question about toggle shields


Tenjoy

 

Posted

I'm running perma Light Form and my Resistance is capped without the toggles on.

Here are my questions:

If I get Resistance debuffed will my Resistance go up if I then turn my toggles on?

Would I get debuffed less if I had my toggles on before getting hit with the debuff even though I was already capped?




Mind you, I'm not going to drop the toggles, they are good mules, and nice to have if exemping below level 33, but I want to know if I should bother running them since Light Form is perma.

Here's my build:


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Tesseraction: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(7)
Level 1: Incandescence -- Aegis-Psi/Status(A), ImpArm-ResPsi(39)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(29)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(50)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 8: Proton Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dam%(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 10: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27)
Level 12: Inner Light -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(50)
Level 14: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 16: Shining Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(33)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 20: Quantum Shield -- ImpArm-ResPsi(A)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(48)
Level 24: Quantum Acceleration -- LkGmblr-Rchg+(A), Flight-I(42)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Thermal Shield -- ImpArm-ResPsi(A)
Level 30: Glowing Touch -- Numna-Heal/EndRdx(A), Numna-Heal(48)
Level 32: Photon Seekers -- C'Arms-Acc/Dmg(A), C'Arms-Acc/Rchg(40), C'Arms-Dmg/EndRdx(42), ExRmnt-EndRdx/Dmg/Rchg(43), C'Arms-Acc/Dmg/Rchg(43), ExRmnt-Acc/Dmg/Rchg(43)
Level 35: Restore Essence -- RechRdx-I(A)
Level 38: Light Form -- ImpArm-ResDam/Rchg(A), ImpArm-ResPsi(40), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46), ImpArm-ResDam/EndRdx(46)
Level 41: Assault -- EndRdx-I(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Cardiac Partial Core Revamp
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(13), Numna-Regen/Rcvry+(45), Numna-Heal/EndRdx(48), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(46)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A), Flight-I(42)
------------



oops, should have been a Heal in the self rez, not a recharge


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

As long as they don't affect each other's values, the order in which you apply buffs and debuffs does not matter. So yes, if your resistance get debuffed without your toggles running, and then activate a power that increases your resistance, it will rise again.

Damage resistance powers also resist resistance debuffs, so starting with a higher resistance value would also reduce the debuff you got hit with. But since you were capped to begin with, there was no way for you to resist an even larger part of the debuff. Thus, the result will be the same, regardless whether you went into the fight with your toggle on or off.

Note that the answer would be different if you didn't have capped resistances. For example, if you were at 50% resistance and get hit with a 30% debuff, half of that will be resisted and you will be reduced to 35%. If you then activate an extra toggle which grants you 10% resistance, you will end up with 45%.
On the other hand, if you had the toggle running to begin with, you'd start out with 60% resistance. This would reduce the incoming debuff by 60%, so you'd end up with 48% resistance.


10joy


 

Posted

ok, so if I'm debuffed, I'll hit my toggles


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.