

Once I pick up incarnates it will cover up any deficiencies. I would probably go with some endurance redux and barrier to cap out the pets for the initial attack.

So you need to explain what you envision you and your minions are going to be doing. Are you looking to take on missions on a 4/8 setting solo ?


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I respecced into the above build and im quite happy with it so far it's proven quite successful at keeping me alive in the itrials. I've been experimenting with missions and so far i've been able to run through missions up to x4 and x6 with no trouble. I agree with the point that even though its capped to s/l you will have some gaps there that will be noticable but I'm thinking about rebirth +regen to help with that.