How does repel work?
repel idk how it works.
But for the defense tell me the AT you wanna use and how much defense you want after DR i'll tell ya how much you need before DR roughly. And yes Defense can be useful in pvp if you have enough of it.
repels are their own effect and they tick as often as any toggle debuff would as long as you're in range or affected by it.
you can build for repel resistance by using set ios that grant it (a lot of pvp ios do that) or just get a toon with a power that renders you immune to repel effects (domination, mog, EA and WP stalker toggles, power surge, etc).
was looking at a defender, not sure how well they work in zone if they can do enough damage but I didn't have a build to see what the defense would be so I just threw together one really quick. I was mainly focusing on range defense but here are teh numbers
S/L 43.2
F/C 45.7
E/NE 67
Psi 42
Melee 44.5
AoE 49.5
but the one I was working on mainly is
RANGED 80.7
Thanks!
building a defender for defense is useless.
On a defender that 80% defense will drop to 20% ie useless
Could someone explain tome how repel works? Does it count as knock back or is it it's own thing? If it's all on it's own does mod toons have alot of mag against repel powers or is it a least common thing?
Also wondering if someone could explain to me how to figure up defense after being hit by dr in pvp? I've got an idea in mind but not knowing how these things work and how to figure in dr when it comes to pvp if it'll be even possible or just a bad idea all around. Even if I was able to get my defense where I wanted it in pvp with dr included is it worth it or will everyone have so much accuracy that no amount of defense will matter?
Thanks!!!