Trioing the CoP possible?
Assuming CoP stands for Cathedral of Pain, I'd have to say I doubt it. Perhaps with judicious temp usage or tricks I don't know of, but as far as I know handling the obelisks (survive AND damage in sync) is going to be tough on the blaster and the WS.
Even with the right ATs it can be a crapshoot if one of the floating slim guys boss phases you at the wrong time.
Assuming CoP stands for Cathedral of Pain, I'd have to say I doubt it. Perhaps with judicious temp usage or tricks I don't know of, but as far as I know handling the obelisks (survive AND damage in sync) is going to be tough on the blaster and the WS.
Even with the right ATs it can be a crapshoot if one of the floating slim guys boss phases you at the wrong time. |
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
As far as I know yes... But come to think of it I don't recall much about this trial. You're supposed to defeat the obelisks at the same time, then enter some inner chamber and defeat other stuff at the same time to be able to hit Ruladak at all, I think? Could be remembering poorly.
Either way, it's so easy to set up and dropping you right in the action you don't have much to lose trying it out for yourself.
They will keep respawning periodically until you manage to take down the obelisks, yes. And the obelisks have quite a high regeneration rate. And even if you manage to take them all down together, you still have to worry about the final boss, who also goes invulnerable rather often, with even more spawns to fight at the same time.
So, I kind of doubt it, but it would be something interesting to try.
Some Observations on Timing: Obelisks Here is the general timing of events based on my observations: - If you start to clear Rularuu, but don't clear them all, you will get a respawn - If you start clearing Rularuu, and clear them all, the obelisk's shield will drop - The obelisk's shield will come back up as a respawn of Rularuu occurs if the obelisk has not been defeated Here are some measurements I was able to make based on these events: - Time from assault to respawn (if the Rularuu are not completely cleared) = 1:30 - Time from when the shield drops to when it is restored (occurs with respawn of Rularuu) = 30s Based on these observations, you have 30s to defeat your obelisk once the shield has dropped. Additionally, once an obelisk is defeated, the other 2 must be defeated within 30s. |
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
I think this would be a tall order even w/ the squishier form of Rularuu.
It's normally run by 3 full teams. The one I was on on Sunday, Rularuu was nearly at full health again after we brought down the 2nd respawn of the cubes. You need some serious regen debuffing to keep him from going back to full health.
I'm not going to say it's impossible, but you'd need very high AoE damage from each team member to clear spawns quickly, and very good regen debuffing on the AV. And it's timed. I'd be VERY impressed if only 3 people could pull it off.
my lil RWZ Challenge vid
I'd be up for trying it
I dunno if there's a minimum participant level - but technically they could stand around not doing much if there is
Thelonious Monk
Could 3 T3d 50s (en-en blaster, humanform WS, ill/kin troller) trio the CoP?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)